A New Dawn Beta Builds

Good news, the frame rate drop seems to have been fixed!

not for me... when the scoreboard is open I get huge frame rate drops. So I just open it to communicate... It was neat in the beta5, no problems whatsoever with it...

Also marathon gamespeed is now 1400 turns. which seems or feels not right to me. I was accustomed to it having 2400 turns or sth. Can I adjust this on my own? where?

more testing later.
 
Nice work Afforess, but the bug with any tech except the recommended ones showing 1 turn research time during anarchy is still there, but other than that I still need to test :-)

I've seen this before in Rise From Erebus (A modmod for FFH2). It doesn't always happen though, only about 75% of the time.
 
ANM 2.2 has been released, however the iSpread tag acts more like iGrowth than something that is uncontained, but I suppose it's a step in the right direction. Since ANM has now been joined with AND it is no longer in an installer and since it is no longer in an installer, the init file and backup files etc. are no longer included, which means that it is an easy copy/paste processes if AND 1.6 B5 or later is already installed.
 
not for me... when the scoreboard is open I get huge frame rate drops. So I just open it to communicate... It was neat in the beta5, no problems whatsoever with it...

Also marathon gamespeed is now 1400 turns. which seems or feels not right to me. I was accustomed to it having 2400 turns or sth. Can I adjust this on my own? where?

more testing later.

Civ4GameSpeedInfo is where all the gamespeeds are.

As for the frame drops with the Scoreboard, I don't think the scoreboard is the cause, since the scoreboard hasn't been altered at all, the major change with BUG has been the PLE. Try adjusting those settings and see if it helps.

I've seen this before in Rise From Erebus (A modmod for FFH2). It doesn't always happen though, only about 75% of the time.

Yeah, since it's harmless (you can't research in anarchy), I haven't really cared...

ANM 2.2 has been released, however the iSpread tag acts more like iGrowth than something that is uncontained, but I suppose it's a step in the right direction.

Uh, iSpread basically is a copy-n-paste of iGrowth, except that it isn't affected by improvements or roads in the way.
 
Hello Affores. it was really exciting to play new Beta6. I'm happy to say that many bugs have disappeared in Beta6. However in my first game with Beta6, horse that was near the capital was depleted, though didn't install resource depletion modmod.

my installation status :

{Required Files} {Ice Breaker} Meteorology {Mountains } {Realistic Diplomacy} {Seafaring } {Multiple Production Mod} {War Prizes} Arctic Forestation {Sea Tunnels} {Event Images} Education {Fixed Borders} {Civic Buildings & More Wonders} {Surround and Destroy} {No Storms} {Advanced Diplomacy} {Early Buildings} {Historical Wonders} {Mega Civ Patch} {Better RoM} {Modern Corporations} {Hi-Res Cursors}
 
Beta 1.60 v6 so it's a new one then from "A New Dawn 1.60beta4.5.exe" that I just downloaded? Oy, at this point I'm on a 2 week leave from testing until I fix another issue that came up on my pc. I cannot catch a break so I'm intending to nip this in the bud. I'm replacing my cpu fans with better, higher airflow case fans so I don't have to worry about the stupidity of Dell's proprietary connectors. I just have to by a pci fan controller and I'm all set. I'll pop in from time to time to see whats changed but I'm running on 1 dual core as opposed to my usual quad core because a fan went out again.

Afforess, could you give me the new building schemas and infos guides so I can finish WaterworksLtd? I would be very much grateful.
 
Marathon speed:

Actually, it is supposed to be 1500 turns. I dropped to 1400 by accident. I fixed it in my new OS79 modmod.

But for now, for Afforess and others, Go to Marathon gamespeed entry, go down to the last turnincrement. Then change the turnincrement to 600. Then change Monthperincrement to 5. That's it. You have 1500 turns.

The other number you mentioned is for the one that I had to 2500 CE. Trust me, you don't want it. Because the tech researched was supposed to end at 2200 but you as a human player will end it way earlier. Then the rest of it would be for conquering the rest of the world. I scrapped it since I figured out how to modify Domination victory inside the Mastery victory.
 
not for me... when the scoreboard is open I get huge frame rate drops. So I just open it to communicate... It was neat in the beta5, no problems whatsoever with it...

Also marathon gamespeed is now 1400 turns. which seems or feels not right to me. I was accustomed to it having 2400 turns or sth. Can I adjust this on my own? where?

more testing later.

Afforess, you may well be right in that it is not score board related, however i can also vouch for radio beavers comments, in that i have noticed improved unit movement when i disable advanced scope board layout (although not a huge difference, only 5%) also:

1. Eternity end date still 8008ad

2. In my current game (gem,eternity) the Ai seems absolutly obsessed with making gold. For example, i noticed the Aztecs "stuck" on 1 turn for mining for 100 turns. Using swap player i investigated this and found the research slides set to 5%, but with a gold stockpile of 3500. Upon further looking, all of the ai's have there huge stockpiles/ low research (early in the ancient era). Now granted i an playing a very slow game and the ai does speed up, but does this seem right?

As for the rest of the beta, working really great, fantastic job there mate, 1000 turn in, no crashes, short turns and good balance, your undoubty hard work is very much appreciated.

Cheers
 
Marathon speed:

Actually, it is supposed to be 1500 turns. I dropped to 1400 by accident. I fixed it in my new OS79 modmod.

But for now, for Afforess and others, Go to Marathon gamespeed entry, go down to the last turnincrement. Then change the turnincrement to 600. Then change Monthperincrement to 5. That's it. You have 1500 turns.

The other number you mentioned is for the one that I had to 2500 CE. Trust me, you don't want it. Because the tech researched was supposed to end at 2200 but you as a human player will end it way earlier. Then the rest of it would be for conquering the rest of the world. I scrapped it since I figured out how to modify Domination victory inside the Mastery victory.


ah, thanks buddy...(and afforess too!)

I´m so immersed with my actual beta 6 campaign and I don´t want to start over now. Would this probably be save compatible? (If not, I have no time victory set, so the game will just go on after the 1400 turns, right? without consequences...?)

@Afforess: uhm, I´m playing a lot but sometimes I still feel like a stupid newb... what was the PLE thing again, and where to alter it? :confused:
 
Once again, I hate Afforess. :( More AND to play but college just started up again. Damn you Afforess!!!!!! Ugh, I have to update my signature too....grrrrr. ;)

BTW, keep up the good job. :goodjob:

It's also time to start cleaning up my Mods directory:

 
ah, thanks buddy...(and afforess too!)

I´m so immersed with my actual beta 6 campaign and I don´t want to start over now. Would this probably be save compatible? (If not, I have no time victory set, so the game will just go on after the 1400 turns, right? without consequences...?)

@Afforess: uhm, I´m playing a lot but sometimes I still feel like a stupid newb... what was the PLE thing again, and where to alter it? :confused:

Yes, you are in luck :). It is save game compatible. Because you are basically changing the XML value, that's it. No removing/adding stuff.

EDIT: About time victory. It is already included in Mastery Victory. If you have it on then the game WILL end at 1500 turns.

As for PLE: go to BUG options (Ctrl+Alt+O) and go to PLE tab. Then click off the PLE option in there. Voila, you have PLE off.
 
AND 160beta6

1. BUG Mod Options | Credits - Mod Authors - Minor
Looks to be some formatting issues.

2. BUG Mod Options | City Screen - Building Actual Effects - Normal
One last rogue "Missing: MiscHover__BuildingAdditionalDefense"

3. Bug Mod Options | BUG Mod Help button - Minor
Help file not found. Could not find the file "BUG Mod Help-ENG.chm"...
 
Uh, iSpread basically is a copy-n-paste of iGrowth, except that it isn't affected by improvements or roads in the way.

That's correct, but I was just hoping that it would spread over and replace surrounding features too and not just improvements. Don't get me wrong, I'm relieved it spreads over those but I was shooting more towards 'nothing can stop it'.
 
Hey Afforess. You mentioned that you fixed the gamefont issue, so that f.ex. my guilds would start work again. Which AND build is that included in?

All Beta Builds 4+. Beta6 includes your Corps & Guilds. ;)
 
That's correct, but I was just hoping that it would spread over and replace surrounding features too and not just improvements. Don't get me wrong, I'm relieved it spreads over those but I was shooting more towards 'nothing can stop it'.

Well, why didn't you say so?

I can make it spread over existing features too. :p
 
:lol:
Right back at ya:
"A witty saying quote proves nothing."


I just changed it so iSpread will spread over anything, existing features, improvements, etc.. :p

Like I said before, that particular quote could turn back on itself and devastate itself :D. Just kidding, of course....:lol:
 
Like I said before, that particular quote could turn back on itself and devastate itself :D. Just kidding, of course....:lol:

I know that quote is the annihilator of quotes. It will annihilate it's user along with it's victim. The irony is rich enough to taste, which of course is why I keep it in my sig; holstered for any fine occasion. :lol:
 
Back
Top Bottom