@afforess:
I know you won´t release the next beta in near future so I´d like to ask you for the xml file with the adjusted "maximum difficulty modifier" to start over the beta 6 which went well until 5 minutes ago, when I dropped my game due to I was stuck on the eternal deity difficulty which is so rediculous and useless! I hate those bastard Azteks who kicked my ass because they produce twice as fast and research like hell without having to pay for it! And have endless numbers of uber-killer-units that can´t be killed themselves.
Really that spoiled my day... As said before this is really the downside on flexible difficulty, you will never get back to the last 20% to decrease this level, you will always stuck on deity once you were somehow good. but the opponents are rediculous overpowered. no need to waste the time on this level...
so, I would really appreciate if you could upload that file (if this will work of course...) else I will wait for the next beta... argh. And the weekend just started...
ok, I chilled down a bit and I had one further suggestion for the flexible difficulty because I think this is one of the most important aspects for a challenging game as long it is somehow possible to survive at least...
Why not making the difficulty dependent on the rank on the scoreboard?
like for example (14 civs):
1. Immortal (or deity - adjustable to players favor / max.)
2. Emperor
3. Monarch
4-8. Prince
9-14. Noble (also minimum adjustable through modifier)
That would be much more reasonable imo. you could call it "difficulty by ranks" or whatever...