A New Dawn Beta Builds

Indeed. When orginally designing the water mod I was hoping that the Timber resource would have been put in the game before. I guess the only way to simulate this is to wait until the "Goods" mod is put in place and more slot open up for "resources" as old building made resources convert over to "Goods". I suspect the major map resources would be things like Wood or Papyrus or Clay which the game is really lacking.

As you know I'm usually against new content, especially buildings, however goods/resources is an exception :D Lately I played a SmartMap game and got really big amount of reasources on the map. That made me happy :p

However, I don't understand why do you propose wood and clay as resources. I'm looking through my office window right now, and I see a lot of wood around :p Clay is also very common, so discovering pottery does the trick. If you want to put more resources to the game it is fine, but there are so many of other ones that we don't need to make wood one of them. Unless I don't understand sth?

I remember someone suggested cholocate as a new resource. That was really funny.
 
As you know I'm usually against new content, especially buildings, however goods/resources is an exception :D Lately I played a SmartMap game and got really big amount of reasources on the map. That made me happy :p

However, I don't understand why do you propose wood and clay as resources. I'm looking through my office window right now, and I see a lot of wood around :p Clay is also very common, so discovering pottery does the trick. If you want to put more resources to the game it is fine, but there are so many of other ones that we don't need to make wood one of them. Unless I don't understand sth?

I remember someone suggested cholocate as a new resource. That was really funny.
Well your in Polland for goodness sakes. :P No wonder you have those resources. But for those who don't live in a woodland biome then wood would be hard to come by. Such as in the desert or tundra.

In addation not all wood is useful for building. For example ironwood would be a little hard to chop down. Some wood you do not want to chop down such as fruit trees. While other just kind of suck. In short the "Timber" resource would represent the high quality wood like redwood, mahogany, etc. The rest of the wood fro trees would just be general purpose. You know for "chopping".

As for clay, just like wood there are better clay then others. And it would be the high quality stuff that could be used as a resource.

As for chocolate well that would come from the cocoa tree. Before discovering the Americas chocolate was only known by the Mesoamericans. Just think of how lame Europe (and the rest of the old world) was before chocolate. Here are some "New World" resources ...

- Pumpkin (Found in North America)
- Turkey (Found in North America)
- Bison (Found in North America)
- Corn (Found in Central and North America)
- Chili Pepper (Found in Central America)
- Chocolate (Found in Central and South America)
- Vanilla (Found in Central and South America)
- Potatoes (Found in South America)
- Guinea Pigs (Found in South America)
- Llamas (Found in South America)
- Peanut (Found in South America)
- Pineapple (Found in South America)
- Cashews (Found in South America)
- Avocados (Found in South America)
- Strawberries (Found in South America)
- Sweet Potato (Found in the Caribbean)
- Tomato (Common throughout the Americas)

I am sure there is more but as you can see the world today would be much diffrent without these resources.

EDIT: Here we go ...

http://en.wikipedia.org/wiki/Category:Crops_originating_from_the_Americas
 
In your list I miss soy as a resource its a rater importand resource by now. But its so common now I dont know if its wort to have it as seperat resource.
 
Have a question and possibly a concern

When playing with the setting that allows barbarians to become minor civs, and then regular civs, I have run in to a problem. When the civ finally leaves minor status, it somehow has a massive, massive army and proceeds to steamroll the nearist civ.

Twice now these minor civs have gotten the ability to have diplomacy, and ahve completely eliminated civs that have been around since the start of the game. Is this supposed to be like this? This seems very overpowered and unrealistic. It also poses the problem of being next to a minor civ and knowing that you are about to be attacked by 15-20 units and being able to do very little about it.
 
Have a question and possibly a concern

When playing with the setting that allows barbarians to become minor civs, and then regular civs, I have run in to a problem. When the civ finally leaves minor status, it somehow has a massive, massive army and proceeds to steamroll the nearist civ.

Twice now these minor civs have gotten the ability to have diplomacy, and ahve completely eliminated civs that have been around since the start of the game. Is this supposed to be like this? This seems very overpowered and unrealistic. It also poses the problem of being next to a minor civ and knowing that you are about to be attacked by 15-20 units and being able to do very little about it.

Making them weaker would ensure that the new civilizations would never amount to anything. Also, this kind o f behavior is historically accurate, e.g Mongols.
 
Making them weaker would ensure that the new civilizations would never amount to anything. Also, this kind o f behavior is historically accurate, e.g Mongols.

Hmm, I would disagree on the historical accuracy. The mongols did not just pop up and have a massive army, they were just a large organization of tribes mostly unknown prior to their invasions.

They had actually been fighting wars for sometime.

As for the amounting to anything, maybe so. But it doesn't really seem to work right if the new civilization is a game breaker to another. The minor civ of the vikings completely wiped out and destoryed the French in my last game, which had five cities. Is it really intended to be that game changing?
 
Yep. Fortunately, if you dislike it, you can do 1 of two things:

1.) Don't play with it.

2.) Open the Revolution.xml file in the Rise of Mankind/Assets/Config folder, and lower the value for Barbarian Civ's free units and techs.
 
The barbarian + revolution is just so much fun !
You know that already (afforess) I mostly play MP games, and thos option make the game so much more alive !
where befor MP game was found in let say 2 category, science sprint, and early war that never ends.

Now you can build an empire, fight som few Barbs in early game, get friends (with the AI), trads like never before, see a close friend get revolution, and despite all your effort to give him (or her) an hand, to help the poor falling dinasty to get back on it's feet, you see a new empire reborn from the old one. In the same time new Army are form from what you will believes is NOWHERE, and Rush to your capital where a siege war has begin . . .

REALY who want to get that away !!!!
It is SOOOOOOOOO much fun.

Thanks Afforess
 
Hi Afforess. I have run in to a problem, maybe you can help? I have attached my save from my latest game. Every time I try to go to next round it ctd's. It's a sure thing every time. I have no idea why this happens. Maybe your can help me. Its with AND 1.61 and aarandas modmods. I also run win 7. But I don't now whether this has anything to do with it.
 

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Hi Afforess. I have run in to a problem, maybe you can help? I have attached my save from my latest game. Every time I try to go to next round it ctd's. It's a sure thing every time. I have no idea why this happens. Maybe your can help me. Its with AND 1.61 and aarandas modmods. I also run win 7. But I don't now whether this has anything to do with it.

Patch to 1.64. It is completely save-compatible. It is right below the patch notes in the Original Post of Main Download thread. Just download and run it. Then load that savegame yourself and continue. If it doesn't continue and crash, then you should add your AND log found in Rise of Mankind folder. Or if you installed Recommended, Lite, or Recommended(MP).

Then Afforess can figure it out better. And you can move your reports over to Bug Reports thread now. It is no longer in beta testing stage :).
 
Patch to 1.64. It is completely save-compatible. It is right below the patch notes in the Original Post of Main Download thread. Just download and run it. Then load that savegame yourself and continue.
Thanks. :)
 
Just an FYI, I have a RoM 2.9 & AND merge working right now, but I'm testing it, and I have completely removed Better RoM for the time being, since a lot of the buildings have either already been fixed, and whatnot. I'll need to evaluate it for a while before you see any releases.
 
How's the testing going Afforess? Possible beta release any time soon, or will you wait for an official RoM 2.9?

Cheers.
 
Is 2.9 beta already released yet?
Can't find the link.
Would someone share it please
 
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