A New Dawn Beta Builds

I tried last night and I THINK the Limited Religions overwrote Choose Religions. I'll try a quick game again (couldn't call it quits after I got started last night :P )

I never had a problem before 1.76 beta. The bug I encountered was game stopping. I am currently playing a game where I turned Choose Religions off, but haven't run into a situation yet where I can see if it will behave differently.
 
Hello, I have a question/bug report about changed mechanics with revolutions.

Playing C2C the following happened (Koshling told me to re-post here in AND beta bug report)

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Ok, In my last game I had the revo bug: 2 cities (one of which I founded myself but had some fighting in front of its gates, one conquered, both in my empire since a thousand years and well developed) revolted - my garrisons were quite large and all had promotions left that i used to fill them up for the coming strikes. The former mongolian city even had a -50% revolution in city - morale 4 field commander. But then: my troops are suddenly outside city, 7 units in it - both cities and worst of all: my long trained field commander is gone...

Making revolutions harder all ok with me but this sucks. Most buildings for the cities will be gone even if i get them back...

Is there a fix for the revolutions out there - what caused it to be changed? There must have been a fiddling with the code!?

Not a bug, when your units are cleared out, some will get killed, or flip sides. There is a 1/3 chance the commander converted to the enemy.
 
any time frame for new beta build? could really use working bug, getting bit tired to change options every time :)
 
Not a bug, when your units are cleared out, some will get killed, or flip sides. There is a 1/3 chance the commander converted to the enemy.

So, all I have to do is to put my garrison outside city once I know the enemy strikes next turn(s) and wait, then conquer it back asap? After reloading the told situation (I allowed me to do that as I didn't know about the new revolution mechanics), my troops just had to kill 1 unit in one of the cities where there were about 7 before (some of which flipped from me to them as it seems).

I really don't know if the way revolutions are processed now is really the right one...
I mean all you have now is: put army outside city, take it back - lose buildings.
Before this change I had the chance to hold city while the remaining revolutionaries fortified in the surrounding hills and waited to get reinforcements, a bit annoying from time to time but much more historically accurate in terms of a revolution in a province. I even had to sacrifice troops to clear those nests so my revolution bar went down. But: Which occupier ever went out of a city to give it to the revolting people while sitting in the province in return?
 
So, all I have to do is to put my garrison outside city once I know the enemy strikes next turn(s) and wait, then conquer it back asap? After reloading the told situation (I allowed me to do that as I didn't know about the new revolution mechanics), my troops just had to kill 1 unit in one of the cities where there were about 7 before (some of which flipped from me to them as it seems).

I really don't know if the way revolutions are processed now is really the right one...
I mean all you have now is: put army outside city, take it back - lose buildings.
Before this change I had the chance to hold city while the remaining revolutionaries fortified in the surrounding hills and waited to get reinforcements, a bit annoying from time to time but much more historically accurate in terms of a revolution in a province. I even had to sacrifice troops to clear those nests so my revolution bar went down. But: Which occupier ever went out of a city to give it to the revolting people while sitting in the province in return?

I'd have to agree, Revolutions in this version is all messed up, even if they dont say it is.:crazyeye:
It completely ruins a game, and i had a good one up to this point and lost 90% of my cities. I even had like 10 units in each city.
 
So, all I have to do is to put my garrison outside city once I know the enemy strikes next turn(s) and wait, then conquer it back asap? After reloading the told situation (I allowed me to do that as I didn't know about the new revolution mechanics), my troops just had to kill 1 unit in one of the cities where there were about 7 before (some of which flipped from me to them as it seems).

I really don't know if the way revolutions are processed now is really the right one...
I mean all you have now is: put army outside city, take it back - lose buildings.
Before this change I had the chance to hold city while the remaining revolutionaries fortified in the surrounding hills and waited to get reinforcements, a bit annoying from time to time but much more historically accurate in terms of a revolution in a province. I even had to sacrifice troops to clear those nests so my revolution bar went down. But: Which occupier ever went out of a city to give it to the revolting people while sitting in the province in return?

Ah, I didn't realize a revolting city put out your army...I haven't actually let a city revolt yet, I'm pretty careful about stable growth. This might be a cool feature if it only happened 25-50% of the time so Revolutions had teeth -- I have to agree it was way to easy to defend against Revolutions in 175 as opposed to earlier versions.
 
I keep getting a crash and not sure why...

I end the turn... but it stays stuck saying "Waiting for other civilizations"... I can actually move the map around, go into the menus and load and whatnot - but never finishes the turn.... I re-loaded several and can't figure out what's causing it.

Any ideas?

PS: Using Beta 5 and didn't have this or any other problem until now... I'm in the transhuman era (?) researching Fusion if it matters.
 

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I'd have to agree, Revolutions in this version is all messed up, even if they dont say it is.:crazyeye:
It completely ruins a game, and i had a good one up to this point and lost 90% of my cities. I even had like 10 units in each city.

i had quite a lot of revolutions in one of my game, where i conquered bunch of towns, to point where i had 12 as opposed to 3-5 towns other civs had at that time frame
had so many revolutions i thought ill loose everything, but managed to take back my cities, garrison towns so new revoliutions wont take over them

the way i see them work, they spawn troops outside the city and insta attack, and you either loose it or defend, if they take over city or even if they dont but they have units alive they might get reinforcements and take over city

so best way to deal build walls, garrison units and have some fast units to hunt down spawned units.. even if its explorers
 
Has anyone experienced a problem with Limited Religions / Choose Religions in the 1.76 beta?

I never had a problem before 1.76 beta. The bug I encountered was game stopping. I am currently playing a game where I turned Choose Religions off, but haven't run into a situation yet where I can see if it will behave differently.

Ok, I played a game on blitz/duel and with both choose religions and limited religions and recreated everything as you described now. So that makes 2 of us.
 
I keep getting a crash and not sure why...

I end the turn... but it stays stuck saying "Waiting for other civilizations"... I can actually move the map around, go into the menus and load and whatnot - but never finishes the turn.... I re-loaded several and can't figure out what's causing it.

Any ideas?

PS: Using Beta 5 and didn't have this or any other problem until now... I'm in the transhuman era (?) researching Fusion if it matters.



failed to uncompress game date while trying to load your save

try uploading another save,with maximum compatibility save and normal civ save
 
Ok, I played a game on blitz/duel and with both choose religions and limited religions and recreated everything as you described now. So that makes 2 of us.

Thanks for verifying the problem. Something must have changed in the beta because this was working on the last release.
 
failed to uncompress game date while trying to load your save

try uploading another save,with maximum compatibility save and normal civ save



Ok...


Loaded slightly older save and passed the date that kept giving me the "crash" from before... Now it's happening again several turns later, so I'm posting both saves from both times.
 

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I remember I started a game before this one with both "Choose Religions" and "Limited Religions" and I couldn't get out of the choose religion founded screen... I had to re-start without Choose Religion and it worked... so, yeah there must be a conflict between the 2 somewhere.
 
loaded 150 januarybbb save

well i passed couple of turns, declared war on your closest enemy captured couple cities in first turn, and in middle diplomacy with sitting bull cuz i was like wth that single town is doing there, game crashed.. probably because of big map + late game , someone with more than 4gb ram and overall stronger cpu should try, but i suppose its crashing cuz of that

as to another note, why are you playing won game, and on noble >_<
 
loaded 150 januarybbb save

well i passed couple of turns, declared war on your closest enemy captured couple cities in first turn, and in middle diplomacy with sitting bull cuz i was like wth that single town is doing there, game crashed.. probably because of big map + late game , someone with more than 4gb ram and overall stronger cpu should try, but i suppose its crashing cuz of that

as to another note, why are you playing won game, and on noble >_<


You think it's because I only have 4gb ram? I have an e8400 oc'ed to 4Ghz cpu... that shouldn't be causing crashes.. On my custom edited Civ4 it doesn't crash at all with even more cities/units on the map than current game.... BTW, on 64 bit Win 7

I'm playing on noble without actually 'winning' yet because I'm testing the stability of the mod before making my own changes.... Last time (last year sometime), I spent a week or 2 making a bunch of changes and then I found out the mod wasn't stable (I wasn't able to finish 2 separate games due to bugs/crashes and I know it wasn't my changes since all I change is unit art and unit icon art...). I don't want to go wasting my time again with changes first.... :) ....Plus I like dragging things on... I don't play for the score or how fast i can do it.
 
You think it's because I only have 4gb ram? I have an e8400 oc'ed to 4Ghz cpu... that shouldn't be causing crashes.. On my custom edited Civ4 it doesn't crash at all with even more cities/units on the map than current game.... BTW, on 64 bit Win 7


i actually got the same, your edited civ4 , does it have as much stuff as AND have?
not talking in cities or units on actual map, but tech, different units,buildings,and so on
 
i actually got the same, your edited civ4 , does it have as much stuff as AND have?
not talking in cities or units on actual map, but tech, different units,buildings,and so on

Probably 85% or maybe more techs/buildings.... similar amount of units... although mine doesn't have the guilds and extra corporations.... mine also goes on into the future like ROM - it's actually blend of ROM/AND and HiTM. I based it off HiTM and added things from ROM, and other mods.

I don't play ROM because last time I tried about a year and a half ago, I got a similar error when I reached the future era.... Now same thing. I wonder how well this mod is tested when running from ancient to future era since most people don't drag their games on on purpose like I do...? But in the current game i don't think anyone has huge armies like I see in "my game" (I mean 80+ stacks of units coming at someone).

I tried loading it again and it still won't pass that turn... not sure how come it passed for you. And it only happens when I end the turn - only had 1-2 random crashes earlier on, but all was ok after re-starting.... If no one can figure it out I guess I'm not gonna bother with ROM-AND again.... :(


Actually, what video card you running? Doubt it makes a difference since I don't think it's graphics related, but I have a 275 slightly oc'ed... playing at 1920 res and I think with NO AA but 'High Detail Terrain' on.
 
i got 2 old 9600 gt in sli , so probably even worse, i play on 1680x1050 with at least 2 aa,

well its well known that both rom and AND will crash on too big maps starting from industrial and further on, i still personally feel that civ itself cant use more than 2gb ram..and it chokes on it
 
So, all I have to do is to put my garrison outside city once I know the enemy strikes next turn(s) and wait, then conquer it back asap? After reloading the told situation (I allowed me to do that as I didn't know about the new revolution mechanics), my troops just had to kill 1 unit in one of the cities where there were about 7 before (some of which flipped from me to them as it seems).

I really don't know if the way revolutions are processed now is really the right one...
I mean all you have now is: put army outside city, take it back - lose buildings.
Before this change I had the chance to hold city while the remaining revolutionaries fortified in the surrounding hills and waited to get reinforcements, a bit annoying from time to time but much more historically accurate in terms of a revolution in a province. I even had to sacrifice troops to clear those nests so my revolution bar went down. But: Which occupier ever went out of a city to give it to the revolting people while sitting in the province in return?

I have to agree with you on that one !
 
Actually, what video card you running? Doubt it makes a difference since I don't think it's graphics related, but I have a 275 slightly oc'ed... playing at 1920 res and I think with NO AA but 'High Detail Terrain' on.

If that is the Geforce 275 there has been reports that that card struggles with some of the Mods for BtS. Also try Medium Detail and 1680 res. I run with a 2+ year old Radeon HD 4650 vid card with only 512MB of ddr2 ram and i rarely have the problems you've been posting. Also try playing a game with REV turned OFF. If you continue to have end of turn problems. Also Wait longer. Sometimes it just takes a bit to process a turn in Late game.

As for RoM2.92 it has an older version of REVDCM which had known bugs/issues.

Afforess has made considerable effort to keep AND1.76+ updated with the latest versions of combined mods like REV, BBAI, BUG, and iirc BUFFY. AND is a standalone MOD since version 1.75, so don't be installing RoM2.92 and then trying to install AND 1.76X on top of it.

failed to uncompress game date while trying to load your save
This message comes if you have changed anything in the mod and then try to play the same savegame, or you changed a file in the Mod after making a save.

Or if you are using Maximum Compatibility one time and Standard BtS save another time or vice versa. Assuming you are playing 1.76 beta 4 or 5.

JosEPh
 
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