done.
The first time ever that I could play AND with the Giant map until future tech w/o permanent crash.
However, I played w/o activation of several good features and w/o space race:
- no Barbars
- no no Vasals
- no Barbarian world
- no Barbarian Civs
- no Guilds
- no advanced corporations
In so far it is same as my experience I had with old ROM before AND, and with old AND.
Revolutions gives some errors, but it is playable with revolutions nevertheless The crashs (application crash dll) come under two conditions:
- showing of too much units along with too much change of visual angel of the world, which regulary is if you have set "shown enemy moves" and then after research of Great War hundret of barbarians explose allover the world, and the view of the wolrd changes a lot in one AI operation. (If also set "show friendly moves" then the crash comes much more earlier).
Same problem is if too much buildings or too much units are ready at same turn. Then lot of city views and/or changes of wolrd views come while AI is doing the AI controlled activities at beginning of a turn, or if I clicked too much different locations around the world.
As the features with Barbarians let rise the abudance of such change of views dramatically, it crashes, and if just at that turn also are lot of ready buildings or build units which also aggravate that, it can be that the crash comes before the AI opeations are finished, or when the first leader dialogue pops up, and the game gets unplayable by this.
It has no direct relation to amount of RAM or Video Ram (game did never need more than 2.3 GB ram + video), both determine only, if the crash comes earlier or later, and what map size is possible in general.
My programming skins are too little to analyse the dll error well.
So play Barbarian and not see any of friendly or enemy moves? Maybe worth to test.
The first time ever that I could play AND with the Giant map until future tech w/o permanent crash.
However, I played w/o activation of several good features and w/o space race:
- no Barbars
- no no Vasals
- no Barbarian world
- no Barbarian Civs
- no Guilds
- no advanced corporations
In so far it is same as my experience I had with old ROM before AND, and with old AND.
Revolutions gives some errors, but it is playable with revolutions nevertheless The crashs (application crash dll) come under two conditions:
- showing of too much units along with too much change of visual angel of the world, which regulary is if you have set "shown enemy moves" and then after research of Great War hundret of barbarians explose allover the world, and the view of the wolrd changes a lot in one AI operation. (If also set "show friendly moves" then the crash comes much more earlier).
Same problem is if too much buildings or too much units are ready at same turn. Then lot of city views and/or changes of wolrd views come while AI is doing the AI controlled activities at beginning of a turn, or if I clicked too much different locations around the world.
As the features with Barbarians let rise the abudance of such change of views dramatically, it crashes, and if just at that turn also are lot of ready buildings or build units which also aggravate that, it can be that the crash comes before the AI opeations are finished, or when the first leader dialogue pops up, and the game gets unplayable by this.
It has no direct relation to amount of RAM or Video Ram (game did never need more than 2.3 GB ram + video), both determine only, if the crash comes earlier or later, and what map size is possible in general.
My programming skins are too little to analyse the dll error well.
So play Barbarian and not see any of friendly or enemy moves? Maybe worth to test.