A New Dawn Beta Builds

Don't worry AndarielHalo, I've found a way to hide that warning.

Packing files will speed up the load time, but I can't say by how much.
 
I should have asked this as well:

When I add in custom civilizations, I disable some of them via the modular settings XML thing. Would it help the loading speed if I just removed the disabled civs altogether?
 
It shouldn't make any difference whether they are actually gone, or just turned off in the MLF.
 
While I'm at it, would putting new custom leaderheads/civilizations into packed files make the game load faster?

Anytime you can use a FPK it would be faster, thats why i am thinking if "WE" could get ALL the modules into the regular Art folder then make an FPK, it would increase the speed dramatically. "In my opinion."

I know at least loading time would be cut from 5 minutes down to 1 minute. BUT thats up to all the people that make modules.

Oh, he doesn't need the reminder. He changed the way the info is presented. How do I know? Revision 192 :). It is a surprise if you aren't going to test it but wait until beta6. Just know that Afforess already addressed it :D.

Thx for the info, i really appreciate that.
 
Revision 196:
Good news, the overgrown fishing boat bug is gone :D.
Now in the middle of Classical Era, and it is going well so far.
I don't like xUPT so I can't say if it is working now, everyone else who will play beta6 and like it will have to test it.
 
Afforess, you may want to tweak your Sports buildings to only grant these promotions to land units only because it look weird for water units to have these :). Not game breaking, just weird.
 
Revision 196:
Good news, the overgrown fishing boat bug is gone :D.
Now in the middle of Classical Era, and it is going well so far.
I don't like xUPT so I can't say if it is working now, everyone else who will play beta6 and like it will have to test it.

Where can I find this "Revision" Version? I wanna play new beta but the fishing boat and xUPT bug annoyed me so much I went back to 1.73 k with all buildings and religions and civs (loads 15 min!)...
 
Which promotions?

The Martial Arts stuff. They are all in late Medieval and early Renaissance Eras. You are the maker of these Sports buildings :).

Where can I find this "Revision" Version? I wanna play new beta but the fishing boat and xUPT bug annoyed me so much I went back to 1.73 k with all buildings and religions and civs (loads 15 min!)...

You need TortoiseSVN to start the process of testing SVN versions. Ask if you need more details.
 
Where can I find this "Revision" Version? I wanna play new beta but the fishing boat and xUPT bug annoyed me so much I went back to 1.73 k with all buildings and religions and civs (loads 15 min!)...

I use a revisioning system that is open to the public to see, but only I can modify. I have instructions on how users can create their own installers, and build new A New Dawn versions, along with all of my source code, XML, etc... It serves two purposes:

  • Backup - In case my computer get's fried.
  • Passing the Torch - If someone else wants to continue A New Dawn dev after Civ5 is released, I can grant them full access to all my files easily.

Anyway, once you get setup, it's fairly trivial to use it. I update it fairly often, so you can be on the bleeding edge of updates.

How to access the SVN & Build an installer:
(The first time is a bit time-consuming, but relatively straightforward. It will be much faster next time.)

  1. Download TortoiseSVN (google it)
  2. Install it
  3. Create a folder with whatever name you want it to be
  4. Right-click it and you should find an option called SVN Checkout.
  5. Paste in "https://anewdawn.svn.sourceforge.net/svnroot/anewdawn/Trunk"
  6. Wait until whole thing is downloaded
  7. Click OK
  8. Now right-click that folder again, and go to TortoiseSVN, and go to the submenu and go down to Export.
  9. Export to somewhere else in your machine.
  10. Download Installjammer, the free open source tool used to create the A New Dawn installer
    (http://www.installjammer.com/download)
  11. Install Installjammer and launch it.
  12. In the file menu, select "Open"
  13. Change the box in the lower right corner from "InstallJammer Project Files" to "All Files".
  14. Navigate to the location of the "A New Dawn Install Script" and open it. It will take a few seconds to load (It's pretty large)
  15. In the "Build Installers" tab, select "Build Install" It will appear like Installjammer has frozen. This is normal. Wait about 5 minutes, then a progress bar should appear, and 5 more minutes later, it will complete. (Packing ~250 mb takes time)
  16. Run the installer!
 
but i've reworked them. i hope i didn't mess something up unintentionally.

No, you didn't. What you two need to tweak is to grant these promotions to land units only. Military land units, I mean. So that the water units don't get Martial Arts promotions and stuff with along with that. Not a big deal since I'm smart enough to not build these buildings in irrelevant cities :). It is mostly cosmetic.

----------------------------------------------

Adding on to Afforess' instructions:
You should read up on how to compile a dll from Rafer (look it up in Modiki here in the forums).
Then you should make a habit of compiling a new dll everytime you download a new revision including new changes to C++ source files. There are times when Afforess uploaded a new dll, but not always, so it is just a good practice. Then paste the new dll in Trunk/Assets folder of your SVN stuff before building an installer.
 
The Martial Arts stuff. They are all in late Medieval and early Renaissance Eras. You are the maker of these Sports buildings :).

Which units are getting the promotions that shouldn't be? A quick WB test with a war galley and a city with those buildings didn't give the war galley those promotions, so it appears to be working fine for me...
 
Which units are getting the promotions that shouldn't be? A quick WB test with a war galley and a city with those buildings didn't give the war galley those promotions, so it appears to be working fine for me...

Just read the hover-over of the building. Hadn't tested it. If you say it don't work on sea units, then I guess all is good.
That mean there's nothing to see here. Move along :D.
 
Hey Afforess thank you for the revision version related advices, I am half through and it seems to be pretty easy to adapt. Wow, I really feel a very little bit 1337 now... ;-)
 
There won't be any further beta's. Sometime this week, I'm not sure when exactly, I'll post the official release. I've cleared my to-do list, even did some extra stuff, fixed the resource limit, improved the AI and hover text. I'm honestly not sure what's left for me to do other than get a game or two in to double check everything.
 
Ok, I installed the SVN files as you said and started a game but somehow the revolution mod is messed up, at turn 4 or 5 a revolution appeared in my capital after my first warrior went scouting a bit. Strange.

Spoiler :
attachment.php
 

Attachments

  • Civ4ScreenShot0106.JPG
    Civ4ScreenShot0106.JPG
    137.8 KB · Views: 195
Back
Top Bottom