os79
Deity
Bug: when capturing a city, I wasn't given the option to raise or capture (no dialogue box) and I couldn't select any other units, end turn, or do anything.
Tiny former barbarian city? If yes, then it happen rarely.
Bug: when capturing a city, I wasn't given the option to raise or capture (no dialogue box) and I couldn't select any other units, end turn, or do anything.
thanks but there is much more than Atotoztli missing
Tiny former barbarian city? If yes, then it happen rarely.
Bug: when capturing a city, I wasn't given the option to raise or capture (no dialogue box) and I couldn't select any other units, end turn, or do anything.
In my case all buildings and units were restored in the non-english version (german here) when I repared the Atotoztli file.thanks but there is much more than Atotoztli missing
2. AI is building wonders like crazy! I can't also keep up with techs. However it comes at the cost of military power and city growth. AI cities are usually small and grow very slowly. Lately I started a war against vice-leader in score chart and got almost no resistance. My two stacks (I use 20 units/tile limit) of trebuchets, arquebusiers and well promoted heavy swordsman are taking city after city.... AI seems to wait like a cow in butchery for my mercy. No counterattack, no mobile defense, nothing.....
When some language tags are missing, the game couldn't load the XML Files correctly, and you get a lot of buildings, units,... that don't have any names.
with 1.75beta, there was two tags missing in the Atotoztli file. correct them and all the other should be ok (it was for me and Snofru1 with the german version).
It still can be a problem with the Unique Units, that don't show correctly. I have still that problem, but as I don't have a clean install, it perhaps something wrong with my current install.
Thanks I should have trust you at once !
I will punish myself : no CIV until midnight.
Going into turn 200 (on Normal speed, so industrial era), I've noticed a slowdown in game speed. I'm running on a top-end machine, and am used to some slowdown...but I think this has to do with barbarians.
When I went into WB, I saw there are Barbarian ships EVERYWHERE. It was quite surprising how many there were. I went through and deleted most of them, and sure enough, the turn speed was faster.
I don't play with aggressive barbarians, etc. But I've noticed that they seem to:
- Be more aggressive than usual
- Be in much higher numbers than usual
- And because I've explored my continent (and have no fog-of-war), I seem to be dealing with them less than the AI
- The AI players seem to have had growth stiffled due to barbarians
RECOMMENDED FIX:
- In Global defines, change the MIN_BARBARIAN_STARTING_DISTANCE to 4 (which should help).
As an aside (since I'm talking Global defines), I still recommend the following change (due to the 3rd radius tiles being worked by cities): change the MIN_CITY_RANGE from 2 to 3
When I've played that on my own custom games, the AI spreads out a little more, and don't run into growth limits when they get access to the 3rd ring of tiles.
Really?? What happened? I've played with it on my own games and not seen any adverse impact...About city range...
It had been tried. Bad move. So no-no for city range change to 3. Don't believe me? Ask Afforess.
Question: did terrain damage got removed in 1.75?