stolenrays
Deity
- Joined
- Aug 2, 2009
- Messages
- 2,063
Yeah, there is so much one could possibly do with AND. I found there is a lot of code that is unifnished/commented out that could be removed or finished (e.g. Sack Mod, Enslave Mod).
The current AND DLL is mostly the DLL of C2C from 5 months ago I think, so if you consider merging, then maybe it should be a full merge with conditional compiles at the points where AND and C2C behavior should be different, although most of that should be determined by the XML, not hard coded into the DLL.Yep, I do intend to talk to him soon. I'd like to make a "best effort" on clearing up some of the bugs myself though. That's the only way to learn!I intend to do some merging with the C2C sources to try to squish certain bugs and then ask Koshling for help on the ones that are squish-resistant.
The current AND DLL is mostly the DLL of C2C from 5 months ago I think, so if you consider merging, then maybe it should be a full merge with conditional compiles at the points where AND and C2C behavior should be different, although most of that should be determined by the XML, not hard coded into the DLL.
In other words best start from the C2C DLL and then consider all differences between the C2C DLL of 5 months ago and the AND DLL at that time so you know what changes Aforess made on the merge.
There are some additional XML files that are needed and some global defines and the like but the big advantage in the end would be to have more or less the same DLL for C2C and AND and any fixes/features would be available to both (by either using a separate repository or one of the existing project ones).
Mind, that is still no small effort but I think it is worth it.
That is the basic plan. I'll be taking the merge a little at a time until I get current. It will probably take quite some time, but yeah I think it will work out. I've got my work cut out for me.![]()
C2C is almost like a mirrored download database becuase it has so much in it. It has good features though.
It is like a backup civfanatics downloads database because practically everythin is in it.
Up till the recent pre 26 SVN build I could agree in most cases. But with the New Civics and the Crime/Pollution/Disease additions you won't be just click, click, click, add another bldg. If you do, you'll be swimming in Crime, pollution, and disease....but most of the time (especially when u are not at war), you can just clickety-click on every one of the building in the building list and not care.
Is that still the case in recent SVN versions? I fixed one major source of OOS two weeks ago that caused very frequent OOS.Btw, my wife still likes c2c a lot, but all the massive changes present in the mod lead to the game unplayable in multiplayer. In 20-30 turns, game becomes infinite oos chain, so we can't really play it together.
makes me wonder why 'bug catcher' wasn't split into grasshoper/cicada/locust catcher...
http://www.flickr.com/photos/55235789@N04/sets/72157631186290192/
The above shows a small portion of the bloat, there are tons of similar buildings that do the same generic additions for gold/science etc Basically in the game of c2c as far as all these 'whatever' buildings are concerned, all my wife and i so, is 'click click click', build them all, neither of us really cares to make any choice between these buildings. And did I mention, there are TONS of them in the game. So #1)i don't really choose, just build them all and #2) building all these things leads to population 30 cities with 50000 culture in 100-200 turns. Your choice is down to choosing building or unit; there are some unique buildings that are cool and require making a choice, but most of the time (especially when u are not at war), you can just clickety-click on every one of the building in the building list and not care.
Why add all of these bug catchers and carion stuff, they don't add anything interesting. It's just another generic '+1 to something' building. It's artificial stretch of the game for no good reason. I don't see this as the kind of 'more' that is actually any good.
per sid meier "A game is a series of interesting choices" and c2c with building bloat is certainly not in that category.
I completely agree with these guys (and c2c falls short in most areas of design)
http://planetcivilization.gamespy.com/View.php?view=Articles.Detail&id=23
That said, #1 rule is "you are the only person who has to like what you have created", so nuff saidObviously you spend a lot of time and effort in c2c, so i tip the hat to the c2c team.
Btw, my wife still likes c2c a lot, but all the massive changes present in the mod lead to the game unplayable in multiplayer. In 20-30 turns, game becomes infinite oos chain, so we can't really play it together.
but most of the time (especially when u are not at war), you can just clickety-click on every one of the building in the building list and not care.
Is that still the case in recent SVN versions? I fixed one major source of OOS two weeks ago that caused very frequent OOS.
Something after SVN version 3452 has a problem. Try reverting to that version and see if it plays better, if you want that is.
Koshling and ls612 made some AI changes after that version and Hydro and Praetyre have made extensive xml changes. Either could be source of everybody's problem just not MP.
My current game was going well until after I updated past 3452. Now it's taking increasingly longer to do an EoT, about 3+ minutes and getting longer as of last night. I've never had EoT times like this before.
JosEPh