lonkero173
Junior Pythoneer
- Joined
- Jan 7, 2009
- Messages
- 59
A few days ago I was rather frustrated by the absence of a map script that would leave nice open areas here and there, but limit them off from one onother to a considerable degree. The "Erebus" script came close, but the unnatural feel of the mountain ranges was disturbing.
Now I'm too lazy to keep typing so im just giving you a bit from the script 'readme'
"A map script for CIV IV (particularly Fall from Heaven 2)
Heavily inspired by J.R.R.Tolien's Middle Earth as well as the "Erebus" map script by Rich Marinaccio
The main point of this script is to create credible mountain ranges that are large enough to be strategically important without overly
disturbing movement. There should rarely be any absolutely critical chokepoints (lone entrances to valleys), but maintaining control of choke points should be important nevertheless"
Extract the .zip into you [BtS folder]/mods/[whatever FFH version you are using]/PublicMaps
(Will work with(out) any mod excluding the "truly random resources" option)
Should you wish to modify the map script behaviour somehow, there is a large number of variables to be tweaked near the beginning of the file.
Also a big thanks to Doug McCreary for his Fair_Continents script
Due to the author moving on to other projects, no further updates should be expected unless serious bugs in the map are found (sphere / toroid versions excluded).
Alll below screenshots from the current version, default settings, standard and huge map sizes. (Taken in Fall Further, thus the unusual civ's/unique features)
1.2.0 is a balance update
1.2.1 should fix multiplayer desyncs
Now I'm too lazy to keep typing so im just giving you a bit from the script 'readme'
"A map script for CIV IV (particularly Fall from Heaven 2)
Heavily inspired by J.R.R.Tolien's Middle Earth as well as the "Erebus" map script by Rich Marinaccio
The main point of this script is to create credible mountain ranges that are large enough to be strategically important without overly
disturbing movement. There should rarely be any absolutely critical chokepoints (lone entrances to valleys), but maintaining control of choke points should be important nevertheless"
Extract the .zip into you [BtS folder]/mods/[whatever FFH version you are using]/PublicMaps
(Will work with(out) any mod excluding the "truly random resources" option)
Should you wish to modify the map script behaviour somehow, there is a large number of variables to be tweaked near the beginning of the file.
Also a big thanks to Doug McCreary for his Fair_Continents script
Due to the author moving on to other projects, no further updates should be expected unless serious bugs in the map are found (sphere / toroid versions excluded).
Alll below screenshots from the current version, default settings, standard and huge map sizes. (Taken in Fall Further, thus the unusual civ's/unique features)
Spoiler :
Spoiler :
Spoiler :
1.2.0 is a balance update
1.2.1 should fix multiplayer desyncs
Attachments
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MountainCoast.1.0.0.zip20.9 KB · Views: 291
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MountainCoast.1.0.1.zip21.1 KB · Views: 511
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MountainCoast.1.1.0a.zip21 KB · Views: 382
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MountainCoast.1.2.0.zip21.4 KB · Views: 556
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Civ4ScreenShot0024.JPG215.4 KB · Views: 4,875
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Civ4ScreenShot0026.jpg483.6 KB · Views: 4,722
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Civ4ScreenShot0025.JPG318.1 KB · Views: 4,509
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MountainCoast.1.2.1.zip21.3 KB · Views: 1,163