I think this is the painting her model is based on.
Spoiler :![]()
Yeah, but her head is more oval shaped. They should polish her a bit.
I think this is the painting her model is based on.
Spoiler :![]()
Exactly. They're too gloomy, it's almost a mood breaker. And because the map screen is so vivid and bright, the contrast is even more striking. Here you are, playing on lavish green plains, sailing on deep blue waters, when suddenly... you meet this fellow in a dark and lugubrious scenery. You'd say his kingdom is decadent, no?
I'm no digital artist, so excuse my lack of skills, but I did a quick alternative version of Victoria's screen (imagine it made by Firaxis's superb artists). Which version would you say is more vibrant and more adequately conveys the vigour of Victoria?
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I didn't care about this at all until you made this post. You're right; the second one looks better. The backgrounds should be more vibrant.
They cheaped out terribly on the 2D backgrounds in Civ6. One of the best backgrounds in Civ 5 is with that (Dutch?) guy who`s reading a book by the window or the Brazilian guy sat behind his desk or even Bluetooth up on his boat. Even the Japanese guy on a green field adds some kind of `place` to where he is.
All very immersive.
Now they just stand before a washed out background. Kills immersion.
This draws the eye away from the character to the background. Which is exactly what they don't want.Spoiler :![]()
I wonder if what we're seeing is a shift in art direction earlier in the development resulting in inconsistencies. The dark backgrounds and dramatic lighting are very reminiscent of tenebrism. I wonder if, since they wanted to go for a more painted look (that would also explain the fairly sober look of the hand drawn fog-of-war style) and then slowly switched to more and more vibrant colours and models.Exactly. They're too gloomy, it's almost a mood breaker. And because the map screen is so vivid and bright, the contrast is even more striking. Here you are, playing on lavish green plains, sailing on deep blue waters, when suddenly... you meet this fellow in a dark and lugubrious scenery. You'd say his kingdom is decadent, no?
I completely disagree. I don't think a simple image like that draws away any attention from the character.This draws the eye away from the character to the background. Which is exactly what they don't want.
I completely disagree. I don't think a simple image like that draws away any attention from the character.
This is Art Composition 101; difference in value (light and dark) is a basic tool used to direct the viewer's eye around the scene.My attention is actually drawn to the bright part of the background.
This draws the eye away from the character to the background. Which is exactly what they don't want.
It's pretty, but it doesn't serve the game purpose for which it was designed.
When the character is moving, eyes will again mostly be focused there. It is much nicer to see an actual image that makes a person actually think the lighting reflecting off the characters is coming from.
While it may not be pretty, it's got it's purpose and they're doing it darn well
And this applies to all graphical aspects.
Quoting this post because more people need to read it and Arioch's other posts on the subject. Was coming here to say this myselfThis is Art Composition 101; difference in value (light and dark) is a basic tool used to direct the viewer's eye around the scene.
I think the altered image is beautiful as a piece of artwork, but as a game screen it draws the user's attention to the wrong element of the screen. Also, the bright part of the background is exactly where the UI overlay is going to be, which would also be a problem. The background is dark for a reason.
Exactly. They're too gloomy, it's almost a mood breaker. And because the map screen is so vivid and bright, the contrast is even more striking. Here you are, playing on lavish green plains, sailing on deep blue waters, when suddenly... you meet this fellow in a dark and lugubrious scenery. You'd say his kingdom is decadent, no?
I'm no digital artist, so excuse my lack of skills, but I did a quick alternative version of Victoria's screen (imagine it made by Firaxis's superb artists). Which version would you say is more vibrant and more adequately conveys the vigour of Victoria?
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What immersion? 3D backgrounds make your immersion in a strategy game? In a game as abstract as CIVILIZATION? You get immersed by Pedro behind his desk in stone age?
It's amazing how much of a personal preference immersion is after all. I for one would be much more immersed with 2D backgrounds that change with era along with the clothing on the 3D leader. Hell I would be more immersed with 2D leaders to begin with, that change clothing with the era. NOTHING kills my immersion more than seeing Pedro behind his awesome 3D desk in stone age.
And before you throw "there be dragons" argument about immortal leaders... well there it is, they are immortal for example, alternative reality, suspension of disbelief and all that crap. But I can't rationalize them being in 19th century clothes in 19th century office in stone age, while the rest of whole globe haven't even invented the wheel.
It all depends on how you look at it![]()
I think that in a game like Civilization, leaders are not just characters that stand on their own. They are representatives of their country, their culture too. The design of the leader, their demeanor, as well as the location they were in told you a lot of things about who they are and where they are from. It's a shame that part of it has been torn off in favour of more 'expressive' animation. As the famous gif says: why can't we have both?
I see some people here saying that they'd often look at the background instead of the leaders themselves. Isn't that good? There's more to see in that one screen than just a character standing there. There's traditional Hawaiian canoes floating in the water. There's the white beach sands. There's the beautiful blue sky. And the next time you go to the diplomacy screen, you might pay more attention to the leader themselves. That was the fun of it. I can't image why someone would say: all those pretty things, take them away, I don't like them. Give me a black screen with a caricature instead. Yes, surely that would never get boring!