r_rolo1
King of myself
I can do the advertize for him
... clearly 8 -> 30 ( discouting the ironclad, that can easily be dodged out by a frigate ) is a HUGE jump... it is almost like if we passed from maces to Mechs with nothing in between ( He has a mech...
) . That only makes Wolkshanze mod a thing to put a eye in it ( and I bet that Wolfshanze will see this thread sooner or later
)
On topic: in my opinion the whole patrol function was not well thought by design, because it makes presumptive defenders to be the attackers and and to use the fact that is defending ( hence technically not being limited to 1 combat/turn like the attackers ) to be able to fight far more times that would be expected....
The best solution would be create the one used in games like Silent Storm ( IIRC ) that is to call a special combat turn for patroling units ( allowing them to really be the attackers ) , but that would really mess with the current game mechanics. All besides that IMHO will give problems one way or another , just because patrol is non well bundled with the rest of the game combat mechanics.



On topic: in my opinion the whole patrol function was not well thought by design, because it makes presumptive defenders to be the attackers and and to use the fact that is defending ( hence technically not being limited to 1 combat/turn like the attackers ) to be able to fight far more times that would be expected....
The best solution would be create the one used in games like Silent Storm ( IIRC ) that is to call a special combat turn for patroling units ( allowing them to really be the attackers ) , but that would really mess with the current game mechanics. All besides that IMHO will give problems one way or another , just because patrol is non well bundled with the rest of the game combat mechanics.