No one's been condescending, SirSnuggles. The situation we see is that you claim to have made an observation ...
a) that no one else has made
b) that hasn't been reproducible at all when we tried to
c) that is in stark contradiction to known combat mechanics (i.e., a unit that did what you claim to have observed would most likely die on its second attack and never be able to even try any subsequent attacks)
d) that isn't backed up by the combat code (which is exposed in the DLL source code)
The evidence you have provided so far is that you ...
a) maintain that your observation must be correct
b) claim that you put more time in Civ than anyone else
Based on the facts we have, we chose not to believe your claim that the AI cheats by re-attacking with a non-blitz unit in the same turn. You may call that snotty and frivolous, but imho it's rather just common sense, really. Look at the facts on the table and decide yourself.
Btw, here's another testbed for your claim. The following save has 60 combat situations of 2 attack submarines against one destroyer and two galleys. All attack submarines have maximal withdrawal chance. Combat takes place in enclosed areas to make sure that other units don't disturb it. You'll see lots of the following results:
a) first sub kills destroyer, second sub kills galley, no subsequent attacks from either sub
b) first sub withdraws from destroyer, second sub kills destroyer, no subsequent attacks from either sub
c) first sub withdraws from destroyer, second sub withdraws from destroyer, no subsequent attacks from either sub
The only result that never ever happens is the one you claim to observe:
d) sub withdraws from combat, then attacks again
It simply doesn't happen. As I said before, feel free to modify the testbed in any way to see fit to back up your claim, but I remain highly skeptical. Also, of course, a save from just before such a combat (*not* afterwards) would serve to back up your claim.
Another thing you should do is checking your CustomAssets. There is a (slight) chance that the observations you claim to have made are true, but happened due to a mod acting up, which would also explain why no one else is able to reproduce them.
I appreciate your efforts to reproduce this singular phenomenon, but yes ppl were being condescending with ppl basically saying, "oh look, another idiot who's seeing things that don't exist." I don't appreciate that, especially when I am absolutely certain that this has happened. Why it is happening I don't know, but I do know that it is happening.
Just a mathematical note to your (C) in the first paragraph, a sub with an 80% withdrawal rate would not "most likely die in a subsequent attack"; to the contrary, that same sub would possess an 80% chance of withdrawing from a losing battle--which would account for the reason that that withdrawing sub can attack 4 or 5 times before finally dying (simple math dictates this mechanic).
If you were being attacked 4 or 5 times by the same sub, I'm certain that you'd notice the inescapable conclusion that this is really happening too. I have indeed noticed being attacked 10 times by the same 3 subs before too.
The question now simply remains, why is this happening in my games and no one else's.
Yes, as I have promised, the next time I notice it, I'll post a save. And, it the save will come after it happens, bcz the combat log will provide the conclusive proof. Obviously if a full strength sub takes a certain amount of damage (which the log would indicate) and then withdraws, and then a second combat is listed in which the starting attack value of the subsequent attack matches the end value of the previous attack, this would provide sufficient burden of proof that this phenomena is indeed occuring.
Posting a save before hand wouldn't be helpful for three reasons:
1) If my civ files possess a unique anomaly, another user wouldn't be able to reproduce the occurrence
2) In my observation, fast attack units do not perform this action everytime, they are unpredictable with it, sometimes they simply retreat.
3) I cannot predict when the AI will behave in this manner, and I'm not going to save every turn just in hopes of catching this act again.
The combat log should provide sufficient proof.
Really, this occurrence is so obvious in my games that I did not anticipate others not experiencing this same anomaly.
So lay off the "quit smoking that sh!t" attitude.
But Psyringe, I do appreciate your research; I assume you will still want to see the proof later, so I'll post that for you. It might be a week or so though, bcz I notice it more on archi maps, and I've been doing a series on pangaea maps lately, and like I said, it's neither a consistent nor constant AI behavior.
Yet, I might go back to one of my old games and just goof around until I see it happen.