Lockesdonkey
Liberal Jihadist
I've been mulling this over for a while, and I'd like to see what you all think:
In real legislatures, legislators form themselves into committees to review legislation and find facts. While doing that would be stupid in the demogame would be stupid, committees also serve another purpose: a declared area of specialization. Depending on what committee it is, it could help out with gameplay by concentrating people who are good in a certain area in one group, or at the very least indicate the likely candidates for government positions (e.g. the Armed Services Committee could serve as a sort of pool for Minister of Defense candidates--when we have a Minister of Defense, of course--and the Legal Committee could serve as sort of Judiciary-in-waiting.) So I propose the following committees:
Legal--Compiling laws, like what ravensfire suggested in this thread, and generally assisting the Judiciary in compiling case law from this and previous Demogames (if applicable).
Armed Services--Discussing defense matters. Committee members are expected to be aware of the situation of our military more than any other group of citizens, and advise whoever it is is running the military.
Foreign Affairs--Discussing what other foreign relations. Committee members are expected to be informed of what the heck is going on in other nations, as far as we can tell, and to discuss possibilities for war, peace, and trade, and to plan for what other civs might do if we do X, Y, or Z.
Economics and Finance--Exactly what it sounds like. Screaming about the budget.
Domestic Affairs: Thread for discussing how we should generally place our cities, what our general improvement emphasis should be on (more farms or more Cottages? Culture first or defense?)
These threads should be called [name of the citizens as a collective] Committee: [whatever] Committee.
Obviously, we can delay this for a bit.
So what do you think?
In real legislatures, legislators form themselves into committees to review legislation and find facts. While doing that would be stupid in the demogame would be stupid, committees also serve another purpose: a declared area of specialization. Depending on what committee it is, it could help out with gameplay by concentrating people who are good in a certain area in one group, or at the very least indicate the likely candidates for government positions (e.g. the Armed Services Committee could serve as a sort of pool for Minister of Defense candidates--when we have a Minister of Defense, of course--and the Legal Committee could serve as sort of Judiciary-in-waiting.) So I propose the following committees:
Legal--Compiling laws, like what ravensfire suggested in this thread, and generally assisting the Judiciary in compiling case law from this and previous Demogames (if applicable).
Armed Services--Discussing defense matters. Committee members are expected to be aware of the situation of our military more than any other group of citizens, and advise whoever it is is running the military.
Foreign Affairs--Discussing what other foreign relations. Committee members are expected to be informed of what the heck is going on in other nations, as far as we can tell, and to discuss possibilities for war, peace, and trade, and to plan for what other civs might do if we do X, Y, or Z.
Economics and Finance--Exactly what it sounds like. Screaming about the budget.
Domestic Affairs: Thread for discussing how we should generally place our cities, what our general improvement emphasis should be on (more farms or more Cottages? Culture first or defense?)
These threads should be called [name of the citizens as a collective] Committee: [whatever] Committee.
Obviously, we can delay this for a bit.
So what do you think?