OK, since my DVD drive in my revA G5 iMac choose the day before Civ4 arrived to suddenly not read disks any more, I have been forced to use my fall back machine for work and play. This machine is an upgraded Power Mac G4 / 400. Current cpu is a 1.4 GHz OWC something or other w 1 MB cache. The video card is a Radeon 8500 64MB (on a 2X AGP bus!). RAM is 1.2 GB (OK so I am over minimum there, but its slow olde RAM).
I am running OSX 10.3.9 and having a blast! Really! I have only played a tiny map (tutorial) and a standard size map with 5 opponents (I think). Scrolling is a clunky chunky affar, but I had most sounds (music, Nemoy, truncated ambient sounds/work noises, so not perfect, yet nearly there), but there are surpisingly few glitches. Coming from Civ2 (yeah, I know...), my perspective is that this should be a turn based strategy game, not a smooth as butter FPS. I have had one KP (note that the ambient temp in the 'hood was about 100 F, and I have my cpu clocked as fast as she will go... faster and she overheats and - heh - KPs). I have had a few sudden quits, but I find if that happens, it will happen again and again - restarting fixes it. I noticed that if I just left the game up for hours on end it sometimes crashed.
Running in a window did not seem to be any faster. I tried all the .ini tweaks and they might have made things a bit more smooth - very minimal. I tried the terminal tweak of altering the rendering path, but it did not seem to make any difference.
One graphical glitch: when I zoom out on the globe, my territory goes bright red. That is it! Glows work, even on lowest settings it looks pretty good! Seriously guys and gals, this game must be a beast under the hood, so I would cut Brad/Aspyr a little slack.
True the opening movies play like a really hyperactive slide show and the leader heads (and Sid - we love you man!) move like they are in molasses, but the flavor is there. And things will probably get better. Soon®©
SOME SUGGESTIONS
I would like to offer this info to Brad and the kind folks at Aspyr to help them assess how to improve performance and playability for everyone, so take these ideas with a grain of salt.
- any way to make the mini map 'snap to' a click rather than the clunky pan? that would speed up my machine's game enormously! make it a toggle switch =)
- reduce the sensitivity of the edge o map scolling (turning it off helps, but it would be nice to toggle this on the fly?)
- any way to offer a reduced graphics option? say by reducing the number of trees/jungle bits etc by say 1/2 or 1/4?
Personally I am looking forward to playing it on a new Intel MacPro Tower (soon!) 2-4 CPUs 2-4 GB RAM Radeon x1800 256
I am running OSX 10.3.9 and having a blast! Really! I have only played a tiny map (tutorial) and a standard size map with 5 opponents (I think). Scrolling is a clunky chunky affar, but I had most sounds (music, Nemoy, truncated ambient sounds/work noises, so not perfect, yet nearly there), but there are surpisingly few glitches. Coming from Civ2 (yeah, I know...), my perspective is that this should be a turn based strategy game, not a smooth as butter FPS. I have had one KP (note that the ambient temp in the 'hood was about 100 F, and I have my cpu clocked as fast as she will go... faster and she overheats and - heh - KPs). I have had a few sudden quits, but I find if that happens, it will happen again and again - restarting fixes it. I noticed that if I just left the game up for hours on end it sometimes crashed.
Running in a window did not seem to be any faster. I tried all the .ini tweaks and they might have made things a bit more smooth - very minimal. I tried the terminal tweak of altering the rendering path, but it did not seem to make any difference.
One graphical glitch: when I zoom out on the globe, my territory goes bright red. That is it! Glows work, even on lowest settings it looks pretty good! Seriously guys and gals, this game must be a beast under the hood, so I would cut Brad/Aspyr a little slack.
True the opening movies play like a really hyperactive slide show and the leader heads (and Sid - we love you man!) move like they are in molasses, but the flavor is there. And things will probably get better. Soon®©
SOME SUGGESTIONS
I would like to offer this info to Brad and the kind folks at Aspyr to help them assess how to improve performance and playability for everyone, so take these ideas with a grain of salt.
- any way to make the mini map 'snap to' a click rather than the clunky pan? that would speed up my machine's game enormously! make it a toggle switch =)
- reduce the sensitivity of the edge o map scolling (turning it off helps, but it would be nice to toggle this on the fly?)
- any way to offer a reduced graphics option? say by reducing the number of trees/jungle bits etc by say 1/2 or 1/4?
Personally I am looking forward to playing it on a new Intel MacPro Tower (soon!) 2-4 CPUs 2-4 GB RAM Radeon x1800 256