A Team PBEM?

GPS .

Spoiler :
-1910 – Nothing much happens. The town of MrEdTon founded by the horse (of course, of course), starts a worker. Philosophy due next turn – Feaurius has told me he is in dire straits with 4 immortals on his doorstep, so his research is off. I need to get out of Despotism ASAP – my agricultural trait is useless in Desp. with no fresh water. I think I will take Polytheism as my free tech, then research Monarchy – with no fresh water, I don’t see Republic being economical anytime soon. We clear 40% of the world’s population. On the IBT, my warrior kills a barb and gets promoted to veteran.
 
Go Team America ... Turn 48 ... 1870 BC​


Remember Fowl Spore Attack !!!

Spoiler Mel and Lurkers :

Battle Stats

Deep Breath Guys ... Attack !!!!!

Bobby Earl (4/4) -> RIP
vs.
Mel's Immortal (4/4) -> (1/4) promoted (2/5)

:cry: Run away !!!



Spoiler Lurkers Only :

:nono: Only for Lurkers ... Play Fair ... or play dodge on the highway


Happenings
>
Bobby Joe (3/3) attacks Lupaca Camp ... +25gp ... Redlined



Empire Report
Civilization - America
Spoiler Trait :

Expansionist
>Scout
>Passive Barbs (Goody Hut) are friendlier

Industrious
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield


Government - Despotism
Polytheism in XXX turns @ 0% Science
Treasury = 35gp with +9 per turn
Luxury = Dyes
Strategic =


Cities

Bad Seed* (P,W,B, - 2pop+8, Culture 71/100+2, +7gp (0xTaxer), +0r&d (0xSage),
Resources (nix), Lux (nix), Strategic (Iron)
Shields = 3 ... Sword in 1 ... RUSH for 1 population ... YES !!!
>
Wurmie Turn (, - 1pop+8, Culture 0/10+0, +2gp (0xTaxer), +0r&d (0xSage),
Resources (nix), Lux (Spice), Strategic (Iron)
Shields = 2 ... Archer in 3
>
Fowl Spore ... RUBBLED in Retreat
>

Spoiler City Improvements :

P - Palace
B - Barracks
G - Granary
W - Wall
T - Temple


Workers and Slaves
Workers - 2
>
>

Scout - 1 - RIP Turn 43
>

Military
Warrior - 3
> Bobby Joe (3/3) ... (1/3) after Barb Camp Clearing
> Bobby Hank (3/3)
> Bobby Zak (4/4)

Sword - 2
> Bobby Lee (3/3)
> Bobby Earl (4/4) - RIP Turn 48

Spear - 1
> Kyle (3/3)

Archer -

Navy
nix

AI Combat
>Nix


Foreign Affairs

Persian
>Meleager
Spoiler Traits :

Starting Technology
>Bronze Working
>Masonry
>UU Persian Immortal (Iron)

Industrial
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield

Scientific
>Scientific improvements easier to build
>Free Civ Advance per Era


>Our Military is WEAK ... Persian
>Techs - we can trade
-Pottery
-Ceremonial Burial
-Warrior Code
-Wheel
>Techs - we know they have
-Iron Working
>Luxuries we can trade
-Dyes x 0

Cities
> The Thrown*
> The Summer Palace


Iroquois
>Chamnix
Spoiler Traits :

Starting Technology
>Alphabet
>Pottery
>UU Mounted Warrior (Horse)

Agricultural
>Agricultural City improvements (aquaduct) easier to build
>City Centre and Desserts extra food

Commercial
>City Centre (City and Metro size) extra commerce
>Less Corruption


>Our Military in WEAK ... Iroquois
>Techs - we can trade
-nix
>Techs - we know they have
-??
>Luxuries we can trade
-Dyes x 0

Cities
> Salamanca*
>

Dialogue
Hey buddy,

Any idea when Polytheism will be completed? You don't seem too excited by
the Monarchy slingshot (and that's fine), but I'm trying to work out if I
should pick something to trade for Polytheism to research Monarchy or if I
should head to Republic.

Thanks, and good luck slaughtering those stinking immortals.

Chamnix

>
Sorry matey ... thouigh I said ... I have 4 immortals on doorstep ... I
turned research off to get upgrade cash ... warriors to swords ... I fear I
will soon be a footnote in history

>
4!? Ouch... sorry to hear that. I knew he was attacking, but I thought
from your previous emails that it wasn't quite that bad. How the heck did
Mel manage to get 4 immortals already?!

May the RNG and classical_hero grant you much luck in your battles. If you
can hold him off now, I assure you that I will help you get vengeance later.



Egypt
>Azzaman333
Spoiler Traits :

Starting Technology
>Ceremonial Burial
>Masonry
>UU War Chariots (Horse)

Industrial
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield

Religious
>Religious improvements easier to build
>No Anarchy during Revolutions


>Our Military in XXXX ... Egyptian
>Techs - we can trade
-Pottery??
-Warrior Code??
>Techs - we know they have
-Iron Working
>Luxuries we can trade
-[I???[/I] x 0


Cities
> 01 Sweet Thebes*
> 02 Sweet Memphis



Information
Spoiler Wisdom :

* Starting Technology
>Pottery *
>Masonry *
>Ceremonial Burial (Hut-3550 BC)
>Bronze Working (3350 BC)
>Mysticism (Hut-2950 BC)
>Warrior Code (Hut-2900 BC)
>Wheel (Hut-2710 BC)
>Alphabet (2670 BC)


Barb/Goody Hut Related

3850 BC - Popped Hut and can see Persian City
3550 BC - Ceremonial Burial
3250 BC - 25gp
2950 BC - Mysticism
2900 BC - Warrior Code
2710 BC - Wheel
2190 BC - Barb Nest
1870 BC - 25gp


Big Pictures

Clearing Barbs to the West


Immortal Time



Notes
Survival Strategy ... if i get obliterated by Mel ... I shall like a rutting steer, pop every hut I find until a settler or town ... if not i shall seek an ally ...
In return for city and promise to destroy Mel ... I will offer all techs and my servitude
City shall be called ... Vicious Wurmie
>

Musings
Have designed an escape strategy if Mel's Immortals do come a knocking ... see Notes
>
I see myself with a crown of gold, so am going down the Monarchy track
>
Will build Warriors and upgrade when iron connected ... I just ask myself what Defense Minister Grimes would do



Cities - musings
>
Mark of Sane
Glib Ramble
>


Hope you all enjoy this as much as I ... actually if you enjoy reading, why not join a game ... I dare you to




Onward to Egypy and the Azza
 
gps

I told you fe, our immortals are unstoppable. Your people will serve quite well as slaves.

Spoiler Fe and Lurkers :

Immortal (4/4) -> (1/4)
vs
Spearman (3/3) -> RIP

Immortal (4/4) -> (1/4)
vs
Swordsman (3/3) -> RIP

Immortal (4/4) -> (3/4)
vs
Warrior (4/4) -> RIP

Immortal (2/5) -> (2/5)
vs
Warrior (4/4) -> RIP

Bad Seed Captured, renamed X-Bad Seed.

Mel 6
Fe 0

:spear:


Lurkers Only said:
Spoiler :

My Golden age has started. I will use it to either a) build the piramids or b) settler spam the continent (now that fe is using less of it).
 
Sent to fe3333au (twice since hotmail seems to be having trouble...)

Spoiler :
-1870 – Complete Philosophy, pick Polytheism. Complete Polytheism, start Monarchy. Salamanca completes settler, starts settler. Our people want the Forbidden Palace. Debberland completes worker, starts Forbidden Palace – whatever the people want, they get. Monarchy is 27 turns away at –1 gpt. My military is strong compared to azza and fe. I am up to 42% of the world’s population. On the IBT I defeat another barb.
 
Back to Team America.

Spoiler :
-1830 – Rebedia completes worker, starts barracks. I am back to average compared to azza. Not much to report – still haven’t found Meleager… Feaurius’ power curve is UGLY. Full update with pictures at turn 50 (this was turn 48) or when I meet Mel, whichever comes first…
 
The save i recieved from the egyptians wasn't capitalised :eek: Now my file list of saves doesn't look as neat :sad:

Fe, have I weakend your resistance that much?

GPS
 
GPS .

Spoiler :
-1790 – Phlobodia completes worker, starts barracks. Feaurius appears to have lost his capital It may actually have happened earlier, but I notice his capital on F11 is now Wurmie Turn – this is the first time I’ve noticed that. Interestingly enough, I am still #1 in manufactured goods – I’m assuming Mel is in his Golden Age, so I guess he either doesn’t have much population, or he has a lot of unimproved tiles. Town of Whoopie! founded, starts barracks. I found iron! It’s in the far north by my furs, so I will have no trouble claiming it before azza. There are also 2 more goody huts up there.
 
Go Team America ... Turn 49 ... 1750 BC​

Doom and Gloom surround the Yankee Doodle Dandy guys :lol:

Be Gentle Oh Meleager


Spoiler Lurkers Only :

:nono: Only for Lurkers ... Play Fair ... or play dodge on the highway


Happenings
>
Wurmie Turn trains Spear



Empire Report

Government - Despotism
Polytheism in XXX turns @ 0% Science
Treasury = 37gp with +6 per turn
Luxury = Dyes
Strategic =


Cities

Wurmie Turn (P, - 3pop+0 (1xUnhappy), Culture 3/10+1, +5gp (0xTaxer), +0r&d (0xSage),
Shields = 4 ... Spearman in 5
>
Fowl Spore ... RUBBLED in Retreat
>
Bad Seed[/I taken
>


Spoiler City Improvements :

P - Palace
B - Barracks
G - Granary
W - Wall
T - Temple






Hope you all enjoy this as much as I ... actually if you enjoy reading, why not join a game ... I dare you to





Onward to Egypy and the Azza
 
Farwell America, you fought gallantly. :salute:

Spoiler fe and Lurkers :

Imortals (5/5) -> (5/5)
vs
Spearman (3/3) -> RIP

Wumie Turn captured, renamed X-Wumie Turn (but not yet because I forgot to do it).


Spoiler For Lurkers :

The Continent is MINE! ALL MINE!!









My (despotic) golden age is in progress, I have begun building the Piramids in my capitol. My civilization will now go into full settler spam mode. Having this continent to myself is a huge advantage. I may have just won the game.

GPS
 
GPS to... azzaman :egypt: RIP Feaurius - we hardly knew ya.:salute:

Spoiler lurkers :

-1750 – It appears Feaurius is gone. His leaderhead no longer appears on F4, and his score is no longer in the upper right. RIP Feaurius. The good news is I was paying him 1 gpt. So Meleager has a continent to himself. Now I will have to make a decision regarding whether to cooperate with azza and gang up on Meleager (the greater threat) or to try to kill azza quickly and make it a battle of behemoths. Nothing will happen immediately – I will see how strong azza looks once I get to Monarchy. At least Mel apparently burned his Golden Age in despotism with few cities.

I consider popping the huts with settlers – I could definitely guard them until I get settlers up there, but since they are in the tundra, I won’t be settling there for a while, so I take my chances with a warrior… and I get barbs.

My curragh continues charting the coastline, but Mel is apparently not watching the coast. I have taken the lead in Victory Points for the first time all game.

My vitals:

9 towns covering 96 tiles (first in land area)
16 total citizens (43% of world population – 1st, azza has 24% (9 citizens), so with Fe eliminated, that leaves 33% for Mel (12 citizens))
11 workers
2 curraghs
1 regular spear
5 regular warriors
1 veteran warrior (average compared to azzaman).

Currently building:

1 Forbidden Palace
4 barracks
1 settler
3 workers

Up Warrior Code, Writing, Philosophy, and Polytheism on azzaman.

On the IBT, I watch azzaman’s warrior successfully kill a barb, then my warrior does the same.

A few pics:










 
Welcome to Lurker Heaven, Feaurius!

The view from up here is great. I hope you take some time to read up on everyone's history. Some people's are more complete than others, but it's a rewarding way to spend an hour :)
 
You time below was cut short, but now you can watch and laugh from up here...
Farewell, Fe3333au.
RIP

FeHeaven.jpg
 
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