A Team PBEM?

In case anyone wants to follow the game from a point of view other then Feaurius':

Spoiler for the first 10 turns (lurkers only) :
3950 BC – First 2 surprises of the games: we start with 2 workers and 2 settlers, and the year is not 4000 BC. I have incense nearby, and I can see a 4-turn settler factory from the start location once the game forest is chopped and irrigated, but I am disappointed not to be on a coast (I can’t build curraghs yet) and the lack of a river is troubling. With only a 1-tile lake nearby, my capital will be the only place helped by my agricultural trait until Republic, and I will be hurting for commerce. I must find a river!

Salamanca settled on the spot and starts a warrior. One worker goes north to the BG, the other SW to the game forest. There doesn’t seem to be any reason to favor a particular direction with the other settler, so he climbs the mountain to see what is around. Research set to the Wheel at 100%.

3900 BC – The settler pops the goody hut, and we learn Ceremonial Burial. We see ivory but no river.

3800 BC – The town of Geriatica founded by the ivory and starts warrior. The Persians and the Egyptians have also settled a second town but not the Americans. Thanks to a mistimed forest chop, I build a 20-shield warrior in Salamanca.

3750 BC – My warrior from Salamanca completes, and I start a granary. The Americans still have not settled a second town.

3650 BC – Salamanca is the first town to reach size 2. Although the game says this is regent level, I only get 1 content citizen, so my luxuries have to increase. Science is going to be very slow for me with the lack of commerce in my start.

3550 BC – Geriatica completes a warrior and starts a worker. The Americans finally planted their second town.

3500 BC – Still nobody else has 2 citizens in their capital. They either do not have high-food tiles or have elected not to work them. Possibly everyone started with a game forest, and others have elected to keep it as is for the extra shields instead of chopping and irrigating. I am feeling great about my expansion chances with a 4-turn settler factory especially if everyone else’s capital is only growing once every 10 turns. I have found 2 cows, but I am really disappointed by the lack of rivers in my area – my agricultural trait will not give any advantage except in the capital until Republic. I am also concerned about falling behind in science – the lack of nearby commerce is troubling, but I hope to be able to keep up by planting lots of cities and make up for the lack of quality with quantity. I will just have to be sure other towns build enough military, but with my science so weak, it will be a while before they can build good military.

And even some pictures for the lurkers only.
 
GPS.

10 Chars
Spoiler for Persia (all new):
Spoiler Only for Lurkers :

Sure your a lurker... dont be naughty
Spoiler Turn 11 :

Turn 11 - Persia



Domestic Advisor

2 Cities -
The Thrown (capitol, 2 pop, 1 content, 1 happy, building warrior due in 4)
The Summer Palace (1 pop, 1 happy, building worker due in 3)

Science at 100% Iorn Working due in 7
Treasury: 10 gold +0 gpt

Trade Advisor

Connected: 1 grapes
All Cities Connected
Cannot Trade With: America (fe3333au)

Military Advisor

Total Units:5
Allowed Units: 8

Units:
3 x Warriors
2 x Worker

Military is strong compared to America (fe3333au)

Foriegn Advisor

Known Rivals: America (fe3333au)

Previous Contacts:
Proposed America gives Potery for Bronze Working. They refused as they were only 1 turn from Bronze Working.

Cultural Advisor

We should build... yack yack yack...

Science Advisor

We are backwards.

Have:
Bronze Working
Masonry

Reashearching:
Iorn Working (due in 7 turns)

America also has Potery.

Miselanious facts of the turn

Scores are:
America (fe3333au): 33
Egypt (azzaman333): 46
Persia (Meleager): 48
Iroquios (Chamnix): 47

America moved a unit next to my capitol. Fortunately a warrior was produced this turn witch i fortified. I believe war will come soon (preferably after i have immortals).

 
Go Team America ... Turn 12 ... 3400 BC​

Spoiler Lurkers Only :

:nono: Only for Lurkers ... Play Fair ... or go play with a toaster in the bath :p

@ Grimesy Oh well ... made him anxious though! :D

Empire Report
Civilization - America
Spoiler Trait :

Expansionist
>Scout
>Passive Barbs (Goody Hut) are friendlier

Industrious
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield


Government - Despotism
Bronze Working in 1 turns @ 30% Science
Treasury = 8gp with +4 per turn
Luxury =
Strategic =

Cities

Bad Seed* (P, - 1pop+3, Culture 11/100+1, +0gp (0xTaxer), +5r&d (0xSage),
Resources n/a
Shields = 2 ... Walls in 8

Fowl Spore (P, - 1pop+5, Culture 0/10+0, +0gp (0xTaxer), +1r&d (0xSage),
Resources (Tobacco, Wheat)
Lux (Dyes)
Shields = 1 ... Walls in 15

Spoiler City Improvements :

P - Palace
B - Barracks
G - Granary
W - Wall
T - Temple


Workers and Slaves
Workers - 2

Military
Scout - 1
Warrior - 2

Navy
nix

AI Combat
>Nix

Foreign Affairs

Persian
Spoiler Traits :

Starting Technology
>Bronze Working
>Masonry
>UU Persian Immortal (Iron)

Industrial
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield

Scientific
>Scientific improvements easier to build
>Free Civ Advance per Era

>Our Military in WEAK ... Persian = 2+
>Nix


Egypt
Spoiler Traits :

Starting Technology
>Ceremonial Burial
>Masonry
>UU War Chariots (Horse)

Industrial
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield

Religious
>Religious improvements easier to build
>No Anarchy during Revolutions

>Our Military in XXXX ... Egyptian =
>Nix


Iroquois
Spoiler Traits :

Starting Technology
>Alphabet
>Pottery
>UU Mounted Warrior (Horse)

Agricultural
>Agricultural City improvements (aquaduct) easier to build
>City Centre and Desserts extra food

Commercial
>City Centre (City and Metro size) extra commerce
>Less Corruption

>Our Military in XXXX ... Iroquois =
>Nix


Information
Spoiler Wisdom :

* Starting Technology
>Pottery *
>Masonry *
>Ceremonial Burial (3550 BC)


Barb/Goody Hut Related

3850 BC - Popped Hut and can see Persian City ... They can't see me :evil:
PopMap.JPG



Big Picture
> forgot to snapshot ... but worker in city and one near Fowl Spore

Notes

>
Cities - musings
>
Mark of Sane
Glib Ramble
>

Nomenclature
>xth Warrior = 1st ... for MP (Military Police = Riot Control)

Hope you all enjoy this as much as I ... actually if you enjoy reading, why not join a game ... I dare you to




Onward to Egypy and Azza
 
Spoiler only for lurkers :

Egypt in 3400BC
According to my advisors...

Domestic - Build more cities!

Trade- We have absolutley no resources to trade. We should aquire some as soon as possible before they are monopolized by others

Military- We can support a larger military. Lets build Warrior

Foriegn- Make more friends!

Culture- We should build the Temple in all our cities and watch the people flock to us.

Science- Our scientific research is progressing well due to generous funding.

Important stats...
I have three cities making a total of 6 uncorrupted shield and 10 uncorrupted gold.
I have some silks just outside Sweet Thebes.
I have 2 workers and 2 warriors, and im building a settler, a worker and a temple.
I have 11 culture.
I have masonary, ceremonial burial and pottery (popped) and im learning the wheel in 2

I have 33% of the worlds pop and 2 % of the worlds land
I currently have a score of 50 VP's.
Sweet Thebes is the #1 city, and Deserted Heliopolis is #5
I'm #1 (first) in GNP, Mfg. Goods, Land Area, Literacy, Disease, Pollution, Life Expectancy and Productivity.
I'm #2 in Approval Rating, Population and Annual Income
I'm #3 in Family Size
I'm #4 (last) in Military Service

and my wonderful empire
teammiapbem6xq.jpg


short term plans...
dont pop silk hut until i get another warrior.
keep settling north
maximize production in Sweet Memphis for Colossus prebuild (pyramids)
hope for an early SGL

long term plans...
build lots of culture in Sweet Memphis
win 20k culturally

GPS to Meleager. I shall pray to the RNG gods, my new friends...
 
Azza and others place your spoiler in a quote ... or it shall be printed out in the e-mail that is automatically sent each time the thread is updated ...

I read the first part ... but thought it was a joke telling us all how bad things were going :p ... seriously I stopped reading in the pop head advisors ...

so in future ...

(quote)(spoiler)
BLAH BLAH
The Yanks are good :beer:
BLAH BLAH
(/spoiler)(/quote)
 
GPS. Putting the spoilers in quotes also stops people from *accidently* seeing them when they quote your post.

Lurkers look here:
Spoiler Lurkers Only :

Sure your a lurker?
Spoiler Turn 12 :

Turn 12 - Persia



Domestic Advisor

2 Cities -
The Thrown (capitol, 2 pop, 1 content, 1 happy, switched warrior to barracks due in 13)
The Summer Palace (1 pop, 1 happy, building worker due in 2)

Science at 100% Iorn Working due in 6
Treasury: 10 gold +0 gpt

Trade Advisor

Connected: 1 grapes
All Cities Connected
Cannot Trade With: America (fe3333au)

Military Advisor

Total Units:5
Allowed Units: 8

Units:
3 x Warriors
2 x Worker

Military is strong compared to America (fe3333au)

Foriegn Advisor

Known Rivals: America (fe3333au)

Previous Contacts:
Proposed America gives Potery for Bronze Working. They refused as they were only 1 turn from Bronze Working.

Cultural Advisor

We should build... yack yack yack...

Science Advisor

We are backwards.

Have:
Bronze Working
Masonry

Reashearching:
Iorn Working (due in 7 turns)

America also has Potery.

Miselanious facts of the turn

Might get a road to fe3333au soon.
After recent talks I no longer believe that war is comming with America.
VPs have gone over 50. I still lead.

 
Go Team America ... Turn 13 ... 3350 BC​

Spoiler Lurkers Only :

:nono: Only for Lurkers ... Play Fair ... or go play with a toaster in the bath :p


Empire Report
Civilization - America
Spoiler Trait :

Expansionist
>Scout
>Passive Barbs (Goody Hut) are friendlier

Industrious
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield


Government - Despotism
Alphabet in 14 turns @ 90% Science
Treasury = 12gp with +0 per turn
Luxury =
Strategic =

Cities

Bad Seed* (P, - 1pop+2, Culture 12/100+1, +0gp (0xTaxer), +5r&d (0xSage),
Resources n/a
Shields = 2 ... Walls in 7

Fowl Spore (P, - 1pop+12, Culture 0/10+0, +0gp (0xTaxer), +2r&d (0xSage),
Resources (Tobacco, Wheat)
Lux (Dyes)
Shields = 2 ... Walls in 7

Spoiler City Improvements :

P - Palace
B - Barracks
G - Granary
W - Wall
T - Temple


Workers and Slaves
Workers - 2

Military
Scout - 1
Warrior - 2

Navy
nix

AI Combat
>Nix

Foreign Affairs

Persian
Spoiler Traits :

Starting Technology
>Bronze Working
>Masonry
>UU Persian Immortal (Iron)

Industrial
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield

Scientific
>Scientific improvements easier to build
>Free Civ Advance per Era

>Our Military in WEAK ... Persian = 2+
>Nix


Egypt
Spoiler Traits :

Starting Technology
>Ceremonial Burial
>Masonry
>UU War Chariots (Horse)

Industrial
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield

Religious
>Religious improvements easier to build
>No Anarchy during Revolutions

>Our Military in XXXX ... Egyptian =
>Nix


Iroquois
Spoiler Traits :

Starting Technology
>Alphabet
>Pottery
>UU Mounted Warrior (Horse)

Agricultural
>Agricultural City improvements (aquaduct) easier to build
>City Centre and Desserts extra food

Commercial
>City Centre (City and Metro size) extra commerce
>Less Corruption

>Our Military in XXXX ... Iroquois =
>Nix


Information
Spoiler Wisdom :

* Starting Technology
>Pottery *
>Masonry *
>Ceremonial Burial (3550 BC)


Barb/Goody Hut Related

3850 BC - Popped Hut and can see Persian City ... They can't see me :evil:
PopMap.JPG



Big Picture ... Where did all these warriors come from ??? :eek:
View_004.JPG


Notes

>
Cities - musings
>
Mark of Sane
Glib Ramble
>

Nomenclature
>xth Warrior = 1st ... for MP (Military Police = Riot Control)

Hope you all enjoy this as much as I ... actually if you enjoy reading, why not join a game ... I dare you to




Onward to Egypy and Azza

Computer Crashed and burned ... had to do again :mad:
 
I may be the only person who enjoys them. Speak up, others, if you like them. I certainly wouldn't ask the players to go to all the trouble just for me.
 
Well, my pictures have been looked at more than once, so it is probably not just you. Also, I hope everyone will continue doing spoilers periodically because I am really looking forward to reading them once the game is over. I don't think every turn is necessary, but I really do want to be able to see what people were thinking as the game was in progress after it's over.
 
On the topic of spoilers:

Spoiler 3
Spoiler Lukers Only :

Sure your a lurker?
Spoiler Turn 13 :

Turn 13 - Persia



Domestic Advisor

2 Cities -
The Thrown (capitol, 2 pop, 1 content, 1 happy, switched warrior to barracks due in 12)
The Summer Palace (1 pop, 1 happy, building worker due in 1)

Science at 100% Iorn Working due in 5
Treasury: 10 gold +0 gpt

Trade Advisor

Connected: 1 grapes
All Cities Connected
Cannot Trade With: America (fe3333au)

Military Advisor

Total Units:5
Allowed Units: 8

Units:
3 x Warriors
2 x Worker

Military is strong compared to America (fe3333au)

Foriegn Advisor

Known Rivals: America (fe3333au)

Previous Contacts:
Proposed America gives Potery for Bronze Working. They refused as they were only 1 turn from Bronze Working.

Cultural Advisor

We should build... yack yack yack...

Science Advisor

We are backwards.

Have:
Bronze Working
Masonry

Reashearching:
Iorn Working (due in 5 turns)

America also has Potery.

Miselanious facts of the turn

I am worried about running out of room (see attached screenshots). At least i can fix this with Immortals.

and GPS scince i couldn't say it when the server was down.



Some pictures(lurkers only):
ARGGGGGG!!!! Gota figureput how to do them now!!
EDIT - Just needed to clear my catch
 

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Go Team America ... Turn 14 ... 3300 BC​

Spoiler Lurkers Only :

:nono: Only for Lurkers ... Play Fair ... or go play with a very sharp and pointy thing :p


Empire Report
Civilization - America
Spoiler Trait :

Expansionist
>Scout
>Passive Barbs (Goody Hut) are friendlier

Industrious
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield


Government - Despotism
Alphabet in 15 turns @ 90% Science
Treasury = 12gp with +0 per turn
Luxury =
Strategic =

Cities

Bad Seed* (P, - 1pop+1, Culture 13/100+1, +0gp (0xTaxer), +5r&d (0xSage),
Resources n/a
Shields = 2 ... Spear in 4

Fowl Spore (P, - 1pop+11, Culture 0/10+0, +0gp (0xTaxer), +2r&d (0xSage),
Resources (Tobacco, Wheat)
Lux (Dyes)
Shields = 2 ... Walls in 6

Spoiler City Improvements :

P - Palace
B - Barracks
G - Granary
W - Wall
T - Temple


Workers and Slaves
Workers - 2

Military
Scout - 1
Warrior - 2

Navy
nix

AI Combat
>Nix

Foreign Affairs

Persian
Spoiler Traits :

Starting Technology
>Bronze Working
>Masonry
>UU Persian Immortal (Iron)

Industrial
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield

Scientific
>Scientific improvements easier to build
>Free Civ Advance per Era

>Our Military in WEAK ... Persian = 2+
>Nix


Egypt
Spoiler Traits :

Starting Technology
>Ceremonial Burial
>Masonry
>UU War Chariots (Horse)

Industrial
>Workers complete tasks faster
>City Centre (City and Metro size) extra shield

Religious
>Religious improvements easier to build
>No Anarchy during Revolutions

>Our Military in XXXX ... Egyptian =
>Nix


Iroquois
Spoiler Traits :

Starting Technology
>Alphabet
>Pottery
>UU Mounted Warrior (Horse)

Agricultural
>Agricultural City improvements (aquaduct) easier to build
>City Centre and Desserts extra food

Commercial
>City Centre (City and Metro size) extra commerce
>Less Corruption

>Our Military in XXXX ... Iroquois =
>Nix


Information
Spoiler Wisdom :

* Starting Technology
>Pottery *
>Masonry *
>Ceremonial Burial (Hut-3550 BC)
>Bronze Working (3350 BC)


Barb/Goody Hut Related

3850 BC - Popped Hut and can see Persian City ...

Next Turn ... Hut Poppin Time :woohoo:

Big Picture ... Where did all these warriors come from ??? :eek:
PopMap2.JPG


Notes

>
Cities - musings
>
Mark of Sane
Glib Ramble
>

Nomenclature
>xth Warrior = 1st ... for MP (Military Police = Riot Control)

Hope you all enjoy this as much as I ... actually if you enjoy reading, why not join a game ... I dare you to




Onward to Egypy and Azza
 
GPS. Sorry for the delay for my post. I played early on Friday morning but i couldnt post on civfanatics then because it's blocked by my school's firewall, and i've was busy until i found now.
 
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