A Tip On Town Defence

Undertaker798

I studied on killin' you!
Joined
Oct 6, 2005
Messages
371
Location
Northampton, UK
This might not work sometimes but you might aswell give it a shot.

Sentry (Not fortify.) a strong offensive unit in your town, if an enemy comes near that unit will come out of sentry on your next go, therefore giving you a chance to dispose of the unit, or to distract it from your town.

P.S The enemy's movement can sometimes foil this plan.

You could always use this tip to defend resources.
 
If an enemy is that close to your town, you probably should have moved out your offensive units to chase him before he gets close enough for the sentry function to kick in.

This is why I like building roads on every tile, regardless of whether they're needed there or not. I get the movement bonuses inside my empire that are denied to any attackers, which cuts down on the pillaging ability along with the ability of pillaging to cut off any resources.
 
Undertaker798 said:
This might not work sometimes but you might aswell give it a shot.

Sentry (Not fortify.) a strong offensive unit in your town, if an enemy comes near that unit will come out of sentry on your next go, therefore giving you a chance to dispose of the unit, or to distract it from your town.

P.S The enemy's movement can sometimes foil this plan.

You could always use this tip to defend resources.

Fortify always, not Sentry. If your unit "wakes up" it loses the 25% defensive fortification bonus and sometimes it is much better to let the AI pound away on your defensive, fortified, terrain-bonused-out-the-wazoo units rather than attacking them yourself.

The game will alert you when an enemy unit gets near your own - there's no need for Sentry in most cases. The only times I've used it is for Destroyers camping a narrows looking for Subs... or units which receive no defensive bonuses from terrain like Gunships. Even then Sentry is redundant to the game itself warning you that an enemy has been spotted.
 
Fortify always, not Sentry. If your unit "wakes up" it loses the 25% defensive fortification bonus and sometimes it is much better to let the AI pound away on your defensive, fortified, terrain-bonused-out-the-wazoo units rather than attacking them yourself.

I thought I read in the manual that a unit doesn't lose its fortification bonus when it wakes up, as long as it doesn't move.
 
The idea behind the sentry strategy is to stop the unit pillaging more than anything... That's the way I see it anyway.
 
Back
Top Bottom