Choeimok
Spreading the confusion
- Joined
- Jan 27, 2011
- Messages
- 211
After the very lenghty but still too hastily played De Gaulle game, the next leader in the list is none other than the Khan himself - on a....
... Fractal map. That took a few rolls, barely dodged the Donut in favor of another deeply standard map type.
We're still on Monarch.
Playing like in the last game would get me crushed on higher levels, so that's a very good thing.
... him. Of all people.
Some forest start that looked quite mediocre compared to Paris from last game. I don't think Temujin's start will be better than that either, of course.
This time however, it is him indeed!
Ew, coast though, how very unmongolian.
Seafoodless coast, in fact. I'd move the Scout onto the FPH 2N.
I'm not sure if this qualifies as a Plains Cow start since there's a second Grassland Cow, but it definitely feels a bit under-average on the first regard. Well, at least there's Grass under most of the forests, could have been plains.
Our Civ:
Aggressive / Imperialistic
Hunting / Wheel
Keshik: Horse Archer with a first strike that ignores terrain cost, but doesn't ignore first strikes (so he could be worse against Drill units)
Ger: Stable with double XP (+4)
The starting techs have rather poor synergy for anything but building Chariots, and the whole package is geared for an early bankruptcy, be it by peacefully rexing and losing out on the uniques or by rushing someone.
AGG is of course kind of awkward coupled with these horse uniques, but I guess a cheap barracks and stronger fogbust warriors are still stronger than PRO.
This start has terrible commerce (and not exactly great food either), but forests can be chopped into units and the suspicious plains tile in the west is suspicious... the PH in the southweast seems to lack a forest as well.
Of course I also could try moving the settler just somewhere, anywhere else while retaining the cows, 2NE or something like that. Perhaps the Scout should go to the grass hill SW of the settler instead to uncover that bald one next to it.
... at least it's an AH start, therefore fitting for Mongolia. I will be trying to play this one slower, especially the important early turns.
Link to summarizing ALC Thread: Here.
Save has also been attached now.
Spoiler :

... Fractal map. That took a few rolls, barely dodged the Donut in favor of another deeply standard map type.

We're still on Monarch.

Spoiler aaand I actually started this without selecting Mongolia and rolled... :

... him. Of all people.

Some forest start that looked quite mediocre compared to Paris from last game. I don't think Temujin's start will be better than that either, of course.

This time however, it is him indeed!
Ew, coast though, how very unmongolian.

Seafoodless coast, in fact. I'd move the Scout onto the FPH 2N.
I'm not sure if this qualifies as a Plains Cow start since there's a second Grassland Cow, but it definitely feels a bit under-average on the first regard. Well, at least there's Grass under most of the forests, could have been plains.
Our Civ:
Aggressive / Imperialistic
Hunting / Wheel
Keshik: Horse Archer with a first strike that ignores terrain cost, but doesn't ignore first strikes (so he could be worse against Drill units)
Ger: Stable with double XP (+4)
The starting techs have rather poor synergy for anything but building Chariots, and the whole package is geared for an early bankruptcy, be it by peacefully rexing and losing out on the uniques or by rushing someone.

AGG is of course kind of awkward coupled with these horse uniques, but I guess a cheap barracks and stronger fogbust warriors are still stronger than PRO.

This start has terrible commerce (and not exactly great food either), but forests can be chopped into units and the suspicious plains tile in the west is suspicious... the PH in the southweast seems to lack a forest as well.
Of course I also could try moving the settler just somewhere, anywhere else while retaining the cows, 2NE or something like that. Perhaps the Scout should go to the grass hill SW of the settler instead to uncover that bald one next to it.
... at least it's an AH start, therefore fitting for Mongolia. I will be trying to play this one slower, especially the important early turns.
Link to summarizing ALC Thread: Here.
Save has also been attached now.
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