A warning from a 'fanboi'

This is where I am at with Civilization 4. I won't bother posting what skill levels/win ratios I have lest the snob brigade come in and smite me, but tedium is my main limiting factor in Civ4 now. I have climbed as high as I can without counting significantly more haystacks than I am willing to. Civ4 is a fan-:):):):)ing-tastic game, but it tends to become a chore eventually.
It really isn't snob-ism. You will no doubt be able to only climb so far in civ 5 as well before needing to 'count haystacks' as it were. By taking out the haystacks of the first game, all they've ended up doing is allowing you to 'get further' by playing on harder difficulties, and make all the haystack counters unhappy.

I am starting to think that people who struggled on (Difficulty X) in civ4 are liking(one of the reasons) civ5 more because they can get and beat(Difficulty X + 1).
 
Unfortunately, Firaxis isn't renowned for prompt, regular patches like Blizzard are :(
 
I don't think I really stretch far with this. You made your gripe, then followed it up with a supporting statement of 'civ4 did not have this kind of crap'. Even if that isn't what you meant, it looks a whole lot like you are saying you have the opinion in the first sentence, because of the facts in the second sentence.

Well I guess you just want to play with your childish tricks.

I admitted that my first post did not contain the explanation why I dislike it and I forgave your wrong assumptions. But now that I spent time to actually nicely explain why I dislike the feature, now you completely ignored it and quoted something from the first post which was a subject of misunderstanding and which eventually led me to make the second post in the first place...
 
Actually I don't understand the defensive position many of the "fanboi" takes (not the OP though) but this game does have many issues that need to be fixed ASAP. It has a potential to be a great game, yeah, just dun look at it through the civ4 glasses. But the bugs and glitches are just too numerous and glaring to say that it is a great game NOW.
And please dun give patches that break more than fixes, please please please....

Unfortunately the 'fanboi' response is a reaction to the incredible vitriol and venom of the detractor camp at the moment. I don't give a flip, I just want Civilization 5 to live up to the massive potential its core framework presents.

We don't need fanbois or haters, what we need is actual discussion and constructive criticism.

Example for the criticism impaired.

1) My archer can shoot soooo far d00d this is unrealistic and gayer than Richard Simmons.

2) I feel that the food resources should provide some kind of empire-wide bonus and be treated in a manner similar to luxury and strategic resources.

Number 2 is the correct answer :D
 
Well I guess you just want to play with your childish tricks.

I admitted that my first post did not contain the explanation why I dislike it and I forgave your wrong assumptions. But now that I spent time to actually nicely explain why I dislike the feature, now you completely ignored it and quoted something from the first post which was a subject of misunderstanding and which eventually led me to make the second post in the first place...

I was just trying to explain why I took your post the way I did. No need for hostility.
 
Let's just face it. We're beta testers who paid to do their beta testing job.
 
I am starting to think that people who struggled on (Difficulty X) in civ4 are liking(one of the reasons) civ5 more because they can get and beat(Difficulty X + 1).

That's not true in my case. I'm perfectly content to play at whatever skill level offers the experience I find enjoyable in either game. I don't care what anyone else thinks, and I get my competitive kicks in other ways (Counter Strike, CoH, etc. ) If I end up a difficulty or two higher in Civilization 5 that really isn't a plus or a minus to me. I'll not assume that you don't like Civilization 5 just because it isn't Civilization 4 if you agree not to assume that I don't merely like it because it hurts my feelings less or something. Fair enough?

If you want concrete reasons why I like Civilization 5, I'll toss a few out there.

Empires can be "Wide and Flat" or "Thin and Tall" Think the typical Gandhi strategy versus France cracked out on Liberty. The global happiness actually gives me a reason to have 12 towns with a population of two instead of 3 big cities. In Civilization 4, any empire that can support huge cities can make *all* of their cities huge. Podunk Ohio strains your Civ4 infrastructure as if it was New York City.

I have more reason not to cram in any old building a feel like. While any decent Civ4 player knows that it's often better to grab some extra soldiers or even produce wealth than build every last building in a city, you still tend to build improvements in a "fire and forget" method. Yes, there is an opportunity cost in hammers, but it is not a game-long gold drain as in Civ5.

The slower hammer rate tends to give more emphasis to units already in the field, and the higher base movement rate means that your opponent is less likely to be able to simply spam defenders. They *can* do this, but it will cost an aircraft carrier full of gold bars.

I also hate some things about Civilization5. The leaderheads are, while technically superior, artistically inferior to the ones in Civ4. Trading posts are ugly and conceptually strange compared to cottages. The audio isn't nearly as good. The game is unnecessarily bloated performance wise. Important information is sometimes difficult to reach in the UI. The 'pedia is a dripping, blood soaked abortion.

I think that agreeing to respect each other's opinions can only make this forum more civil. I'm totally fine with the fact that you don't like Civ5, I just don't appreciate being insulted because I do.
 
AlpsStranger, as you mentioned there are lots of things that are good. I like many new concepts as well, even minor ones (such as atom bomb delivered by an aircraft and no global nukes). But sadly there are some few changes that makes me dislike the whole game. As one unit per tile being a fundamental change, it makes a huge impact on the gameplay. Because of this one thing it makes the whole gameplay far less attractive for me (and I am sure for many others as well).
 
It really isn't snob-ism. You will no doubt be able to only climb so far in civ 5 as well before needing to 'count haystacks' as it were. By taking out the haystacks of the first game, all they've ended up doing is allowing you to 'get further' by playing on harder difficulties, and make all the haystack counters unhappy.

I am starting to think that people who struggled on (Difficulty X) in civ4 are liking(one of the reasons) civ5 more because they can get and beat(Difficulty X + 1).

I think you're very right. A lot of the "new" Civ 5 players seem to be those that disliked Civ 1-4 (for complexity / tediousness or whatever you want to call it).

I showed Civ 5 to my younger sister, and she actually likes it because of the pretty colors and animations (and apparently because she can beat it, unlike Civ 4 :lol:)
 
It seems like a nice game, I'm sure it will be great once it's finished.
Before that ,can they finish Civ III and Civ IV , along with Colonization II, please ;) ?
 
I showed Civ 5 to my younger sister, and she actually likes it because of the pretty colors and animations (and apparently because she can beat it, unlike Civ 4 :lol:)

I *really* like Civ4. I still do. This is still the same "insult people that like Civ5 because they're dumb lolololol" line that the entire camp seems to be taking.

I like Civ4. I like Civ5. I think once it hits its stride I'll like Civ5 better for a variety of reasons. Why is it that one must hate(or fare poorly at) Civ4 to observe that a late game 30+ city empire becomes tedious to manage? Is anyone going to deny that massive Civ4 empires become unwieldy by virtually any reasonable standard?

Too tedious for me to enjoy != too complex for me to handle. That is the major point of disconnect that nobody is grasping.

The entire point of this line of reasoning is to use people's pride to form a wedge against Civilization 5. They will feel like they are "outed as a noob" if they prefer Civilization 5. Don't fall for it. Play Civilization 3, 4, and 5 and then continue to enjoy the one you like the best. Everyone, including myself, can go to hell if they don't like it.
 
Well that's actually a good point. The huge amount of cities later in the game was quite a problem. Especially if you were playing with friends over the internet and you had to wait each other for ages. :crazyeye:
 
Well that's actually a good point. The huge amount of cities later in the game was quite a problem. Especially if you were playing with friends over the internet and you had to wait each other for ages. :crazyeye:

That's exactly the issue with Civ4. Civ4 is a beast of a game, and is very very *very* good until it hits "critical mass." I even do a little more micro than I let on. For the first couple hundred turns (normal speed) I usually don't automate even the tiniest thing. I pre-chop and tile-tweak and all of that other good stuff. I whip and civic-switch and plan great people ahead of time. I do all of the usual stuff and it's all good, clean fun before you hit the wall.

The fatal flaw in Civilization 4 is the "screw it I give up" point where I feel like I'm merely working to confirm a win I earned an hour ago. My enemy is no longer the Chinese or the Romans, but is my patience pitted against sheer bulk of my massive holdings. That is why, properly patched and expanded, Civilization 5 can be better. Yes, the 1upT armies are kind of a pain, but they are still nothing compared to being towards the end of game with a truly worldwide Civ4 empire.
 
I *really* like Civ4. I still do. This is still the same "insult people that like Civ5 because they're dumb lolololol" line that the entire camp seems to be taking.

It's only an insult if you take it as one. No one called you dumb. You just interpret and equate casual gamer with "dumb". The fact is that Firaxis repurposed Civ specifically for it to appeal more to casual gamers. This means less complexity and a "streamlined" interface, with less functionality. It worked in the case of my sister, as she enjoys it far more than I do. I'm glad you like it too.

I like a lot of the new features they've added (hexes, 1upt etc); my gripes are with the questionable design decisions, not having the power graph, not having diplo feedback, not having the ability to demolish buildings or change civics (aka social policies) to adapt to a changing victory strategy. Such things (along with their numerous bugs) indicate a rushed and unfinished product, which means dissatisfied fans.

And yes, I do agree that late game Civ 4 did tend to drag on during the mop-up phase, so you have a point there. That's usually when I unleashed the nukes.
 
That's not true in my case. I'm perfectly content to play at whatever skill level offers the experience I find enjoyable in either game. I don't care what anyone else thinks, and I get my competitive kicks in other ways (Counter Strike, CoH, etc. ) If I end up a difficulty or two higher in Civilization 5 that really isn't a plus or a minus to me. I'll not assume that you don't like Civilization 5 just because it isn't Civilization 4 if you agree not to assume that I don't merely like it because it hurts my feelings less or something. Fair enough?

So, let me explain a bit more what I mean. You said that winning the game on difficulties higher than you felt comfortable was a chore. It sounded like you thought this was a negative to civ 4 that was not true in civ 5. Was I somehow off base there?

But... Have you beaten 5 on Deity yet? Would it also feel like a chore and not be fun? How then is that a difference, except in the sense that the level where you could 'win and it not be a chore' was a harder labeled difficulty than in the previous game?

If you want concrete reasons why I like Civilization 5, I'll toss a few out there.

Empires can be "Wide and Flat" or "Thin and Tall" Think the typical Gandhi strategy versus France cracked out on Liberty. The global happiness actually gives me a reason to have 12 towns with a population of two instead of 3 big cities. In Civilization 4, any empire that can support huge cities can make *all* of their cities huge. Podunk Ohio strains your Civ4 infrastructure as if it was New York City.

Ghandi actually makes better bigger empires than other people too :). I know what they are going for here, but it isn't actually strategically true in this game. Civ 4 had a LOT more knobs to tweak for each civ. Philosophical leaders played differently than aggressive ones. I don't really think you can even really support an argument saying there are more varieties of strategies in civ 5, though I'd be curious to see a real debate about it.

I agree that in civ 4 all cities can be as big as the biggest city, given time to grow. But not all could have a heroic epic, or a national epic, or a westpoint. The inclusion of certain types of effects, and national wonders all over the place allowed for city specialization that you don't get as densely in civ5.

I have more reason not to cram in any old building a feel like. While any decent Civ4 player knows that it's often better to grab some extra soldiers or even produce wealth than build every last building in a city, you still tend to build improvements in a "fire and forget" method. Yes, there is an opportunity cost in hammers, but it is not a game-long gold drain as in Civ5.

I don't think this has really changed. You are saying maintenance costs of buildings deter their production, so increase viable options? I guess that's true. But I think the value of buildings, and the very limited time scales in civ 4 were just as important. Opportunity cost is a far more interesting mechanic. Even then, the hammer costs in 5 are much larger, so I don't even see that as a difference.

The slower hammer rate tends to give more emphasis to units already in the field, and the higher base movement rate means that your opponent is less likely to be able to simply spam defenders. They *can* do this, but it will cost an aircraft carrier full of gold bars.

Random aside: I actually purchased an aircraft carrier in my last game, funny you should mention it. Hammer rate is also very... odd in this game. You can spend a lot on workshops and windmills for little gains, but if you just go for communism and railroads you end up beefing up your production much more meaningfully. Also, automated worker placement doesn't seem to understand that production is important too.

I also hate some things about Civilization5. The leaderheads are, while technically superior, artistically inferior to the ones in Civ4. Trading posts are ugly and conceptually strange compared to cottages. The audio isn't nearly as good. The game is unnecessarily bloated performance wise. Important information is sometimes difficult to reach in the UI. The 'pedia is a dripping, blood soaked abortion.

The leaderheads are mind boggling. They spent soo many resources on them, yet they are almost always just boring to look at. Talking to Alexander on his horse is all immersive the first time you do it. Subsequent times you start wishing the diplomacy was overwith already.

I think that agreeing to respect each other's opinions can only make this forum more civil. I'm totally fine with the fact that you don't like Civ5, I just don't appreciate being insulted because I do.

I think in the end, everyone is losing. The game is mediocre in the overall, so only about half of the community (or some other percentage) is TRULY enamored with it, and a good chunk are really angry about having paid 50 bucks for it. While each side can have their opinion, if the game had simply not felt half-finished, and had been better balanced (game system wise) I think we'd all be a lot better off.
 
We don't need fanbois or haters, what we need is actual discussion and constructive criticism.

Well I see you mentioned archers down there. Did anyone else happened to level longbowman up to barrage III and +1 range, for fighting in the hills and from far, and then upgraded it to close combat rifleman which made those abilities useless, as they modify ranged combat only?

It's like, at one point i had unit that could alone wipe out almost anything getting its way, and with click of mouse I got same unit I would build in city without barracks, only 4 levels higher...

AlpsStranger, as you mentioned there are lots of things that are good. I like many new concepts as well, even minor ones.

Same here. And that's main problem for me. Some of features of Civ V are actually brilliant... but

Playing Civ V I missed greatly some things I loved about IV like culture wars over important tiles, Relgion blackmailing, etc.. And playing IV is just not right with all those stacks, non hex map, without ranged units, and many things that are good in V.

And now I'm in position I don't really enjoy either of those two games as I should (or in case of 4, as I did). It's bloody nightmare :(
 
It's only an insult if you take it as one. No one called you dumb. You just interpret and equate casual gamer with "dumb". The fact is that Firaxis repurposed Civ specifically for it to appeal more to casual gamers. This means less complexity and a "streamlined" interface, with less functionality. It worked in the case of my sister, as she enjoys it far more than I do. I'm glad you like it too.

I like a lot of the new features they've added (hexes, 1upt etc); my gripes are with the questionable design decisions, not having the power graph, not having diplo feedback, not having the ability to demolish buildings or change civics (aka social policies) to adapt to a changing victory strategy. Such things (along with their numerous bugs) indicate a rushed and unfinished product, which means dissatisfied fans.

And yes, I do agree that late game Civ 4 did tend to drag on during the mop-up phase, so you have a point there. That's usually when I unleashed the nukes.

Perhaps I am jumping to conclusions, but that is definitely the tone I took from it. If you, at least, don't mean it that way then I apologize.

I don't think they did quite right with the diplomacy. It may be true that it needed to be a little more organic and opaque than Civilization 4, but they may have taken it too far. I'm not entirely in disagreement here.

I like the social policies, but I am somewhat in agreement here as well. They could stand to have the social policies in *addition* to something like civics as opposed to a replacement. The social policies could be renamed and re-flavored to represent the cultural heritage of your civilization, and the Civics could be reintroduced and represent your actual active government. This would be fine, and would end up being superior to both Civ4 and Civ5.

I couldn't agree more about the buildings. I had built a handful of walls in cities and then decided I didn't want to pay for them once my border pushed out. I kept scouring the interface for a way to delete them. I figured "I have to pay for these things every turn. *Surely* I can delete them..."

I am not really a Civ5 fanboi by any stretch of the imagination. I have my complaints to be sure. I just feel that Civ5+BeyondTheWhatever will end up being much better than anyone guesses at the moment.

Civ4+BTS is currently, overall, superior to Civilization 5. I feel that the foundation of Civilization 5 is stronger, and that once it is debugged and expanded it will be a far and away better product. This is my exact and concise opinion on the matter.
 
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