GreyFox
Make it so ...
Yeah, Frankcor, great to see you again on these boards! Hope everything is well on your side!
Back to the game ... so writing it is and I will whip mercilessly for our little war with Brenny.
We are culturally okay, no too bad. As expected, QSH is the glorious one in this respect ... too bad he is fated to be annexed by the British ...
On the more interesting news, we got Iron. Brenny, be afraid, be very afraid!
Especially since you do not have any metals ... (yet).
Our exploring workboat met a barb galley, and is chased by it throughout my turnset.
Pericles came asking us to switch religion ... I thought abt it for some time, and decided to agree. Afterall QSH s also Hindu and the last thing we want is for Brenny to drag QSH in when we DoW.
I played until I feel we have enough forces to take at least two cities. A total of 13 turns I think.
The western forces shouldn't have a problem taking the phant city with 2 archers. The eastern forces need to move across the river to avoid cross-river -penalty. If we choose to steal a worker, it may take an additional one turn.
We could probably stop after getting this two cities. Alternatively, we can prepare (i.e. whip) some galleys and try to liberate the fishes.
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Back to the game ... so writing it is and I will whip mercilessly for our little war with Brenny.
We are culturally okay, no too bad. As expected, QSH is the glorious one in this respect ... too bad he is fated to be annexed by the British ...

On the more interesting news, we got Iron. Brenny, be afraid, be very afraid!


Especially since you do not have any metals ... (yet).

Our exploring workboat met a barb galley, and is chased by it throughout my turnset.

Pericles came asking us to switch religion ... I thought abt it for some time, and decided to agree. Afterall QSH s also Hindu and the last thing we want is for Brenny to drag QSH in when we DoW.

I played until I feel we have enough forces to take at least two cities. A total of 13 turns I think.

The western forces shouldn't have a problem taking the phant city with 2 archers. The eastern forces need to move across the river to avoid cross-river -penalty. If we choose to steal a worker, it may take an additional one turn.
We could probably stop after getting this two cities. Alternatively, we can prepare (i.e. whip) some galleys and try to liberate the fishes.
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