Aabra02: 1500 BC +
Preflight:
At war with the Celts.
1 City
3 workers
2 Warriors
1 spear
1 Bow
Barracks in 1
Alpha in 3
33 gold @ -3 gpt (after adjusting sliders to 70% Science, 20% Lux)
No iron
No luxes
No horses
We are a backward people! (according to our science advisor)
IBT:
No attacks
Babylon: Rax-->Spear
The Arabs are building the Oracle.
Turn 1:
Build a road where the workers stand.
Move Charlie 1 SE, where he can keep to the hills and (maybe) gather a little intel.
The Celts are willing to talk Peace. However, they're not willing to give us anything for it and, in fact, want 30 gold. Sorry Brenny, not yet. Notably, though, there are 8 cities on his list, along with 110 gold and Mysticism.
IBT:
The Portugese have completed The Oracle in Lisbon.
Accordingly, the Arabs are now building the Pyramids.
Celtic archers moving to flank Babylon.
Turn 2:
Move a worker onto the mountain to colonize the gems. I'm not sure that a colony is the smartest move, but . . . (1) Babylon will complete a spear in 1, and it's 2 turns from growth. So we'll only be down to 2 workers for 1 turn if I've calculated correctly Franky, I'm at a bit of a loss as to what else to do with the workers, so I move them into the mountains S of Babylon, thinking to continue roading towards the enemy.
Brennus now needs only 26 gold for peace. Still a big ol' no.
IBT:
Alpha comes in. Begin Writing (13t @ 80%, -7 gpt, 25 in the kitty). I know we're going to need cats, but if we want the GLib, it's time to get on it.
Bab: Spear--> Worker (1); growth in 1
Turn 3: 1425
Build gem colony. Turns out it's not enough to lower the slider, though.
The Celts have an archer 2 tiles from the workers, so now I have to move them off the mountain again. Two wasted worker turns there.
Send the newly-born spear to park on the gem colony.
Abu will give us Mysticism and 150 gold for Alphabet. Until we get a little further along in Writing, I don't think so.
Brennus now wants Alphabet for Peace. Yeah, bite me.
IBT:
Babylon: Worker--> Curragh (1)
Turn 4:
Move new worker to begin roading an easterly path to the gems.
Begin roading the mountain SW of the gems.
Charlie continues to lead those silly Celtic archers on a goose chase.
IBT:
Celtic archers move in on Charlie. They may have him trapped.
Bab: Curragh--> Warrior (1)
Our Treasury is running dangerously low!
Turn 5: 1375
Move Bonecrusher back towards Babylon for MP duty.
Fortify Charlie on a hill rathen than move him onto a plain. Either way, he's about to be attacked.
IBT:
Bab: Warrior-->Spear (2)
Charlie holds off 2 celtic archers (2-0), promoting to veteran but going to 1 HP.
Turn 6: 1350
With a treasury at 4, I drop science to 40%. That gives us writing in 19 at +0 gpt. The Arabs will give us ~140 gold for Alpha, but I suspect that'll just be incentive for Brenny to try to get it from us for a peace treaty.
Wake charlie and start moving him out.
Make Peace with Brennus. As follows:
Now that I've put Alpha on the market, I go ahead and sell it to Abu for 160 gold. CA2 says it's worth 138. I consider buying HBR from Brennus, only to remember that there are no horses in sight.
Science back up to 80%, Writing in 10, 237 in the bank & -9 gpt.
IBT:
zzz
Turn 7:1325
continue scouting coastline. Looks like the northern part of our continent hooks around to the west.
Move the new warrior out to do some 'sploring.
IBT:
More Celtic archers gathering to our south.
Bab: spear-->bow
The Celts are building the Pyramids.
Turn 8: 1275
Move units around for more scouting.
IBT:
Celtic archers get bored and head south.
Turn 9: 1250
Bab: Bow-->curragh (1)
Complete road on hill due N of gems. Begin mining.
We're 6 turns out from writing, which was 240 beakers. Philosophy is another 180 and we're producing 19 bpt. Assuming we shoot for PHilosophy next and grab Lit as the freebie, we should have Lit in ~16 turns. Shall we start a prebuild after the curragh? Babylon is 17 shields per turn right now, growth in 7. At 17 spt, that's 272 shields in the next 16 turns. Seems like a good time to me.
IBT:
Babylon: curragh -->Pyramids (Glib Prebuild)
Turn 10:
Continue scouting.
Here's the empire:
Notes for the next better player:
We don't have any shields invested in the Pyramids yet, so nothing will be wasted if you want to switch it. I hope I didn't overstep by making peace, but it didn't seem like we were ready for a real war, so I took peace when it seemed most advantageous.
Also, I think I messed up counting turns again.

CAII says that 1225 is turn 71. Sorry. You'd think I'd've learned to count by now. Oh, and of course,
THE SAVE.