Aabra02: Hammy Builds a House

I wouldn't waste ressources attacking the arabs - the celts are big enough to take care of that on their own :mischief: The less foreign troops there are, the better we do. The celts will split forces against the barbs and the arabs, leaving their cities in a good position to be taken. The arabs don't feel too threatening whatsoever.
 
Nicely done Beorn... we now have twice as many cities as we did before you took the game. :thumbsup:
 
Good turnset, Beorn! I'd begun to wonder if we'd be a permanent OCC. :D

Roster:

scoutsout - up
gmaharriet - on deck
Bede -
Whomp -
Aabraxan -
Beorn-eL-Feared - just played
 
Got it... and I may play this tonight.
 
Pre-flight check: Dial up Brennus and get Peace for 180g. Establish an embassy with Celts and grab a screenie of Entremont.

Spoiler :
Entremont.jpg


Brennus wants Currency+Republic for an alliance v. Arabia... but he has to settle for Currency. Spend 80g short rushing a Sword in Babylon.

MilAlliance.jpg


IBT - Mao complains about something Beorn left in his territory. Celts found Glanum between Babylon and Iron City. Babylon's borders expand, negating the colony.

Iron City Walls>Bowman

Turn 1/30 BC - Play a little whack-a-barb. Wake the worker in Iron City to get the thing connected.

IBT - Lizzie complains about a passing yacht. She learned Feudalism this turn. Abu shows up at the border with 3 horses.

Turn 2/10 BC - Pull the Elite Swords out of Iron City. Tempted to queue up a temple there to see if we can put cultural pressure on Curorvernum... Iron city will be connected in 9 turns. I think I'll start queueing up Warriors there after this Bowman.

Swords and Bowmen take out 3 Arabian horses with no casualties.

Turn 3/30 AD - mostly moving troops into Babylon to heal.

IBT - Portugese have learned Feudalism.

Turn 4/50 AD - I know the Celts are trespassing to go after the Arabs... but I don't like it. At all. We meet the Maya. They are backwards and useless.

IBT - Feudalism comes in. We train a Bowman in Iron City, and start in on Warriors.

Turn 5/70 AD - Upgrade 5 Swordsmen and one Spear. (To cover the MDI)

IBT - Arabs request an audience. I refuse. (I enjoy doing that.)

Turn 6/90 AD - I lose 2 Bowmen chasing a couple of Arab archers. Queue up a Trebuchet, as we're badly out of balance for MDI.

Turn 7/110 AD - I muffed the screenshot, but we caputured Aden this turn.

IBT - We train a Pike in Babylon... these Celtic Horses are making me nervous. I noted that we never built a Market at home, so I queue one up.

Turn 8/130 AD - Whack an Arab Settler trio (2 spears).

IBT - We train another Pike in Babylon, and then queue up the Market.

Turn 9/150 AD - whack a couple of Arab units...

IBT - most of the fighting is between Brennus and the Barbs...our Golden Age ends.

Turn 10/170 AD - Spend 280g finishing the Marketplace in Babylon... and another 104g rushing the Library in Aden.

Here's a screenie of the situation at Aden:

Aden.jpg


Brennus has half a dozen horses next to the town, everything else is onesie-two-sies. Hopefully they'll never return from their Arabian campaign. :devil:

With a little creative micromanaging... we can do some neat stuff in Babylon. If we work all the high-shield tiles we can get up to 30 spt... which is good for one-turn Trebuchets and Pikes (and we'll need 'em). If we work a bunch of coastal tiles we can get the shield production down to about 21spt, and get the gold up to 60 gpt... that's before the market that'll come in next turn. That's good for one-off Bowmen or 2-turn MDI at max gold.

Here's >>>>> The Save <<<<<
 
Amazing what you can do in a single city when it gets all the high level attention, isn't it. And once the war is over with Au just turn the army around and go after Celtia.

But don't forget about Knoghts Templat even if we have to research the pre-req ourselves!
 
But don't forget about Knoghts Templat even if we have to research the pre-req ourselves!
I forgot to mention - England knows Monotheism. I'd wait to see if someone else we know learns it before burning any beakers there. If we can get Monotheism for free, then a burn towards Chivalry may be in order. I guess we could use a Colosseum a few turns out as a pre-build...

We probably need to play the cash side of the game conservatively... because I spent a pile of it. :blush: Next turn we'll have 2 Warriors in Iron City.... It will be expen$ive to upgrade those to MDI. I already upgraded the Cats to Trebs there. Hopefully the market I rushed in Babylon will do us some good.

A couple of other notes: We've got 1 native and 4 slave workers S of Aden, roading. Once the road is in you can get trebs into Aden to plink at the Arab troops. Unfortunately we're facing one unit per square deployments there, so whacking at them would leave troops exposed...

Once Aden is connected its citizen ought to be happy enough to work the banana tile and get the town growing a bit. It will be many, many worker turns before that town is productive... and it will be tough to get those worker turns done in the middle of a slugfest...
 
May not hurt to build a Colusseum anyway for the very same reasons the Maushaus was attractive. And when I said sefl research the pre-req it was Chivalry I meant, nothing on the main line.
 
Agree with Aden being a chore for its own sake, but it does have gems so we can get good trade out of it when Nav is out there.

30spt in Babylon is nice, off GA. Is everyone comfortable with on/off growth cycles for max shields some turns (food deficit) and max gold on others (catch-up food)?

Btw scout, you didn't have to short-rush on turn 1, it would have caught growth - not that this depends on 80g. Aden is worth much more than that.

What do we do with Aden? Mass workers?
 
Ok, GOT IT!

Roster:

gmaharriet - up
Bede - on deck
Whomp -
Aabraxan -
Beorn-eL-Feared -
scoutsout - just played

Is everyone comfortable with on/off growth cycles for max shields some turns (food deficit) and max gold on others (catch-up food)?
Although I haven't actually done it, I think I understand. You'd use up some of the food in the granary when building items that cost multiples of 30 (but not to the point where citizens actually starve), then replace that food when building multiples of ~20 and/or trying to rebuild the treasury.

What do we do with Aden? Mass workers?
Are you recommending we just use it to build workers until further notice? I've not looked at the save yet, but it seems like Aden wouldn't be good for anything other than workers or trebs...and we DO need workers with so much jungle and mountains.

I'm trying to summarize my understanding of where we're going:

1. We are fighting a primarily defensive war with the Arabs until our alliance with the Celts ends...then we go after Brennus' cities.

2. We are trying to maximize culture in Babylon for a possible 20K victory. Build a Colosseum for the culture points.

3. We rely on the GLib for research until we can actively research Chivalry, wanting to build Knights Templar.

4. We want to build up our treasury for upgrades.

5. Continue exploration by sea.

I'll have a look at the save and come back with any questions and to see if there are additional suggestions. I'll probably be unsure about the current unit mix and just when to begin the colosseum. I probably won't play until tonight to give an opportunity for more discussion...if needed.
 
Yes gma, I'm suggesting we find a way to bring it up to 4 fpt/2spt and get 5 turns workers out of there. I think 4 turns, or 2 turns for that matter, is not a realistic objective for a while.

Another point to raise: do we want to try and slow down research on the other continent?

If we forment war after war over there, tying them with peace negociations (more on that soon if we want to take this path), we could get a bunch of WH at all time, make them all lose their reputation, slow their research rate and push them down the bottom of the tech tree for a long time.

Meanwhile we grab Celtia, build up an empire and make a much more realistic case out of winning by whackage around cavalry era.
 
In addition to needing confirmation that my summary above is ok, I have a few more questions...

1. CAII shows that we are in turn 0 of our Golden Age, and the shield/gold counts per city indicate more than the actual per tile count. Do I need to adjust the lux slider for loss of gold for happiness?

2. There is a worker in the forest tile just south of Iron City. Was he going to build a road or chop for a build? If chop, what build?

3. Regarding a colosseum build. If Mono should come in before it completes, would it make sense to switch it to a cathedral for 3cpt rather than a colosseum's 2cpt? The maintenance cost is the same for both.

4. Do we want to continue building warriors in Iron City for upgrade to MDIs at 90g per? Or do we want to connect Iron City to the iron for MDIs or Pikes?

5. Per BeF's comments on switching shield/gold tiles in Babylon, would it make sense to build a harbor in Babylon for faster food replacement?

Sorry for so many questions, but I'm feeling very unsure of myself. :confused:
 
2- definitely a chop,

3- cathedral is in all regards superior and worth building on its own for that matter. I'd keep colosseum for pre-builds, as scout mentionned.

4- I don't think we can afford to massively upgrade if we keep rushing stuff, not before we conquer more land. In new acquisitions, when military costs are not over the roof, it will make sense to delay connection, get a barrack going and pull vet warriors.

5- I think it's worth 2 turns, being at peace and everything. When KT comes knocking, forget this answer and switch.

Btw, I'd be tempted to wait for chivalry to come to us. If we push wars all around, AI's will certainly research military techs more (or am I making a grossly false assumption?) and it should come early enough. We'll want a low-casualty war, not a fast war, against the celts. Pike/MDI/Treb does just that.
 
Awesome set Scout! Things are starting to really develop and all those horses moving into Arabia is a big positive. I'm also for fomenting some war overseas to see if the AI will research towards knights.
 
Sounds like I need a course in "Fomenting 101". :p
 
Ok, maybe I'd better rephrase that from a statement to some questions.

If we want to "foment" wars overseas, my understanding is that we would declare on one of those civs and ask another to ally with us, right? Since the Portuguese have the GLight and could most easily reach us, it seems like we'd want them on our side, rather than against us. If so, on whom should we declare and when? Liz seems to be the most advanced and, being seafaring, the next most likely to reach our shores. Do we want her and Henry to slug it out? some other civ? More than one overseas war? when? what is it worth to us to get an alliance?

Also, since the plan is to declare on Brennus when the alliance against the Arabs is finished, do we want to ally with the Arabs against the Celts or to go it alone?

I'm going to sleep on this overnight until we have a consensus on what to do. I was up very, very early this morning and I'm fading fast. :sleep:
 
One thing we'll want to do is renegociate peace with a civ, include a military alliance in the deal, and buy it out. This way, when the war ends before 20 turns are over, one civ's rep is trashed, we get WH from them breaking our peace deal and we can buy their former enemy against them on the same turn so that the war goes on. I'm not sure we can include a MA in a peace treaty, but if we can, it would be to our advantage to double up on that trick and buy their former enemy against them, with a peace treaty tied to the MA, on the same turn they declared peace. Huge reputation trashing, super decreased science rate.
 
Has anyone seen any GSs, or did Brennus just never get any built?
Archers and Horses. That's all I saw... though I did see several of them.
gmaharriet said:
...the shield/gold counts per city indicate more than the actual per tile count. Do I need to adjust the lux slider for loss of gold for happiness?
Good catch...looks like my calculations were way off. And yes, I think adjusting the lux slider may be necessary.
2. There is a worker in the forest tile just south of Iron City. Was he going to build a road or chop for a build? If chop, what build?
I daresay a temple. The citizen was unhappy before the road was completed... probably from Brennus' whip. When the next Celtic war breaks out the town will be disconnected from Gems until we can get Brennus' two towns between Iron City and Babylon. The additional culture may also encourage Brennus to build culture in those two towns, preventing an auto-raze.
3. Regarding a colosseum build. If Mono should come in before it completes, would it make sense to switch it to a cathedral for 3cpt rather than a colosseum's 2cpt? The maintenance cost is the same for both.
Azzbolutely. We can also use the happy gas.
4. Do we want to continue building warriors in Iron City for upgrade to MDIs at 90g per? Or do we want to connect Iron City to the iron for MDIs or Pikes?
Iron City is connected. The Warrior was queue'd up before the road was completed.
5. Per BeF's comments on switching shield/gold tiles in Babylon, would it make sense to build a harbor in Babylon for faster food replacement?
Probably makes sense from a trade standpoint as well... but we need to watch the maintenance until we can take a few more towns. It might be possible to take one more town from the Arabs without pressing our luck too badly... but I didn't feel we quite had enough troops. We also can't get any trebs through the jungle without a road....
 
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