abbamouse Realistic Religions mod including Zoroastrianism

MattJek said:
OK thats true. But to call them "Poles" I think thats a little racist and stereotypical. Id have no problem if he called them "Neo-Nazis".


racist? I was uanaware that the term "Pole" was a derogation. But I did see something racist on the Isramod thread....

MattJek said:
Quote:
Originally Posted by ibcoltscrew
Thanks alot for this mods, i can finally kick Sharon's ass I wish someone do Iran and Irak too... Just wanted to save Iraki people from american invasion and support Iran in their nuclear program against Israel and the united state...

I like this mod too, I just found a new worst enemy!!!
Next game I start: Play as america and destroy israel.....
__________________


I think perhaps these posts are better suited on David Duke's or David Irving's websites.
 
Using the term "Poles" to describe the people conducting these imaginary attacks is derogatory to anyone of Polish origin because it give the impression that all Poles are racist. I thought that this was self explanetory but I guess some people are a little dim. And yeah, I dont agree with Israels raping of the other middle eastern nations with USA's help, oops sorry for having an anti-imperialist opinion. Im just glad I dont live in either of those countries.

PS. I can see where youre opinions are coming from though... I wouldnt expect a memeber of the USAF to have anything but imperialistic ignorance on their mind.
 
Is there any way to include this mod as a permanent aspect of my game without it ruining any of the other modifications I have done to it?
 
rappstar said:
racist? I was uanaware that the term "Pole" was a derogation. But I did see something racist on the Isramod thread....




I think perhaps these posts are better suited on David Duke's or David Irving's websites.

It is possible to be anti-israel without being anti-semitic. There are Jews that don't like Israel, or Sharon.

However, that misspelling of Iraq is nigh unforgivable.
 
And here we see exhibit A of why the Firaxis devs did not include any abilities for any religions in the game. It leads to an immeadate flame war; thanks boys.

:(

STFU, this is the mod forum not the hate forum.
 
I apologize for derailing this topic, and strongly suggest that everyone here stop talking about Poland, Israel, Iraq, etc. and get back on-topic.
 
Simetrical said:
I apologize for derailing this topic, and strongly suggest that everyone here stop talking about Poland, Israel, Iraq, etc. and get back on-topic.

Good Idea... so can anyone answer my question from post #63?
 
Oh, yes it is possible.

Option one, and hopefully what will work for you.

Use windiff to compare the directories of both mods. Hopefully they will have no matches and you can simply take the assets file of the addition and copy and paste it into the other.

Unfortunately, that has happened to me once.

The other way is to compare(using win diff) the files that are the same, and check them against the base file and then see which sections you want to change. Time consuming.

You can try editing the main files, but few would suggest that(I did it with the great person's mod.)
 
MattJek -- TheFourGuardian posted one solution, but there isn't an easy way to automatically "layer" mods on one another without modifying their files in some way.

I do hope to eventually graft my minor realism mods together into one larger mod, but I want to keep them separate for now. Next up: more realistic civics, then on to arty and nukes....
 
Gufnork: I don't actually know how to eliminate those bonuses yet. I wonder if I could add in a "if _____ is state religion, then -1 health" counter to the harbor. I'll play around with it and see if I can find a workable and balanced solution.
 
For people who want splits in Christianity, how about Orthodox and Protestant? Those 2 seem like complete opposites in the same religion...
 
I have to admit that I did not read through all four pages of posts, but in response to the creator's "under considerations" in his/her original post, why not have the Islamic Missionary be a Sufi? Sufis, if I am remembering right, were missionaries who trained in monastery like buildings. They were responsible for the spread of Islam to Indonesia (in addition to merchants), and I believe parts of Central Asia and western Africa. Don't quote me on the western Africa though. They were compared, I believe, to the the Jesuit missionaries/monestaries of the Christian Catholic Counter-Reformation (I can't remember whether the Sufis were Shi'ites or Sunnis though). Hopefully I haven't mixed up too many facts- if I did and inadvertantly offended you, I'm most sincerely apologetic!

Here's a link to the wikipedia entry on Sufis. There's alot of material, but pertinent information in regards to the role of Sufis as missionaries is in the paragraph I've copied over below (I'm sure there's more in the article, but it's a touch on the lengthy side).

http://en.wikipedia.org/wiki/Sufism

After having gained influence over the whole of the central Islamic world, the brotherhoods (turuq) became the focus for Islam in the new territories that came under Muslim domination or influence. This included the Indo-Malay territories in the East, and West Africa and Andalusia in the West. The brotherhoods made a significant contribution throughout the centuries in presenting the true face of Islam – the Islam of beauty and love.


By the way, nice idea to include Zoroastrianism, and if I could figure out the technical part of downloading mods (I haven't been able to get any to work so far), I would certainly do so with this one!

One last suggestion, though, perhaps include a "Favored religion" for individual civilizations? You'd have to add another faith- perhaps broadly labled "Pantheism" or other appropriateness for the Aztecs and Incas, and perhaps the Greeks, Romans, and Egyptians as well, although they could be characterized by the Christian and Islamic faiths that the majority of their citizens follow today. This would of course mean that there would be no Jewish civilization, but I can't come up with all the ideas!
 
Another suggestion for this mod down the road (or any other religion mod): an option to disable certain religions at game start. A new screen during world selection would be ideal. As I said a while back:

It seems to me that there are too many religions in the game if you are only playing a 2-4 civ game. I would like to be able to disable individual religions depending on the game. This would also allow me to disable individual religions which are modded in the future with traits I don't feel like playing against.
 
Everything sounds good except I'm a bit confused about what this means:

Hinduism
Disadvantage: Cows produce -1 food in cities with Hindu Temples.
Advantage: Cows produce +1 happiness in cities with Hindu Temples
 
I started my first game with this mod last nite. I discovered hinduism and a built a hindu great city with a prophet. From then on, Hinduism has been spreading to other cities on the same continent (of other civs) like crazy. Is this normal. PS there is no other major religion on the same continent.
 
5star_US said:
Everything sounds good except I'm a bit confused about what this means:

to give a simplified answer, in the hindu faith, cows are sacred and therefore not eaten. that is why they are given no food bonus for them, but receive a happiness bonus instead.
 
something else that hasn't been answered yet (at least not here, i read all 4 pages, but didn't look somewhere else): is it easy to add religions?

i want to see my atheism included! i even wrote an e-mail to firaxis a couple of months ago before civ was released when i first read about the religions-concept. i didn't get an answer though, as you may rightly guess.

i could even live with the paradoxy of having atheism included as a "religion".

ps: if you tell me what you need, i might provide you with the german names of the different religion's missionaries.
 
I have to admit that I did not read through all four pages of posts, but in response to the creator's "under considerations" in his/her original post, why not have the Islamic Missionary be a Sufi? Sufis, if I am remembering right, were missionaries who trained in monastery like buildings. They were responsible for the spread of Islam to Indonesia (in addition to merchants), and I believe parts of Central Asia and western Africa. Don't quote me on the western Africa though. They were compared, I believe, to the the Jesuit missionaries/monestaries of the Christian Catholic Counter-Reformation (I can't remember whether the Sufis were Shi'ites or Sunnis though). Hopefully I haven't mixed up too many facts- if I did and inadvertantly offended you, I'm most sincerely apologetic!

Just so, I was going to suggest Sufis as well. And, in response to your question, sufism can be found in Shi'i and Sunni communities.

It basically just means "religious specialist" or "mystic." (Well, literally, it means "wool" because of the simple woolen garments they originally wore.)
 
If I take Christianity, I would like to be able to build the "Intelligent Design" wonder. It would counter-affect the "Theory of Evolution" from the lost wonder mod.

It will prove to the world that God created the planet, and has an effect of increasing CHRISTIAN religion (prayer in schools), while taking a hit on science. The player does not have to have Christian as the state religion to get the bonus to Christian spread rate.


Since you are taking on a wonderful idea to customize religions! not only does it add flavor to the game, but it makes the choices strategic in nature. I tend to pick whatever religion I actually discover and stick with that, but now I would probably consider more carefully.

However, I also see an opportunity here to wrap within this mod issues that people seem to care about. One at least here in America is the issue of Intelligent Design. Creating this wonder, would be the fruition of the plans of people whose goal it is to institute something that is going to benefit Christianity.

I would dare say you could also consider how the issues of abortion/women's right affect and polarize a society. I think rather than explore "Babbism" or slightly more obscure religions, I'd rather see using religion to explore division in a culture. In the Modern time, this could be simulated by for instance creating "Liberal Christianity" that gets discovered with a modern technology.

Once it is unlocked, it is just like any other religion, but there could be benefits and trade offs to having both the 'original' or what some might call 'traditional/conservative' and the liberal christianity existing in the same city. In addition, certain cultural civic choices, such as woman's suffrage could have either heightened affects or actually negative effects based on the state religion.

IE: Islam and woman's suffrage = oil and water
 
I thought Sufis were mystics, and that Sufism was often regarded as heresy by orthodox Muslims. At least I seem to recall that from my college religion courses (more than a decade ago, so perhaps my memory fails me).

As for more religions, they're hard to add until we have more tools. There's another thread about this, and the city graphics in particular are difficult to add. That's one reason I replaced a faith in this mod (the other is that I don't want there to be too many religions in the game). I also agree that seven religions is a lot for a small map or a game with few players. I'll add the option to disable one or more religions once I figure out how. This would also allow me to add in more religions (again, once we figure out how to do it well) so people could choose to play with only the faiths that interest them. That would add a lot of play variety.

One last thing: I'd love to add the "religious victory" condition that's been described in other threads, but I want to work out all the kinks (ie how to make things fair for the AI, which doesn't try for a religious victory) before adding it to the mod.
 
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