- Unless we suffer some really heavy losses now and lose the WH, keep the war with Vikings going and just reduce them to OCC status
Okey-dokey. Once a war is started on my continent -- regardless of who fired the first shots -- I tend to pursue it right to the bitter end anyway (bitter for my opponents, that is), since I'm never going to get them to be friends with me ever again...

"So be it, threaten no more/ To secure peace, is to prepare for war"
We don't need a granary in K'Stadt: it has almost reached size 7. The rest of the growth will be done via worker-joins. With the shield-shortage in K'stadt better start market right away. Sinking 60s into a granary would delay market/uni too long
I was thinking to build a Granary because none of its tiles produce >2fpt. If we're going to grow it by Workers instead, fair enough, a Gran's not needed.
BUT if I understood CAII's 'Economy' screen correctly, we do actually have a [M]arket there already (I edited my earlier post accordingly), so what would you recommend (pre-)building instead, given that it will be a while before we get Edjukated?
- K'berg: 2T workers! We need ~30 more. (For joining to food-poor core cities and for clearing the jungle.)
That's what I thought -- only really concerned about the unit-maintenance costs. Will those be offset by growing Towns into Cities, i.e. should I use the first 2TWs off the production-line to grow Towns to Pop7+? (O'stadt, K'stadt, Hamburg, and München can do this immediately; Eisenstadt + W'haven need Aqueducts, and Goldstadt needs tiles cleared), then improve terrain?
Now we are in Republic, presumably I will need to MM K'berg to keep it bouncing between Pop6-7, rather than growing?
Is Goldstadt really under attack? I think it is safe: the Vikings will certainly mainly attack at München.
MRG said something about 2 Archers headed towards Goldstadt, but only reported one killed -- and I didn't know that Goldstadt had defenders already. So that's OK, then. But if a lot of our units are in München, why would you expect the Vikings to attack there? I thought the AI preferentially went for lightly-defended cities, if it has the choice, rather than the one bristling with blades at the top of a hill. Or is proximity to their Capital a stronger inducement than (near-)zero defence?
In general, second ring towns need courthouses asap, because they are needed there anyway, and they speed up all the rest.
OK, but I think Goldstadt is still too small -- and growing too slowly -- for a Courthouse to be worthwhile at this point.
- Neu Oslo: is too corrupt for producing anything. Just build workers there.
What, 10T-workers (at 2fpt, 1spt)? Also, a road from Bergen ends 1 tile away...
- Bananenbucht: is far away from the front, so why units/walls/barracks? Courthouse is the best there.
It's a long way from the Viking front, but not from the English, and currently has no defender. I'm concerned about getting

'd by Liz while I'm beating up on the Vikings...
The settler/archer pair is two tiles from it's final destination. Just found the town there on the river.
You're talking about Spot12 here, right? Again, I'm worried about antagonising the English while we are still so weak against them. Founding right on a border almost always annoys the AI -- and Liz has lots of cities to play with, lots of Iron and Horses, more units than we do (I assume, including Maces, I assume), and no pressing reason to play nice.
Yes. But be careful not to lose München...

The Viking roads lead directly to the gates of München, so it can be attacked by any number of not visible units any time (until we have conquered Copenhagen and pushed the front line back).
True, but a fortified Pike on a Hill will be nearly invincible against Archers (the best unit the Vikings can currently build), and leaving a single Horse or Mace stationed there as backup should be enough to damage/kill the top unit of any stack they can muster. And I aim to have Copenhagen very soon...