I started playing a few turns last night and worked out where to put the settler so that we could get the dyes and bananas
The other city site spot is still good right?
Have you settled it yet? What spot is it?
I started playing a few turns last night and worked out where to put the settler so that we could get the dyes and bananas
The other city site spot is still good right?
Have you settled it yet? What spot is it?
I realise that, but that tile (also) has no freshwater access -- and moving the city there would make putting a fourth (lakeside) city on the peninsula much less worthwhile. Also, settling that penisula won't really be viable until we've defeated the Vikings, and maybe have also got the English on the run. On which subject...1N is also on a chokepoint.
6 - 10 AD
My first step in the Viking war is to remove the units near our lands. A horseman attacks the swordsman and loses (0-1). The swordsman loses only one point and gets promoted to veteran. Another horse attacks and beats the swordsman but is redlined (1-1).
IBT
As predicted the veteran swordsman attacks our horsemen. The swordsman wins, but the horsemen escapes being killed Still (1-1)- Don't need to change the tally for retreats. The swordsman has lost 2 points.
7 - 30 AD
We lose a swordsman attacking the viking swordsman and it is promoted to veteran (1-2). I probably should have used a horseman instead, so I attack again with a horseman. The swordsman is no more and our horseman only loses one health (2-2).
The other archer and swordsman are not within easy one turn reach of horseman distance. Will wait until they get closer so that I can attack them rather than defend.
IBT
We lose our horsemen that attacked the swordsman near Munchen to an archer (2-3).
Another archer enters our territory at Goldstat
8 - 50 AD
A horseman attacks the archer near Goldstat and loses, but is able to survive the battle. Another horsmen is sent, wins, and is promoted to elite status (3-3).
A swordsman attacks the archer near Munchen and wins. It loses one point but is promoted to veteran status (4-3).
IBT
A viking archer attacks Munchen and loses. The defending spear is promoted to elite status (5-3).
A viking swordsman enters our territory near Munchen.
9 - 70 AD
A horseman attacks the swordsman and wins, losing one point and promoted to elite status (6-3).
IBT
An archer attacks our horseman by Muchen. We win, but the horseman is redlined (7-3). Another archer shows up to deliver the finishing blow (7-4). Two more archers approach the city.
10 - 90 AD
I send a swordsman to attack the archer. It wins, loses one point, and is promoted to veteran (8-4).
I think I wouldn't have made that demand quite yet -- at least, not before redeploying our Swords all the way along the frontline, since the Viking units are coming in from all directions. The milk has however already been spilt, so I'm not going toThe Vikings still haven't removed their swordsman from our lands. We can now finally demand it to leave or declare war. The Vikings declare war.
Atk=2 vs. Def=2 (before terrain/defence bonus) is not very good odds (≤50% victory prob., even if both units have the same HP), especially when our 'attack' unit numbers are already (too) low. I would prefer to attack Swords with Swords if possible (3 vs. 2) -- unless mounted units have some kind of hardcoded advantage (other than the retreat possibility) over foot units...?My first step in the Viking war is to remove the units near our lands. A horseman attacks the swordsman and loses. The swordsman loses only one point and gets promoted to veteran. Another horse attacks and beats the swordsman but is redlined.
i.e. Atk=3 vs Def=1? If it lives, our 'defender' will probably end up running away...Another swordsman is right beside the redlined horseman in Viking territory. It will most likely attack the red horseman in the IBT, so I move a veteran horseman over to the spot to defend against the attack.
...but the redlined Horse is undefended again...As predicted the veteran swordsman attacks our horsemen. The swordsman wins, but the horsemen escapes being killed. The swordsman has lost 2 points.
Well, that sucks. Did the Viking Sword have a terrain defence bonus?A lone swordsman approaches Muchen *snip* We lose a swordsman attacking the viking swordsman and it is promoted to veteran.
Obviously it's best to weaken a stack with fast units first if possible, but if I can only bring a few units to bear, I would tend to hit a Sword+Archer 2-pack with one of my Swords first: if I'm successful (against the enemy Sword), my Sword will still retreat (hopefully to high ground/a city), leaving the enemy Archer undefended. Then hit the Archer with a 2-MP Horse: if my Horse starts losing, it can retreat; if it wins, it will still have a move left to allow it to get back under cover of my Sword's defence.The other archer and swordsman are not within easy one turn reach of horseman distance. Will wait until they get closer so that I can attack them rather than defend.
Archers have virtually no chance vs. Horses -- so I hope we've got some handy...while the archer closes in on Goldstadt ... Another archer enters our territory at Goldstat
Shouldn't it be building a Marketplace? Not so much for the Lux-multiplier benefit at this stage (although we will soon have 3 Luxes available... -- right?), but for the 50% tax boost -- K'stadt is our high-commerce-city, after all. It's also a long way from the frontline, with a low SPT, so it will not be useful for building mil units. That's why we (I) already sold off one Barracks there, remember...?Kolossusstadt builds a library. Production set for barracks.
Is Spot12 on my foodmap OK for everyone (it may annoy Good Queen Bess, though...) or should I push on round to Spot13, or even Walbergsdorf (="Whale-hill village", I think)?- A settler is currently being escorted by an archer near where our new city was founded. The next person needs to find a suitable spot for a new city.
If we still have the units to do it...Soon they will run out of offensive troops and that is when it would be best to strike.
I assume the regSwords are mostly upgrades from the regWarrior MPs that I had to build on my last turnset...- There are too many regular units. We must take care when building troops that we build troops in a city with barracks.
We did, but what we now don't have is the initiative. Copenhagen should have fallen on the first turn of the war, with Bergen following shortly after it...I don't think we have enough units to launch a good invasion wave on the Vikings yet. We have lost a few by attacking the invading forces in our lands.
I think the priority now should be troops not Libs/research. High Tax% for rush-builds/upgrades/tech-trades, and high enough Lux% to keep everyone happy while the war lasts. And trying to get peace ASAP (after taking some cities, if possible).Whoever takes it next needs to find a balance of recruiting troops as well as building libraries to help us with research.
We can put our research on hold for a little bit while we slap around the Spam loving Vikings and take their cities. And since the war started before we were best prepared, we need more units to regain the upper hand. Veteran units, not regulars.I think the priority now should be troops not Libs/research. High Tax% for rush-builds/upgrades/tech-trades, and high Lux% to keep everyone happy while the war lasts. And trying to get peace ASAP (after taking some cities, if possible).
Feedback please?
Ahem, you have been aware of this?0 - 110 BC
Literature researched. Feudalism seems like a good choice to research next because it will take less turns to learn than Monotheism.
After Literature, it is probably best to stop research for a while, until we find Korea, gift them up into the middle age, and hope they get a different freebee, which we can trade. The best case for us would be: Korea gets Monotheism, we trade it for Literature/Republic/Engineering/whatever and then we can research Theology, while the AI does Feudalism for us.
These towns are still too small for a lib to pay off. We can switch them to some more units for the war effort for now. Libs are cheap for us, so we can get them soon enough.Die Siedler builds barracks. Production set for library.
...
Eisenstadt produces Barracks. Production set for library.
Excellent job of getting us Feud & Mono for almost free. (Except for wasting so much gold in the preceding 5 turns...) But why Invention?? You are aware that we are playing for a spaceship win? That means we need to beeline for Universities!I decide to wait to trade them - and good thing too, because an exploring ship finds the Koreans. They are willing to trade us Feudalism for Engineering and Literature. Good deal.
I talk to the Mongols next, hoping the price isn't too high for them. Monotheism for Literature, Engineering, and 80 gold? Done
We are now researching Invention.
The timing of this war was excellent!6 - 10 AD
The Vikings still haven't removed their swordsman from our lands. We can now finally demand it to leave or declare war. The Vikings declare war.