That might indeed be a problem. I haven't taken a detailed look at the save yet, so don't know, what options are still available. For the next 15 turns or so, Oasenstadt will be busy with Newton anyway, so let's hope that by then MilTrad or Economics or something will appear on the market... industrial techs are 3 times the price of medevial techs, so we can buy anything without problem (and probably even get extra cash on top of it...), even if the tech still has an unfinished Wonder on it.Since we skipped all the optional MidAge techs (many of which allow building SWs/GWs), what could we use as the second prebuild? Now we've completed our FP, AFAIK we don't have any available SW/GW to pour prebuild shields into, and the AI doesn't like trading GW-techs (or at least, charges a premium price for them), especially if the GW hasn't yet been built. So how are we going to get hold of another 'prebuild' tech? How cheap/easy would it be to get e.g. MilTrad=MilAcad from someone (or have we got it already)?
Yes, in that order. Of course it would be preferable to do Industrialization earlier, but then we would have to do it ourselves, which of course destroys the chance that the AI does it for us...In that order? Doesn't that leave SciMeth rather late to complete ToE, especially if our research will not be as fast as you'd intended/hoped? And don't we want to get Industry sooner than that, so we can build factories in our Hill-towns, and then (pre)build ToE and Hoovers as quickly as possible?
And I do think, that Replaceable Parts is even stronger than Industrialization: the doubled worker power is effective immediately (and as you see, with a completely railed core city you effectively double your shield output), while Factories first require an upfront investment of 240s a piece (that's almost half the ToE!!) and then add only 50% to the shield output.So I think that we can get ToE even faster by going to RepPart first and skipping the factories for now.
Yep, if they have something worthwhile, we may as well take it... But compared to the heavy prices of an industrial age tech, everything the AI will have to offer at the moment is only peanuts. Se it as an "investment in the future": if we get the chance to trade for some heavy weights like Industrialization and/or Steel lateron, it will have payed off.And when you talk about 'gifting' techs, do you mean 'accept whatever they'll offer for it'? Seems a shame to just give away techs for nothing if we can get a trifle or two in return -- such as Industry and MilTrad (see above). We're not trying to win a popularity contest here...
No, it's always 2 extra shields...Or 3 shields if one of those 2 tiles is a BGrass (or 4 shields if they both are)...
I feel very bad about it...Also, given that we will be starting our 'clear-the-continent' war against the English soon, how does everyone feel about using the 'Rail to city' Worker-automation at least to build our initial rail network?
Automating workers never leads to anything good... The AI is just too stupid. Two examples:- If we have 6 workers, the AI will send them to 6 different fields. So during turns 1-6 we will get no benefit at all, and then starting at turn 7 we will get +6 shields. (If all 6 tiles had a mine.) The human player will of course stack the workers on a single tile. So already at turn 2 we get +1 shields, at turn 3 +2 shields, ... at turn 6 +5 shields. That's an extra 15 shields for nothing!
- Of course the AI knows nothing about our "list of task priorities" given above.
- The AI will not pay attention to which cities actually benefit from a rail. It will just rail some tiles at random. But the human can take this things into account: even when your aim is to establish a rail link between two cities, there are several possible ways to do this. We can make sure, that the railway runs over exactly those tiles that at the same time give the most benefit for the two cities. E.g. it runs over two irrigated tiles of a size 7 city and then over two mined tiles of a size 12 city.
- If we have two cities, one currently doing 10spt and the other one doing 9spt, then of course it makes more sense to bring the second city from 9 to 10spt, so it can build its current project faster, than to bring the first city from 10 to 11spt, as the extra shield will be lost to overrun anyway... The automated worker will just randomly pick any tile.
I'm going to tell you even more...And now Lanzelot is going to tell me that I have to learn these tricks -- and use them religiously -- if I ever want to win at Demigod or higher...
: if you want to win at Demigod, you not only need to do some serious MM and use short-rushing and magic numbers, you also need to think quite deep about how best to deploy your workers, plan ahead so that they build the improvements you need in such a way that they will always end up in an area where they are needed next, etc. Because as you know "the number of workers is always too low - in every game"...
The AI has a 30% discount on everything, but it doesn't optimize anything. A lot of these 30% simply goes waste. By optimizing everything, the human player can overcome that 30% discount and achieve even more with the 70% available to him, than the AI achieves with its 100%. That is basically the secret to success on the higher levels. (And on Sid you need one more thing: a big portion of "luck"...
)(But of course, if we spend 160 shields on a bank, then all the above doesn't matter anymore...
Why spend a lot of effort on MM and planning our worker tasks to gain some extra shields here and there, if these shields are then flushed down the drain...
) (Sorry, can't help it: I'm still shaking my head about this -- even a week later...
)
)...


).
One of the two must have discovered Free Artistry and traded it around...
Did this change from PtW to C3C? Because I remember one 20K game in one of the early GOTMs I tried, where I finally got an MGL, formed an Army, so I can build HE, then lost it and wasn't able to build HE after all. Either I lost that Army before it had a victory (which is quite unlikely, as every Army should survive at least one attack, if the AI attacks it at all that is) or they really changed it in C3C.