Acularius' GEM for Caveman2Cosmos

It is strange, i have SVN. When i copy the new maps inside, then after start it is fall out from game.
When i look the maps with SVN then they have "?". What i can do?
 
Any chance we can get a Europe cut-out of your awesome map Acularius? ;)

I would love to try out the updated map but I don't have SVN version so it's not going to work for me.

Also, I am willing to continue to work on the Standard map! I just got frustrated with civs being in contact with other civs for no reason! Lastly, any idea when Nomad start might be a full functioning feature?
I recommend this program in the attachment.
I use it as a clean sweep, then I proceed to add civs through the text editor.

As for the Nomad start, that is not my area of expertise at all, I just play around with the Giant Earth Map.

As for a Europe cut out, that would be a LOT of work. I don't see myself having any time for that soon. Personally I wouldn't mind an Eurasia map getting ze touch ups.
Maybe someone will champion the Europe cutout map.

It is strange, i have SVN. When i copy the new maps inside, then after start it is fall out from game.
When i look the maps with SVN then they have "?". What i can do?

Can you be a little more specific, I don't really understand the nature of the question other than a possible CTD.
First I would check 'properties' of the C2C SVN folder and make sure it is at LEAST 2959, or the last update that added in the Uzbek and Xiongnu civs.

As far as I understand, you have a CTD on trying to load the map, and the SVN reads it as a different file.
I would recommend extracting the files outside of the folder, tacking on a random number (like 06242012) and then cut and paste them into your 'privatemap' folder of the C2C SVN folder.
[You could also rename them entirely as 'JOEBOB 50 CIVS' or so on and so forth]

The above directions should solve your problems, if you continue to have further problems. Drop by with more questions, I'll do my best to answer them.
Also, what civilization are you choosing?
 

Attachments

I recommend this program in the attachment.
I use it as a clean sweep, then I proceed to add civs through the text editor.

As for the Nomad start, that is not my area of expertise at all, I just play around with the Giant Earth Map.

As for a Europe cut out, that would be a LOT of work. I don't see myself having any time for that soon. Personally I wouldn't mind an Eurasia map getting ze touch ups.
Maybe someone will champion the Europe cutout map.

Thank you that will probably make me a lot less frustrated when working on that map! There is no easy way to just cut-out the appropriate section of the GEM map? Sorry, I thought it was possible I just don't understand how it is done.

About nomad, I was just very interested in that. Hopefully some one will have some information for me. I just think it would really help the issue of the Standard map not having enough space for each civ to start.
 
Thank you that will probably make me a lot less frustrated when working on that map! There is no easy way to just cut-out the appropriate section of the GEM map? Sorry, I thought it was possible I just don't understand how it is done.

About nomad, I was just very interested in that. Hopefully some one will have some information for me. I just think it would really help the issue of the Standard map not having enough space for each civ to start.


As far as I know, they are working on 'Multimaps' and then they will move on to Nomad, or they are working on both and I'm a confused man. :P

Edit: I can't figure out why the Yue Civ does not work. I see it settled, I just don't know how I can get to play it. XD
 
Thanks acu for including all my changes. Once supply limits and nomad start are integrated, this will truly be the best map of CIV4.
 
I shall (not because philip manged to post before me) spam, but I swear in my GEM game I have going I have volcanoes just spawning and destroying resources at will...

Playing Rome, but I've had my iron destroyed (replaced by obsidian), some other resource (replaced by rocky terrain and obsidian, and my coastal fish spot... was... you guessed it, replaced by a volcano.)

Well... Rome is no longer a coastal city now.


Is there a way to have volcanoes optional like storms? This is getting silly.

@Philip
The work was already done, so I figure I would just put them in. I tried to keep tabs on which were what you originally placed.
 
I shall (not because philip manged to post before me) spam, but I swear in my GEM game I have going I have volcanoes just spawning and destroying resources at will...

Playing Rome, but I've had my iron destroyed (replaced by obsidian), some other resource (replaced by rocky terrain and obsidian, and my coastal fish spot... was... you guessed it, replaced by a volcano.)

Well... Rome is no longer a coastal city now.


Is there a way to have volcanoes optional like storms? This is getting silly.

Yeah, I just started up a game and within 40 turns 6 civs have had volcanoes spawn within their borders. I agree, ridiculous.
 
Yeah, I just started up a game and within 40 turns 6 civs have had volcanoes spawn within their borders. I agree, ridiculous.

Well, I haven't looked, but I would imagine if I looked around the world at the moment I would assure you that every civilization would have its own personal volcano.
Which may work in the more active regions of the world, but as a resident of Ontario, which is pretty geographically stable... simply ridiculous in some cases.
 
Well, I haven't looked, but I would imagine if I looked around the world at the moment I would assure you that every civilization would have its own personal volcano.

Close to it, about 85% do, and since ori is gone for 3-4 weeks, i might have to take a look at it?
 
Close to it, about 85% do, and since ori is gone for 3-4 weeks, i might have to take a look at it?

Yeah, sorry about that, I just kind of thought it was a wee bit ridiculous as it currently was.
Not that I don't mind the mechanic I just thought it was just a wee bit overkill as it was currently.

Personally, (after reading the SVN update) see how the spawning event of the Volcano was reduced to 25 (?) and maybe increase the event to make the volcano 'dormant'.
While increasing the time it takes for it to completely disappear.
Dormant volcanoes would have a higher chance of erupting.

Thanks, nonetheless, for the prompt response on the SVN. :goodjob:

I'll see how it pans out when I return from work tonight. (To play an hour or so, before I go to sleep. )


I also want to attempt a "Let's play" with the GEM scenario, what would be a good speed to play at? I tend to play on Eternity but that might be too slow until I reach the classical era.
 
Yeah, sorry about that, I just kind of thought it was a wee bit ridiculous as it currently was.
Not that I don't mind the mechanic I just thought it was just a wee bit overkill as it was currently.

Personally, (after reading the SVN update) see how the spawning event of the Volcano was reduced to 25 (?) and maybe increase the event to make the volcano 'dormant'.
While increasing the time it takes for it to completely disappear.
Dormant volcanoes would have a higher chance of erupting.

Thanks, nonetheless, for the prompt response on the SVN. :goodjob:

I'll see how it pans out when I return from work tonight. (To play an hour or so, before I go to sleep. )


I also want to attempt a "Let's play" with the GEM scenario, what would be a good speed to play at? I tend to play on Eternity but that might be too slow until I reach the classical era.

IMO eternity would be fine. The let's play doesn't have to be blow by blow of every turn - you can always edit to the key turns and events.
 
@Acularius

Slightly confused by that worldbuilder cleaner. Ran it on a .wbs and it just caused everyone to be in contact. Any idea what I am doing wrong?
 
@Acularius

Slightly confused by that worldbuilder cleaner. Ran it on a .wbs and it just caused everyone to be in contact. Any idea what I am doing wrong?

I use it to clean out all the units.

Then I proceed to take a game. ((just myself paying on mastery for example))
Take the code, paste it in.

For 50 civs, I'll save you the process, cut out the old beginteam/endteam part and past in the code below.

Spoiler :
BeginTeam
TeamID=0
ContactWithTeam=0
RevealMap=0
EndTeam
BeginTeam
TeamID=1
ContactWithTeam=1
RevealMap=0
EndTeam
BeginTeam
TeamID=2
ContactWithTeam=2
RevealMap=0
EndTeam
BeginTeam
TeamID=3
ContactWithTeam=3
RevealMap=0
EndTeam
BeginTeam
TeamID=4
ContactWithTeam=4
RevealMap=0
EndTeam
BeginTeam
TeamID=5
ContactWithTeam=5
RevealMap=0
EndTeam
BeginTeam
TeamID=6
ContactWithTeam=6
RevealMap=0
EndTeam
BeginTeam
TeamID=7
ContactWithTeam=7
RevealMap=0
EndTeam
BeginTeam
TeamID=8
ContactWithTeam=8
RevealMap=0
EndTeam
BeginTeam
TeamID=9
ContactWithTeam=9
RevealMap=0
EndTeam
BeginTeam
TeamID=10
ContactWithTeam=10
RevealMap=0
EndTeam
BeginTeam
TeamID=11
ContactWithTeam=11
RevealMap=0
EndTeam
BeginTeam
TeamID=12
ContactWithTeam=12
RevealMap=0
EndTeam
BeginTeam
TeamID=13
ContactWithTeam=13
RevealMap=0
EndTeam
BeginTeam
TeamID=14
ContactWithTeam=14
RevealMap=0
EndTeam
BeginTeam
TeamID=15
ContactWithTeam=15
RevealMap=0
EndTeam
BeginTeam
TeamID=16
ContactWithTeam=16
RevealMap=0
EndTeam
BeginTeam
TeamID=17
ContactWithTeam=17
RevealMap=0
EndTeam
BeginTeam
TeamID=18
ContactWithTeam=18
RevealMap=0
EndTeam
BeginTeam
TeamID=19
ContactWithTeam=19
RevealMap=0
EndTeam
BeginTeam
TeamID=20
ContactWithTeam=20
RevealMap=0
EndTeam
BeginTeam
TeamID=21
ContactWithTeam=21
RevealMap=0
EndTeam
BeginTeam
TeamID=22
ContactWithTeam=22
RevealMap=0
EndTeam
BeginTeam
TeamID=23
ContactWithTeam=23
RevealMap=0
EndTeam
BeginTeam
TeamID=24
ContactWithTeam=24
RevealMap=0
EndTeam
BeginTeam
TeamID=25
ContactWithTeam=25
RevealMap=0
EndTeam
BeginTeam
TeamID=26
ContactWithTeam=26
RevealMap=0
EndTeam
BeginTeam
TeamID=27
ContactWithTeam=27
RevealMap=0
EndTeam
BeginTeam
TeamID=28
ContactWithTeam=28
RevealMap=0
EndTeam
BeginTeam
TeamID=29
ContactWithTeam=29
RevealMap=0
EndTeam
BeginTeam
TeamID=30
ContactWithTeam=30
RevealMap=0
EndTeam
BeginTeam
TeamID=31
ContactWithTeam=31
RevealMap=0
EndTeam
BeginTeam
TeamID=32
ContactWithTeam=32
RevealMap=0
EndTeam
BeginTeam
TeamID=33
ContactWithTeam=33
RevealMap=0
EndTeam
BeginTeam
TeamID=34
ContactWithTeam=34
RevealMap=0
EndTeam
BeginTeam
TeamID=35
ContactWithTeam=35
RevealMap=0
EndTeam
BeginTeam
TeamID=36
ContactWithTeam=36
RevealMap=0
EndTeam
BeginTeam
TeamID=37
ContactWithTeam=37
RevealMap=0
EndTeam
BeginTeam
TeamID=38
ContactWithTeam=38
RevealMap=0
EndTeam
BeginTeam
TeamID=39
ContactWithTeam=39
RevealMap=0
EndTeam
BeginTeam
TeamID=40
ContactWithTeam=40
RevealMap=0
EndTeam
BeginTeam
TeamID=41
ContactWithTeam=41
RevealMap=0
EndTeam
BeginTeam
TeamID=42
ContactWithTeam=42
RevealMap=0
EndTeam
BeginTeam
TeamID=43
ContactWithTeam=43
RevealMap=0
EndTeam
BeginTeam
TeamID=44
ContactWithTeam=44
RevealMap=0
EndTeam
BeginTeam
TeamID=45
ContactWithTeam=45
RevealMap=0
EndTeam
BeginTeam
TeamID=46
ContactWithTeam=46
RevealMap=0
EndTeam
BeginTeam
TeamID=47
ContactWithTeam=47
RevealMap=0
EndTeam
BeginTeam
TeamID=48
ContactWithTeam=48
RevealMap=0
EndTeam
BeginTeam
TeamID=49
ContactWithTeam=49
RevealMap=0
EndTeam


I'm assuming you have the start position figured out so I would go into dealing with the 'beginplayer/endplayer'.
 
Started a new game on the new GEM map as Siam and it really is a work of art :worship:
Looks bloody awesome :goodjob:

--only gripe is this pesky volcano that spawned in the tile next to my capital and has destroyed 2 of my rice patties, elephant camp and seed camp 5 times!
Nothing to do with the map of course. After the 5th time I rage world editor and deleted it and quit :lol:
*betcha ori did it as a lark ;) ..Have fun guys im off for a few weeks :smoke:
 
Started a new game on the new GEM map as Siam and it really is a work of art :worship:
Looks bloody awesome :goodjob:

--only gripe is this pesky volcano that spawned in the tile next to my capital and has destroyed 2 of my rice patties, elephant camp and seed camp 5 times!
Nothing to do with the map of course. After the 5th time I rage world editor and deleted it and quit :lol:
*betcha ori did it as a lark ;) ..Have fun guys im off for a few weeks :smoke:

Actually I'm pretty sure the volcano is bugged as it is at the moment. IT should only spawn on obsidian and sulphur resource whereas I know this is not the case. Siam for example is pretty surrounded by exisiting resources, so I'm pretty sure it destroyed a resource that is neither obsidian or sulphur.

As for the volcano destroying improvements. I think it sucks, but I'll accept it as Siam as it is within the area of the 'Ring of Fire'. Makes the game interesting.
 
yeah the stupid vulcano overreaction destroyed my game as Tibet as well.

So I can't start another game as long as this persists --- or how can you disable volcano-events manually?

A "tectonic" bug-option would be fine btw. maybe having choices of high, middle or low vulcanic activity, much like the units-per-tile-option.


EDIT: btw my game crashed several times trying to start as the YUE --- however, when starting as Tibet, I think they were in the game. (SVN of the day before yesterday)
 
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