Acularius' GEM for Caveman2Cosmos

I'm creating a REALLY big map... If anyone is interested.
It's in the works at the moment only though.

FYI - internal game assumptions constrain max linear dimension (x or y) to be no more than 255.
 
FYI - internal game assumptions constrain max linear dimension (x or y) to be no more than 255.

I've recently learnt this, which is a shame because I had Europe looking pretty nice or at least the outline, as well as strching out to Alaska.

Any way I can expand that, or is it a limitation of the Civilization 4 engine?
 
I've recently learnt this, which is a shame because I had Europe looking pretty nice or at least the outline, as well as strching out to Alaska.

Any way I can expand that, or is it a limitation of the Civilization 4 engine?

Provided the total number of plots doesn't go above 65535 we should be able to expand a linear dimension. More than 65535 plots would be rather difficult though.

Having said that however, the game engine is pretty crappy at scale anyway in terms of its memory usage. Because we're limitted (again by the Civ4 engine) to a 32 bit process we're pushing the limits really even at GEM size, once the game gets developed.

Going much over GEM in size without a shifting of C2C onto some other platform than the Civ4 engine is likely to break things, in terms of memory and perofmrmancd if nothing else. We might squeeze a little more out of it, but the headroom is gettign very limitted.
 
Provided the total number of plots doesn't go above 65535 we should be able to expand a linear dimension. More than 65535 plots would be rather difficult though.

Having said that however, the game engine is pretty crappy at scale anyway in terms of its memory usage. Because we're limitted (again by the Civ4 engine) to a 32 bit process we're pushing the limits really even at GEM size, once the game gets developed.

Going much over GEM in size without a shifting of C2C onto some other platform than the Civ4 engine is likely to break things, in terms of memory and perofmrmancd if nothing else. We might squeeze a little more out of it, but the headroom is gettign very limitted.

That's rather depressing. I was hoping to make a bigger map.

Might as well keep tweaking GEM then.
 
That's rather depressing. I was hoping to make a bigger map.

Might as well keep tweaking GEM then.

Just wanted to say that you're doing an awesome job with GEM :) It's easily the most enjoyable map especially because it works so well together with the mod.
I really love the resource richness and possibility to "access everything", which is something I find very lacking on random maps.
 
Just wanted to say that you're doing an awesome job with GEM :) It's easily the most enjoyable map especially because it works so well together with the mod.
I really love the resource richness and possibility to "access everything", which is something I find very lacking on random maps.

Main motivation, I love dealing with the map to be honest, and I do like 'random' game, but I enjoy the richness of GEM.

Its the driving factor.
 
I have a question, for the "+1 happiness on this continent" buildings, does europe+asia+africa count as 1 continent because they're all connected by land and is the british island considered its own continent for that matter?
 
I have a question, for the "+1 happiness on this continent" buildings, does europe+asia+africa count as 1 continent because they're all connected by land and is the british island considered its own continent for that matter?

Yes. It's just connected landmass
 
I have a question, for the "+1 happiness on this continent" buildings, does europe+asia+africa count as 1 continent because they're all connected by land and is the british island considered its own continent for that matter?

It is rather powerful given that situation, and I've been mighty tempted to create a land bridge between England and France.

Granted, is there a good place where I can learn to get mapscripts so I can beef up Japan's and England's starting area?
 
It is rather powerful given that situation, and I've been mighty tempted to create a land bridge between England and France.

Granted, is there a good place where I can learn to get mapscripts so I can beef up Japan's and England's starting area?

Whether Japan and England need beefed up starting areas is another matter (may well do), but IMO the not-being-the-same-landmass issues for +1 type bonuses is not relevant. If Japan or Engalnd manage to scale their empires they should just move their capitals onto the mainland anyway. If someone else conquers them then they are small off-shoots anyway and not having the extra bonuses there is not a big deal.

Regardless, I strongly urge you NOT to land-bridge them. Having an island start option adds variety
 
Whether Japan and England need beefed up starting areas is another matter (may well do), but IMO the not-being-the-same-landmass issues for +1 type bonuses is not relevant. If Japan or Engalnd manage to scale their empires they should just move their capitals onto the mainland anyway. If someone else conquers them then they are small off-shoots anyway and not having the extra bonuses there is not a big deal.

Regardless, I strongly urge you NOT to land-bridge them. Having an island start option adds variety

I just toyed with the idea is all. XD
If I was serious about it, I would probably post that in the opening post where I discuss upcoming changes or possibilities.

Another thing on my list of things to do is fix latitude to appear properly in the game.
Can't believe it was sitting right in front of me in the map file. *face enters the palm here*

Edit: Is there a place that can tell me what I need to do to increase, 'hammers' and 'commerce' in tiles surrounding London and Kyoto?
If I figure that out, I might be able to give them a fighting chance.
Even just pointing out a relative tutorial would be nice.
 
Maybe create a land bridge to Ireland and make island bigger + make isle of man.

For japan expand it to the north like another 8 tiles or something and also give them a bit of an easier route south towards new zealand. Also you could change the tundra in england and maybe get rid of a few mountains in japan in exchange for grassland hills etc
 
I strongly disagree with all these land bridges, for example Ceylon is an absolutely brilliant city spot, it shouldn't be accessable so early, and one of Englands most unique things is that they are in Europe but not in Europe (if that makes sense). England to Ireland could make sense I guess to give them a bit more early expansion.
 
Maybe create a land bridge to Ireland and make island bigger + make isle of man.


This part is fine with me. Atm England has spots for 4 cities with Ireland 5-6.

For japan expand it to the north like another 8 tiles or something and also give them a bit of an easier route south towards new zealand. Also you could change the tundra in england and maybe get rid of a few mountains in japan in exchange for grassland hills etc

I strongly disagree here. Leave Japan as it is, tile size. Japan has 5 sweet spots and with northern islands, taiwan and phili some more. Ok maybe 1, 2 mountains in the middle might be changed, true.

About the highland cattle: yes, sure^^
 
Remember he's adding 2 island civs aswell i think.

Everything I'm thinking of doing I post in the first post of this thread, keeping it centralized.

Edit: Does anyone know when the next version of C2C is released, I might jut hold off on releasing until that comes out.
 
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