Hydromancerx
C2C Modder
I keep having penguins far inland on random maps.
Have you seen March of the Penguins? Emperor Penguins go very far inland.
I keep having penguins far inland on random maps.
Have you seen March of the Penguins? Emperor Penguins go very far inland.
Hmmm, well I still think reptiles should not be able to go up to the tundra, permafrost and ice regions...
man o man does this map need ancient start, prehistoric is jaw droppingly boring, especially if you start as minor, you have to go through 500+ turns before you can really do anything and even then you are nowhere near writing.. its just frustrating, not fun at all.
If you *really* want to just get past prehistoric, you can do an rather easy work around. Just go to the world builder. There is an option "Add tech by era" where you just pick prehistoric for everyone (it's a bit annoying especially because you have to go through so many nations, but after you're done you can make a save to go back to later).
Now everyone starts in ancient era. I'm not sure if there are any negative side effects in the long run, but I don't think there should.
Also, if you play as a middle eastern nation, minor start is REALLY fun![]()
yeah i don't use great commanders for this reason, u can abuse them way too easy, i also feel start as minor stuffs AI up. A good strategy is never to go to war unless you have no room to expand or a neighbour is easy picking, but AI seem to think its a good idea to goto war with civs of similar power and thereby stagnate there progress.
I started a game as otto's immortal diff and game was basically over shortly into ancient in my opinion, i had already killed persians had like 10+ cities and was way ahead in techs and had nearly every wonder etc. So im playing as england now but my god is it boring lol
Those governor pets buildings that can be built by literally any animal (i think) which give +1 happy each could be changed I feel, they give culture and less likely to revolt i think, this is enough.
Once I got to ancient as Siam, I was literally just looking down on every other nation. I essentially taught the Chinese 'monarchy' and they finally stabilized
Would the ai be just as effective if I turned off the aggressive options?
I do enjoy minor civs as it gives a pretty good feel, although with the new tech tree I think writing is too far away now... you could probably push it a little earlier now.
Granted I stopped that game accidently by saving over it, but the only difficulty I had was securing Iron and copper, but managed to get them early on.
Actually I think the AI doesn't understand the expansion limits placed on it by the civics, I've seen way too many AI overexpand and suffer unhappiness to the extreme due to the mismanagement of their expansion. They should be able to realize that -3 happiness across all their cities is a bad thing.
Actually China was doing great with 3 of her 'core' cities in the Yangtze Delta being at incredibly high populations, and she proved to actually be a technological competition until civil war destroyed the population centre of the one. Then she fell apart until I stabilized her with despotism and later monarchy. [Due to overexpansion and mismanagement of her happiness. :/ ] (Seems to me a common problem that the AI can not handle.)
So better happiness management for the AI should help them out a bit.
A bigger problem (at least IMO) is that it just seems too easy. On Imortal with increasing difficulty (so diety fairly fast) I have the lead in all demographics and the tech lead (though that's close) well before sedentary lifestyle (I'm still some way from that). I can see at least 3 factors that are causing this:
- AI isn't hunting actively enough, and is devoting too much energy to pointless squabbling when there is so much unclaimed land
- Related to the above, the AI is over-aggressive, but ineffectually so. I get AI attack stacks that are not ridiculously weak, but just aren't quite enough to get past my defenses, every 50 or so turns. The net effect is to waste the attacking AI's resources and promote my great generals
- Again related to the above, the AI really really sucks at handling great commanders
- I have been able to (easily) support 5 cities in Anarchism, even though that causes me 6 extra unhappy people in every city, and I'm on deity base happiness. That's down to a ton of happiness producing buildings and resources (my capital has +9 from buildings, +7 from resources and I'm nowhere near sedentary yet, so this is all very early stuff)
So, I think work is needed in the following areas:
- Make the AI (when at war only through minor-civedness) less aggressive, and increase its resources devoted to hunting instead.
- For those AI that do decide to be aggressive (we want some variation after all) increase the threshold at which it decides it has adequate force. It also needs to take a hard look at what units it has in it attack stacks (too many trained dogs still)
- Improve Great Commander AI
- Make some balance changes so that happiness isn't so ridiculously easy to manage. Haplessness directly from resources needs curtailing somehow, and so does the amount of happiness available on buildings early on. We might need percentage happiness mods or fractional ones. I'm not sure on the best way to address this.
Obviously the AI work falls to me. Hopefully the team at large can come up with something on the last point (balancing happiness better)...
@Hydro/DH, i believe this issue really falls in you'll purview areas. Mainly Hydro in the PreH Era. What do you think of this?? Might want to re-look how Johny Smith had his era set up?
@KL: On the Great Commander stuff do you think maybe take them out completely and just move the Nobles etc closer and with the GC promotions available to them, or do you think you can address the AI to better resolve the GC issues?
Here is a revised edition of Acularius' latest GEM map with Ancient Era start.
Some civs were deleted, like portugal, assyrian i think and also the land above around to the north of Otto's has alot more ice + barren.
I also tried to balance starting locations alot more, i payed no heed to realism or accuracy i just made alot more islands in the indonesia region for aniuts/somoan/philipino civs and changed alot of there land.
Also linked england with ireland and added some more islands north of england and changed alot of terrain generally around the map to help civs that are struggling.
The changes i made are not necessarily recommended. Just an alternative to your map for someone who can't be bothered doing it themselves who wants a fair chance for all civs and also provides an ancient start.
I agree that russian lands aren't all iceits just that its this big area that otto's can go to on a city building spree with. Games i've played otto's get 30 cities while most need to war to get beyond like 10 or 12.
attila and catherine usually squabble for ages and don't really exploit all the open land, mongols usually fight with korea and goes north east and south, while otto's lick there lips. Who has taken this land in your games?