Add Religious Victory?

At least one goal must reference a particular civ instead of all civs of that religion, because there has to be a way to determine the civ that actually wins the game.
 
At least one goal must reference a particular civ instead of all civs of that religion, because there has to be a way to determine the civ that actually wins the game.

Maybe just the civ that owns the shrine? But allow goals to be accomplished more generally. Or is that too complicated?
 
I wonder how that will be implemented. See, any civ can claim a religious victory by just having that state religion and having someone else do the work. I don't mind granting victory to my "Brothers in faith" by accomplishing these goals.

Sebzilla's idea is actually pretty good. A precursor to being able to achieve religious victory could be to control the holy city and having the state religion. Though that might encourage declaring war on your "Brother in Faith", which was a pretty common occurrence throughout history.
 
The wording is the key, for example: "Control Jerusalem and Rome" means that you have to control them and "Ensure that Jerusalem and Rome are under Catholic control" means that any Catholic civ can control them.
 
Yeah, I think all the goals already work as suggested. Each of them has at least one civ specific goal.
 
I haven't played SoI so I don't have much input but aren't there a lot of civs right now that basically are reliant on founding religions or spreading them? Isn't that in a way a religious victory? It's a good suggestion I guess but it also seems like it would need a lot of work to function properly. Then again, I don't know much about the implications involved. MEH. :s
 
I haven't played SoI so I don't have much input but aren't there a lot of civs right now that basically are reliant on founding religions or spreading them? Isn't that in a way a religious victory? It's a good suggestion I guess but it also seems like it would need a lot of work to function properly. Then again, I don't know much about the implications involved. MEH. :s

None of the URV conditions requires you to found the religion. Also when changing religion your URV goals change, so pretty much any civ can win any religion's URV. SanJose has proven that in SoI at least, check here.
 
Civs with no state religion (egypt, babylon, greece, rome, maya, inca, aztec, etc) need a urv as well: heres what i propose:

URV1: ensure that no religions are present in any of your cities
URV2: ensure that at least half of the world's cities have no religion
URV3: have 10000 culture in one of your cities
 
Oh, that's a good idea. Though we should probably have different goals for Pantheon civs and Secularism civs.
 
Civs with no state religion (egypt, babylon, greece, rome, maya, inca, aztec, etc) need a urv as well: heres what i propose:

URV1: ensure that no religions are present in any of your cities
URV2: ensure that at least half of the world's cities have no religion
URV3: have 10000 culture in one of your cities

URV1 is impossible, since religions spread to historical areas automatically.
URV2 may be impossible, unless you found a hundred cities and raze a hundred more.
URV3 is way too easy. (theater -> artists -> great artists -> 3000 :culture:)

For this to work, there needs to be some sort of Persecution which gets rid of religions in general. This would make the other religions' URVs much harder, so...
 
Proposal:

Polytheistic URV (enabled by pantheon civic):
*Make sure there are 20 pagan temples in the world.
*Ensure that all your cities don't have any religion.
*Ensure there is an ancient pagan city, which remained pagan throughout its history, until all religions are founded.

Secular URV (enabled by secularism civic):
*Spread all religions to all your cities.
*No religion has influence more than 30% in the world.
*Make sure than more than 15 civs run secularism. (I would propose 20, but this will make the game too slow)
 
*Ensure that all your cities don't have any religion.

Still impossible, as there's no way to prevent religion from spreading to a city without religion and no way to get rid of it once it's there.

Also, keeping a city without religion until Protestantism is founded is probably impossible for anyone except the native American civs (if they get lucky and Protestantism is founded early and Optics/Astronomy researched late).
 
Remeber the PERSECUTION PROJECT? It is still a thing that exists. It didn't stop existing or anything.
 
Personally I wouldn't make URVs for civs without religion, because it is an unique religious victory and also pantheon URV isn't realistic for the later civs, but if Leoreth wants them, I guess we are going to get them.
 
Still impossible, as there's no way to prevent religion from spreading to a city without religion and no way to get rid of it once it's there.

Also, keeping a city without religion until Protestantism is founded is probably impossible for anyone except the native American civs (if they get lucky and Protestantism is founded early and Optics/Astronomy researched late).

Well, it is time to see a theocracy/pantheon combination in the game :D.
 
Personally I wouldn't make URVs for civs without religion, because it is an unique religious victory and also pantheon URV isn't realistic for the later civs, but if Leoreth wants them, I guess we are going to get them.

Well otherwise nonreligious civs have 1 less way to play the game.

I like all of these, and i hope that they are implemented.
 
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