gibaut said:
Timelord , thank you for responding.
Stupid of me not to have mentioned before that there are NO ERROR
No not stupid, just a common happenstance
I am fairly certain that the problem is to do with the new ICON_32 file that I create.......If I replace the scenario specific Unit_32 file (that I have
That does sound like a units_32 problem. Though why it's crashing instead of giving an error I don't know
Could the problem be with the INFANVIEW programme?
Could be, I have never used Iview as a graphic editor, lacks to many features for a editor, make a fantistic viewer. I use either
the Gimp or
Hypersnap Depending on what I want/need to do. for just fooling around or creating/editing units_32 The Gimp is excellant, for screen captures and things of that nature Hypersnap is the way to go, The Gimp is Freeware, while Hypersnap is Shareware.
Do others use this successfully ?
I don't know what the "others" use

My space time machine is in the repair shop and saint nick has my spy ray
If it can read the files and allows me to paste to the new unit_32 file , it must be OK ( the file saves ok , the new units icons are all clearly there )
Iview can read just about any graphic format, so thats no indication
Never ASSume
that one can't "cheat" and simply assign an unused ICON
Sure ya can, or at least I have don so with the "original" release of Conquest/PTW, can't say for the "All in one" packages.
icon was slightly different to the graphics of the unit in play.
Well I tried it anyway and it didnt work either.
I presume that you don't have anything else pointing to the picture/file/unit?
So I am back to the asumption
thers that ASS U ME again.
that the Unit_32 Icon must be EXACTLY
If that were the case The all the folks in these forums would be out of a hobby, and you wouldn't be able to add in new units as easly as you can now.
Read this
Tutorial on units_32 and you'll see that you don't need to point to the exact unit icon of the new unit, but you do need to point to SOME icon for that unit.
Try re-editing your units_32 with a actual graphic editor or use Zulu's Unit_32 file. Either way you should have a lot better luck.
Cheers