SantaFlagship
Chieftain
- Joined
- Jun 6, 2022
- Messages
- 28
So this one is not just a display issue (but not terribly relevant because it'll only affect civs that are far behind).
I noticed. I should have written a word or two about it: hopefully that missing detail didn't make finding the cause of the bug harder for you.
There can be multiple available upgrades.
Well, I'll experiment with some things. Maybe the automation buttons just need to come before promotions and upgrades. If nothing else helps, I could always add a BUG option for hiding Auto-Explore
Just moving the buttons should work, I think. In any case, it's not exactly the biggest of inconveniences.
Works well enough for me too, but, if I played those Huge Marathon games, I'd probably feel compelled to disable it in the late game. A BUG option with a threshold should be pretty quick to implement, so maybe I'll do that.
I'll admit, in the late game I sometimes disable it -- but only if I'm in a super safe position. What kind of threshold are you thinking about? Based on the turn number, or just how many units are being moved? Or something else entirely?
It's 30 turns though, isn't it? 10 on Marathon would be fine with me. Stopping an imminent Space victory – if that's the point of the 10-turn period – should mainly be a matter of sending units to the enemy capital, which takes just as long on Marathon as on Normal speed.
Space Ship travel time is indeed 30 turns on Marathon. I was referring to peace treaties and deals: they only have a 10 turn countdown, even on Marathon. Those 10 turns feel insignificant to me.
Sending enemy units takes just as long, that's true. But on Marathon, 30 turns provide a pretty big window of opportunity to also build units, given how they are cheaper relatively speaking compared to the other Game Speeds. Anyway, this is not to say that this point is important. I too would be fine with a 10 turn travel time on Marathon, I guess. Even so, I still think 30 turns make more sense.
Oh, and regarding the failed assertions about the AI attitude cache, one known issue is that attacks made throughout a human turn don't trigger a cache update but can affect the "our mututal struggle", "this war spoils our relationship" and "ruthless expansionism" modifiers. Updating the whole cache after each attack seems a bit wasteful (though probably wouldn't introduce any noticeable delay), and a more selective update is laborious to implement. There are probably some other rare issues with that cache as well. Not much of a problem, only means that the AI will adjust its attitude a little later than it should, usually when the human turn ends. Great that the fix for the crash (canceled vassal agrements) worked.
That's interesting. Every assertion is accounted for then. I don't consider the lack of intra-turn cache updates to be a problem at all. It's so nice the fix for the crash worked, thanks again!
I was going to voice skepticism about any non-default settings that increase the playing time, but, since SantaFlagship emphatically supports Huge Marathon ... Two motivated players is already a lot. As for me, I could try to just play the first 2 or 3 eras (though I'm not sure if I'll manage even that on Marathon).
Hehe, indeed I like Marathon. However, I wouldn't mind playing on Normal Speed if it means more people will join. I believe I read somewhere @keldath stating they prefer faster starts than in vanilla (and by extension maybe gameplay)? If they or anyone else wants to join and prefer faster speeds, I would totally be up for it.
With the map options that Jorunkun uses, I don't think Totestra has any upside over PerfectMongoose – but several downsides (see the start of my previous post, under "Barbarians").
I agree.
By the way, I had been considering to make Marathon a little less extreme by turning the 300% modifiers down to 250% – i.e. 1250 turns, or perhaps more typically ca. 1000. How would you two feel about that?
I actually feel quite positive about it. The appeal of Marathon, for me, is that it feels more realistic in terms of unit movement compared to everything else (mainly research and build time). Thus there is nothing written in stone about the 300% modifier in particular, as long as that overall feeling is preserved. At least that's what I care about. It's hard to say for sure what I think about it, before playing a game or two with the change.