Advanced Civ

Yes, this should've been fixed by now – but I still haven't released v1.12:Seeing that going through @civ4-advciv-oracle-bug's (that is the user name ...) suggestions has turned into a larger project, I don't have an excuse for delaying a release for much longer.
bro, you can do whatever the f*** you want. You don't have to justify yourself to anyone ;)
 
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I just want to add my observation on the vassals. I think the -1 diplomatic penalty to all civs for a voluntary vassal nerfs colonies too hard. Colonies are already razor close to being too inefficient to use in many cases, but a -1 relations hit to all other civs in the game for each colony make it so colonies will simply never ever be worth it and actively hurt the player. Perhaps there could be an exception of vassals causing -1 relations if the vassal was created as a colony?

Speaking of colonies; In Bts creating a colony also has the drawback of the colony trading away its technologies, which means if the player is a tech leader then creating a colony will give rivals access to the latest techs by trading with the vassal. Perhaps there can be a rule for vassals created from colonies that they will not tech trade with the AI for X amount of turns after creation?
 
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Hello!
I was wondering if there was a way to have the fun part of BtS Always War games where AIs just bash their heads on your city even when there is no hope of ever winning a fight, but with all the other nice things AdvCiv implemented? More broadly, is there a way to disable AdvCiv's better AI while keeping the graphical, QoL, and balance changes? It's probably hardcoded and with dependencies everywhere making it very difficult to achieve, but I thought I'd ask just in case.
I know it kind of goes against the basis of this mod, but playing regular BtS just feels... bleh, now :crazyeye:
 
I somehow completely missed those! I thought this file was just for plotting and preparing for war, for some reason.

Looks like setting BBAI_ATTACK_CITY_STACK_RATIO to 0 does the trick. It says in a comment that base BtS was 120 but setting it to that didn't seem to change much (Which makes sense, but I'm surprised BtS even has that kind of thing, since they really like to slam their head into a stacked city).

Thanks!
 
Hey folks, quick question:
In vanilla Civ 4, when you have Advanced Start enabled, if you've already spent some of the starting cash and regenerate the map, you're refunded so that you start again with the preset amount. With AdvCiv on, it seems as though you're NOT refunded, so if you've placed any cities down you need to Exit to Main Menu and make a new game in order to have the allotted starting cash. Is this behavior intended, and if so, is there any way to revert it to the default behavior? TIA!
 
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