Advanced Civ

Thanks for the further detailed info. 🙂

Created a new folder called AdvCiv 1-11 and worked fine.

I'll take a look at your mod. I never went higher than Noble, not on BBAI, not on KMod.
 
Great :) Glad it heled :) And sure feel free to try out my mod too if you'd want to if i may say anyways etc, your feedback is welcome on the advciv-sas dedicated discussion thread as well if i may say anyways etc: https://forums.civfanatics.com/threads/advciv-sas-simple-advanced-strategy.699716/

I like to challenge myself a bit so i always try a bit harder than i can xd when i can but not too painful though xd but anyways etc.
 
But wait actually xd, i dont know how it worked, but folder name should be "AdvCiv" not "AdvCiv 1-11", well if it works i dont know, but i think your folder should be named "AdvCiv" not another name regardless of the version you use / want to play (be it 1.12, 1.11, 1.10, etc.)

Example of steam shortcut if i'm not mistaken (if helps too but anyways etc): "C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization IV Beyond the Sword\Beyond the Sword\Civ4BeyondSword.exe" mod=\AdvCiv

But again no idea if it weirdly works, just i'd advise to rename it properly to "AdvCiv" only for the version you want to play, and adjust your shortcut path as i showed as well to match this name, i'd recommend. But do as you see fit idk i mean if it just works xd, just seems safer or cleaner as such whatever that means but anyways etc :)

Edit: well if you mean that you're now using Advciv 1.12 as "AdvCiv" folder name, and that you renamed old AdvCiv 1.11 to "AdvCiv 1-11" (you dont use it i guess?), then it's all fine though, just if you're using AdvCiv 1-11 as your playing actually mod folder i'd suggest renaming it to "AdvCiv" :) But do as you see fit idk i mean xd although seems to me it should be such but check if in doubt and if it works idk but anyways etc :)
 
Finally won.... on AdvancedCiv on Prince (yes, I know).

Writeup here.

I do not remember which AdvancedCiv I have, it says K-mod 1.46 changelog and the mod is from 2023.

This game and mod is superb, writeup here:

 
But wait actually xd, i dont know how it worked, but folder name should be "AdvCiv" not "AdvCiv 1-11", well if it works i dont know, but i think your folder should be named "AdvCiv" not another name regardless of the version you use / want to play (be it 1.12, 1.11, 1.10, etc.)

Example of steam shortcut if i'm not mistaken (if helps too but anyways etc): "C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization IV Beyond the Sword\Beyond the Sword\Civ4BeyondSword.exe" mod=\AdvCiv

But again no idea if it weirdly works, just i'd advise to rename it properly to "AdvCiv" only for the version you want to play, and adjust your shortcut path as i showed as well to match this name, i'd recommend. But do as you see fit idk i mean if it just works xd, just seems safer or cleaner as such whatever that means but anyways etc :)

Edit: well if you mean that you're now using Advciv 1.12 as "AdvCiv" folder name, and that you renamed old AdvCiv 1.11 to "AdvCiv 1-11" (you dont use it i guess?), then it's all fine though, just if you're using AdvCiv 1-11 as your playing actually mod folder i'd suggest renaming it to "AdvCiv" :) But do as you see fit idk i mean xd although seems to me it should be such but check if in doubt and if it works idk but anyways etc :)
I have uncompleted plays with previous version. Using folders with numbers since years, no issues. Anyway, thanks for the care in providing help. Very appreciated. 🙂

Make sure you delete advciv if you install anew.
Advc 1.12 is more recommended or better yet, Sas.
Thanks for the suggestion and for the info. 🙂
 
ah thanks :) yes if you have unfinished game i guess you'd want to finish it first xd thanks :) and glad it works all good thanks for feedback as well thanks anyways etc :) well if it works no reason not to continue it i guess xd maybe but anyways etc :)
 
If things return to normal (almighty f1rpo returns) is it possible to implement a "avoid great people" button for city management? Right now it seems the city will put population towards great people rather than grow cottages. To me this is the only annoyance which exists in this mod, constantly having to check every city to make sure they are working some tile (especially cottages) instead of working great people.
hello :)

i believe i have implemented this now in these commits with chatgpt 5.1's help:
- for human auto citizen specialist assignments: https://github.com/wonderingabout/AdvCiv-SAS/commit/7e5e439e96671b6feaaf3f3c7df546f662a28239
- for human any other auto specialist assignments (e.g. allow auto-Scientists/Engineers/Merchants/Priests, but block auto-Spies and auto-Artists): https://github.com/wonderingabout/AdvCiv-SAS/commit/92b7a7299a8c7599adc1577949a6825c5184081e

i also added a convenience option (tunable via https://github.com/wonderingabout/A...ework/Assets/XML/GlobalDefines_advciv_sas.xml defines as well) to auto artist until we have BFC then remove it, for human players (overrides the previous no auto artist specialist if this previous option is enabled).

there are some asserts firing about extra population being positive or whatever (i don't know too much about these) but it looks like this runs fine and as expected based on my testing, so feel free to export it to base advciv or wherever (if you want xd)

If you want to ask more advciv-sas related stuff or about these things feel free to visit the discussion thread: https://forums.civfanatics.com/threads/advciv-sas-simple-advanced-strategy.699716/
 
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That is great, thank you. Unfortunately, work has me swamped and I cannot even play civ4, let alone learn how to compile and mod the game and then play it. My brain is too cooked nowadays, but I saved the code and will take a look next year. Glad there are others still enjoying this game and :gp:f1rpo''s amazing mod
 
I see, thanks too. Actually i had planned to do a tutorial on how to compile civ4 (even though such ressources exist to some extent (https://forums.civfanatics.com/threads/the-easiest-way-to-compile-a-new-dll.608137/)), but since i use advciv as a base for my mod advciv-sas (publicity again xd (but why not but anyways etc.) but anyways etc.) i thought i could do something more simple, perhaps even in video so it's dead simple with a demo example or such, but it's bit more tedious that it seems to do xd, so i can't promise i'd do it too soon if i at all do it, but if i do, i guess/hope i'll remember to update it here as well (and brag a bit while trying to help xd but anyways etc.).

Again not promised nor guaranteed but i believe it would be nice to add, specifically for advciv since i use it as a base, but then you'd still need to implement the code correctly, the defines, and test if all works, so it indeed might be tedious.

Alternatively i might do it myself as a branch in advciv-sas's git maybe but then the project would have a chance to get out hand/scope and i'd want to add a million things or test things or such and it might distract me, but it may also help me use some save files for some of the issues i have mentionned here in the list of things i wanted to improve in base advciv with save files and such but anyways etc. https://forums.civfanatics.com/thre...-misc-suggestions.695343/page-7#post-16782814 so not sure. Or maybe will see if this is not a good opportunity to do this actually.

Even if you don't play civ4 (now if ever or not but anyways etc.), maybe you or others would find it useful, but it would be somehting minimal like (some or all not sure) convenience things only or such , as i want to focus on advciv-sas rather. And again i can't promise when or if i'd do it, soon or not if at all, (i may or may not anyways etc.) but if i do then i'd udpate here about it i guess thanks.

edit: and like @Leoreth said somewhere (if i'm not misquoting/misremembering this user (if so my bad xd but anyways etc.)) i like the idea of teaching one to fish rather than giving a fish xd (although both are cool and i like to receive fishes xd to some extent as well (and maybe give rocks or something in exchange xd (or not or yes or etc. but anyways etc.) but anyways etc.) so this would go well with that but again not promised nor guaranteed i'd do it soon if at all, i may or may not/never do it (but if i do i'd update it here i mean if i don't forget but anyways etc.).
 
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idk i mean it was theoretical xd whatever was in my mind at the time xd.

but i reckon i mean it may be more helpful to have some video and illustrative instructions (again mostly from experience though as i am no expert, but i believe i have fairly enough empirical experience on civ4 modding to help quite a bit especially for beginners who'd want to try to mod the DLL or such maybe).

back to the topic, as long as it helps i guess it's fine with me (really no idea what to ask, maybe this is enough xd or not who knows but in all cases i guess anyways etc.)
 
idk i mean it was theoretical xd whatever was in my mind at the time xd.
Contact me if you ever need someone to create some 2D art (e.g. icons or event images) or some custom sounds (like creation sound of building or unit) or video for a custom wonder that doesn't have one yet. 3D modding is not my thing though.
 
To be honest i have found fine ressources from all the ai generated stuff and slop and what not and some really good pieces so far, plus i'm not into overbundling (whatever that means but anyways etc.) mods and more into minimalism or such it seems.

Still thanks for the offer though, i also believe i'd prefer to create them myself or at least choose them myself, i believe it's part of the artistic process and perhaps fun, at least to me xd i guess.

On that note it's offtopic since it's about advciv-sas, but i actually have some future music already for a long while i wanted to add to advciv-sas, but seeing i already have some already and seeing we rarely reach the future era anyway (plus not so many players it seems, although the music is very cool (at least a bit, or so i think xd at least but anyways etc.), and plus some tracks need a bit editing like triming weird end edges or such with audacity or such, plus i'd need to mention their copyright things to even share the link here even though it's ai music, means it stays in my drive yet so far until i figure this out if i ever do xd):

but as for advciv-sas, if curious feel free to visit art assets i added with copyright info and can be viewed there directly with links as well: https://github.com/wonderingabout/AdvCiv-SAS/blob/tech-rework/README.md#copyright-and-disclaimer (at least as of now the info for my mod advciv-sas is stored there but anyways etc.)

if you do things that i'd be looking into like custom units such as in ri or c2c or such mod, i may more be interested in them as i find them myself, if i like them and find them suitable and all though at the moment i need them i mean though (generally i just browse in several mods until i find what i want but anyways etc.) thanks :)
 
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Hello guys,
I’m coming back to Civ4 after a looong time and I’m keen to try this mod. In a post above you mentioned v. 1.12, but on the download page I only see v. 1.11. Where is the latest version please?
 
Also, i found and fixed in my mod AdvCiv-SAS (https://forums.civfanatics.com/resources/advciv-sas-simple-advanced-strategy.32513/) another base advciv bug of:
(Fixed) Base AdvCiv bug, in sevopedia bonus, in the aluminium bonus' entry, of all project tooltips showing the Apostolic Palace and redirecting to it instead of showing the project's tooltip and redirecting to said project, with the help of chatgpt 5.2 thanks anyways etc

see for details: AdvCiv-SAS's corresponding known issue anyways etc.

I had also fixed a few other ones like obsolete entries in the tech advisor causing python errors on click, gandhi having same value for pleased and friendly, and possibly others i forgot or/and didn't mention, see AdvCiv-SAS's documentation for details:

- Main Changes Guide
- Root Readme

Not spamming further here about this issue i guess as it was just to give feedback on it anyways etc.
 

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