Hi,
Have been a huge fan of Civ 1-3 but came into 4 late due to a whole variety of reasons. But now that I've started (with Warlords), finding it as addictive (& sometimes as frustrating...
) as before.
First thing I realised was what a different kettle of fish it was compared to it's predecessors, which was what led me here, to find some tips as well as strategies to survive those vital first turns. I'm playing at Prince as it seems (for now) to be a good fit in terms of challenge.
The games being played out on the forums (like Sisutil's) were a huge source of answers but I've still got some questions which I hope the experts can help answer.
1. On non-creative leaders (currently using Elizabeth as her traits appeal to me atm), what is the best way to gain culture? I find that if I'm going for the Great Wall/GE/Pyramids rush, I can only devote the 2nd city to Stonehenge. In this case, it is almost impossible for me to beat the AI to it, even with pre-chops & slavery. Or am I doing something wrong...
Or just bite the bullet & build Monuments in every city?
2. This might be related to what happens in not being able to complete Stonehenge in City 2. I feel that it's taking quite awhile to get my 2nd City. My build order in the capital is Warrior-Worker-Settler. I'll use 1-2 chops (depending on how much forest) & whip out the Settler asap. I know there are many advocates for Worker-Worker-Settler but I find that it is way too risky to risk losing the Settler to animals or City 2 to Barbarians when it is unescorted. Worker-Worker-Warrior-Settler seems even slower to me...
3. I have the old habit from previous Civs to spam Granaries in every city asap. I thought it will be good synergy with whipping. Does this make sense? I ask this because in the played games, I don't always see Granary in every city.
4. Following on that, are there any 'must-builds' City Improvements? ie Things you build in every city irregardless of the city's specialisation, surroundings, etc.
5. I can't seem to find too much discussion on the Great General unit. To me, it seems logical that the 1st spawned should be used to create the Warlord. However, being able to settle him for an Instructor earlier seems to better maximise the benefit. Generally, I tend to structure my army around a cadre of 'crack' troops with Shock & Combat & Raider promotions & upgrades when new techs are available. Use freshly built troops to suicide on defenders before using the elites to take them out. That's why I thought having more experienced 'rookies' might help with this strategy. But any insights will be appreciated.
6. What is a good mix of promotions for the abovementioned elite team? I thought of (in this order) Shock -> Combat I -> City Raider I -> Combat II -> City Raider II -> Combat III -> City Raider III, etc. The 'suiciders' tend to be just going down the Combat promotions. Is it worth mixing in some Medics in there?
Really looking forward to the enlightenment that the experts here can give...
Thanks!
Have been a huge fan of Civ 1-3 but came into 4 late due to a whole variety of reasons. But now that I've started (with Warlords), finding it as addictive (& sometimes as frustrating...

First thing I realised was what a different kettle of fish it was compared to it's predecessors, which was what led me here, to find some tips as well as strategies to survive those vital first turns. I'm playing at Prince as it seems (for now) to be a good fit in terms of challenge.
The games being played out on the forums (like Sisutil's) were a huge source of answers but I've still got some questions which I hope the experts can help answer.
1. On non-creative leaders (currently using Elizabeth as her traits appeal to me atm), what is the best way to gain culture? I find that if I'm going for the Great Wall/GE/Pyramids rush, I can only devote the 2nd city to Stonehenge. In this case, it is almost impossible for me to beat the AI to it, even with pre-chops & slavery. Or am I doing something wrong...

2. This might be related to what happens in not being able to complete Stonehenge in City 2. I feel that it's taking quite awhile to get my 2nd City. My build order in the capital is Warrior-Worker-Settler. I'll use 1-2 chops (depending on how much forest) & whip out the Settler asap. I know there are many advocates for Worker-Worker-Settler but I find that it is way too risky to risk losing the Settler to animals or City 2 to Barbarians when it is unescorted. Worker-Worker-Warrior-Settler seems even slower to me...

3. I have the old habit from previous Civs to spam Granaries in every city asap. I thought it will be good synergy with whipping. Does this make sense? I ask this because in the played games, I don't always see Granary in every city.
4. Following on that, are there any 'must-builds' City Improvements? ie Things you build in every city irregardless of the city's specialisation, surroundings, etc.
5. I can't seem to find too much discussion on the Great General unit. To me, it seems logical that the 1st spawned should be used to create the Warlord. However, being able to settle him for an Instructor earlier seems to better maximise the benefit. Generally, I tend to structure my army around a cadre of 'crack' troops with Shock & Combat & Raider promotions & upgrades when new techs are available. Use freshly built troops to suicide on defenders before using the elites to take them out. That's why I thought having more experienced 'rookies' might help with this strategy. But any insights will be appreciated.
6. What is a good mix of promotions for the abovementioned elite team? I thought of (in this order) Shock -> Combat I -> City Raider I -> Combat II -> City Raider II -> Combat III -> City Raider III, etc. The 'suiciders' tend to be just going down the Combat promotions. Is it worth mixing in some Medics in there?
Really looking forward to the enlightenment that the experts here can give...
Thanks!