Aelf's thread reloaded

But if promoting the unit with combat doesn't push the odds of the encounter past 50% then chances are you are going to lose the unit. So then the question becomes whether or not the combat promo is worth it. Apparently I have learned that the combat promo makes it so you do more damage than a flanking promo even though you die. I wasn't aware of that, but if it is indeed the case then one could argue that an entire stack of combat promo units could come out ahead in terms of damage done (although perhaps at a higher hammer cost), which may be exactly what you are saying.

I tend to prefer minimizing losses, but if it is a difference of winning or losing at taking a capital, I will use all combat promos in the future.
 
[Ok-here we go: planning the rush.
We have 15 turns before the culture pop in Persopolis to get around.
in the fog to the SE there are a couple food resources. Would've been tough to claim peacefully but possible with a different build order.
Darius settles Susa on the hill:(
German culture is 8 tiles away from Cahokia.


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Capital will work max production--not much whipping.


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Wheel-myst.
It is possible there are more AI on the other side of Freddie-things do look a little choked.
Pasargadae border pops.
GW BIDL
Unortunately Persopolis is surrounded by forest--we don't know if it's on a hill. I don't see any resources for Persia tho.
2000..myst in-Pot. We now have 7 units.
1960 SH BIDL
1680 We declare war but unfortunately a bit late--I hadn't noticed Darius was not in slavery until about 1900 and we just miss the border pop in Susa which knocks us back a turn.
We have 13 units + a warrior and worker I brought along just in case.
On the bright side a settler/archer pair is to the S
We get a look at Persopolis --2 archers and no hill!
And what do you know--Stonehenge!!!!!
This will be cake.
I switch Persopolis to a settler--I haven't given up on the 'mids.
I may have spoken a bit too soon. I have 10 units to attack this turn or 13 +warrior next turn. However, 2 defenders are not fortified and almost surely another archer will be built next turn. So I decide to go for it.

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The RNG is with us--we win two long odds battles and the city falls with the loss of only one DS and one chariot!

Darius moves back his settler from the settler/archer pair--unescorted.
The archer did emergency duty in Persopolis
Hmmm.....


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The barbs found a city to the N by the deer and corn. I'm still planning to use the corn for the stone city. Lucky the barbs settled where they did--my site is 3 away.

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1560 we whip the settler and start prechopping forests. We have a legitimate chance at the 'mids.


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Darius whips another archer in Pasargadae--we have 9 units to attack 4 (but not all full strength).


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Again the RNG is with us--2 20% battles come home. We now have 21 GG points. I attack at less than optimal odds to pick up an extra point to bring us to 26. If we let Susa build another archer there is a decent chance of getting to 30 for a GG!


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We pick up another worker
Another archer spotted near Susa.

We found the stone city and acquire another worker. Unfortunately we're going to be attacked by a barb. Our luck holds and we win at 86%.

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1240 we start the pyramids.
Oracle BIDL--that's pretty late.
I accidentally chop one of my pre-chops:(
Unfortunately we're running -2gpt at 0%
We get a GG.
1120 Confucianism FIDL
I'd really like to block Freddie here but don't think I can afford it now.


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We take Susa and say goodbye to Darius. I decide keep it and focus now on economy. Disband the warriors.


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875 We bring home the pyramids but unfortunately didn't make it to writing.

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We really need those libraries so it'll be a full court press to build the economy.

Freddie will claim the blocking spot up by him.

an empire overview:

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Oops, I just posted asking if there's interest in a new Immortal Challenge. But no matter - we can have a double-barrelled shotgun :D
Aelf I wasn't trying to poach your thread--hadn't heard from you in a while so I thought I try one and seemed like a good way to describe what I was trying to accomplish. Great if you got a game going.
 
Aelf I wasn't trying to poach your thread--hadn't heard from you in a while so I thought I try one and seemed like a good way to describe what I was trying to accomplish.

I didn't think of it that way. It's great enough to be remembered :blush: :D

Good luck for your game! I'll try to follow it.
 
I'm going to be away until Wed. but my game plan is:

1. settle the GG (in the capital most likely)

2. I don't need hammers now so focus on economy. Eventually claim the copper/ivory with a crappy coastal city. Grow cities--get writing asap then lib and run specs.
Maybe claim another city if I can afford it after writing--most of the research will come from specs so running 0% is OK.

3. research sailing-poly-aesth-lit after writing. We may be able to pick up marble wonders.

4. Once we get OB, scout Freddie. there could still be another AI here.

possibly detour for IW but ATM I'm inclined to hurry to lit.
 
Since you have marble, going for lit makes sense imo. After that though, I would try and get to optics, preferably by bulbing it?
 
Since you have marble, going for lit makes sense imo. After that though, I would try and get to optics, preferably by bulbing it?
I'm definately heading to lit and I'll try for the other marble wonders on the way--NP if I miss as I'd happily take 2g/1h now.
Not sure about hurrying to optics--I might want to bulb phil. We'll see--it is even possible there is another AI on our continent.
 
it is even possible there is another AI on our continent

true, but if not I'm worried about the other continent being trading-happy and seriously out-teching you if you don't get a piece of the action early enough
 
100% sci gives less losses to rounding so is way better than 40% sci...
 
OK so here we go for another round:

Taking a look at the save I've erred in building any cottages in the capital.
It was just a reaction to needing to get to writing ASAP. With rep and phil, specs will just be much better in any city that will produce GP's for at least the next 10GP's.

We settle the GG in the capital.

725 writing in I pick poly.
Start libraries everywhere.

We settle a prophet it Cahokia.

We switch to sailing when the TOA is built away.

We also verify that we are alone with Freddie.

I found a city up north.
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We get a GE in 325BC
Also GLH built away.

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So what do I do with the engineer?

I see 3 choices.

1) build the parthenon.

2) buld the GL

3) settle

Since we have marble and the TOA and oracle were built pretty late (575 and 1280) I'm kind of thinking settle and gamble we get the Parth and GLib anyway.

Any thoughts on the engineer here?

Also tech path--I'm thinking I go lit-hunting-math-IW.
Then I have a choice--bulb phil (if available)--or hustle to optics to get in touch with the other continent. One disadvantage of hustling to optics is that I may have nothing to trade.

Also what to do about Freddie? It doesn't seem right to take him out--I can easily get him later and I can't hold many more cities now anyway. I intend to make a play for the barb city Cuman down his way.

I'll have several more GP coming, and I don't think there is anything wrong with settling them since I have rep.
 
Do I see cottages?

Settle or GL, no reason to pick parthenon over representation GL. What techs does frederick have? Surely you can trade for mathematics.
 
Do I see cottages?
Yes I built a few when my economy was crashed after the rush. Also where there is no water.
Settle or GL, no reason to pick parthenon over representation GL. What techs does frederick have? Surely you can trade for mathematics.
Well neither one of us has alpha so don't know other than monarchy and IW.
However, since he has no other contact I don't think he'll trade anything with me.
As for the engineer, obviously the the GLib is more valuable than parth--issue is more likely to lose the parth.
I'm inclined to settle the eng--I think odds are pretty good to get both.
 
If you think you would lose the parthenon I would use the GE on that in a production city so as not to pollute gpp. I used to do this all the time, less so in BtS, but still think it is a good strategy. If you are fairly certain you can get both then settle or consider using him for a stone-based wonder at some point.
 
Parthenon isn't as useful for a philo civ though. It only provides a cumulative 50% bonus to the base 100% bonus so it goes from 100 --> 150. 10 GPP goes to 25 instead of 20. I don't think that's worth burning a GE. I would settle him and take the hammer + beaker bonus at this point. It'll give you a better shot at the marble wonders anyways. The AI generally doesn't prioritize the Parthenon so I wouldn't worry too much about it.
 
It's true that parthenon isn't as good for a philo civ, but any bit is helpful imo for shaving turns off of liberalism and exploiting the advantages sooner. However, it's also true that the AI does not prioritize parthenon really at all, so with marble it should be pretty easy to build it anyways.

Is there any stone wonder worth using him on?
 
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