AG10 - OCC Conquest (Emperor)

@Kiech: I like a challenge :)

We are coastal, are on a river with a lot of plains. But also wheat, a fish, sugar and insence :) I settle on the spot. Which reveals more insence and an oasis.
I start with a warrior and gamble on 100% science towards Iron Working....

Turn 1 (3950 BC) The worker starts with irrigation of a plains field.

Turn 2 - 4 (3900 - 3800 BC) :sleep:

Turn 5 (3750 BC) Warrior->warrior. Warrior goes north.

Turn 6 - 7 (3700 BC - 3650 BC) Warrior moves over hilltops around our city.

Turn 8 (3600 BC) Worker ends roading the first tile and goes to the wheat.

Turn 9 (3550 BC) :sleep:

Turn 10 (3500 BC) Warrior->Colossus. Second warrior stays home.

Turn 11 (3450 BC) Our scouting warrior spots a lot of cows to the north.

Turn 12 (3400 BC) :sleep:

Turn 13 (3350 BC) Warrior now spots a lot of jungle.

Turn 14 (3300 BC) The scouting warrior sees pink borders.

Turn 15 (3250 BC) During the IT a warrior moves into view, close to our capital. It's French. They lack Warrior Code, but have Alphabet and Masonry.
No deals are possible.

Turn 16 - 17 (3200 - 3150 BC) :sleep:

Turn 18 (3100 BC) We are size 3 and this requires 10% lux tax.

Turn 19 - 20 (3050 BC - 3000 BC) :sleep:

IT: We are playing a game vs the Romans, Americans, French, Maya and Inca.

Turn 21 - 24 (2950 - 2800 BC BC) :sleep:

Turn 25 (2750 BC) We are size 4. Lux tax fgoes to 20%. Ther worker starts connecting incense. France now also has Ceremonial Burial. We need 6 more turns for Iron Working and 29 for the Colossus.
 

Attachments

  • AG10-2750BCmap.jpg
    AG10-2750BCmap.jpg
    88.8 KB · Views: 763
On seeing the map the first thought that came to my mind was, "Look all that food (cattle) and we cannot use it" :cry: Apart from that looks ok. We have got a lux too!
 
You have got to have the LUCKIEST OCC spot I have seen in a while!!! I mean look, your ONLY desert has an OASIS! Very nice indeed! Bonus grass! Sugar and Wheat!

Now all you need is iron...
 
Kiech said:
You have got to have the LUCKIEST OCC spot I have seen in a while!!! I mean look, your ONLY desert has an OASIS! Very nice indeed! Bonus grass! Sugar and Wheat!

Now all you need is iron...

It's not very good for an OCC game! Only one grassland.
 
2750BC-0 Nothing to do.
2710BC-1 Explorer heads N along east coast.
2670BC-2 The same.
2630BC-3 Explorer follows the coast NW.
2590BC-4 The same.
2550BC-5 More of the same. I can't drop science for IW next turn.
2510BC-6 Incense and IW arrive. Iron is 4 squares N of Berlin about half way to Orleans. I mine the Incense since I'm already there. Joan picked up WC this turn. She is still up Alphabet, Masonry and CB. We can get Alpnabet or Masonry plus 10g for our IW. Not really worth it yet. I start on The Wheel in 18 to find the horses.
2470BC-7 Berlin is at 5 now and holding at 20% tax.
2430BC-8 Still exploring north.
2390BC-9 The same.
2350BC-10 More of the same.
2310BC-11 Nothing new to report.
2270BC-12 Watching the grass grow.
2230BC-13 Watching the paint dry.
2190BC-14 The gamble for the Wheel failed. France now has it. Berlin is now at 6 but holding at 20%.
2150BC-15 I also chose poorly having our explorer head north...no one home. IW will still get Alpha or Masonry+10g from France. Wheel due in 4, Colossus in 8 and size 7 in 9 turns. We may wnat to halt the growth at 7 to increase or shields for a while. We need to explore SE and W with warriors and we need the temple built.

The Game
 
Turn 1: :sleep: Hmmm. I see no chance of a two fer here now. And we need alphabet to go for the Glib. So I am going to trade Alphabet for IW with France now when I can. She gives us Alphabet and 10 G for IW>

Turn 2: :sleep:

Turn 3: hill mined. start roading BG.

Turn 4: Start CB. Due in 6. We can build a temple soon.

Turn 5: :sleep:
Turn 6: :sleep:
Turn 7: ROad on BG finishes. Start mine.

Turn 8: Finish the colossus. Start a curragh. We need this for exploring and meeting others.

Turn 9: CB comes in start on Writing. Due in 18.

Turn 10: Curragh -> Temple.

Turn 11: I see blue border.

Turn 12: Contact America. No Trades possible. They are up just Masonry and Pottery.

Turn 13: :sleep:

Turn 14: :sleep:

Turn 15: Finish Temple. Start on another Curragh to go the other way. Also warrior sees a yellow/orange border right beside us.

AG10_1600BC.JPG


The Save
 
One thing though. I forgot to MM Berlin. Please check to make sure that it is using the tiles optimally. It grew three turns ago.
 
Did you mean to say one warrior instead of worker? 1 warrior scans better than 1 worker.

===========

Preturn: As Betazed mentioned Berlin can be MM'ed. It is now +3 food and still makes the Curragh in 2.

IBT:

1575 BC:

IBT:
Berlin: Curragh->Barracks

1550 BC: Send Curragh south. The northern Curragh spots a red border.
MM to 10 shields for Barracks and troops. We are at +2 food and working big gold tiles.

IBT:

1525 BC: We meet Rome. They have writing which lowers our number of turns.
They lack Ceremonial burial, so I trade CB and 4 gold for Pottery. All civs have Masonry, Rome has Writing and the others have Myst. We get writing RSN so I will finish research on it myself.

IBT: Barracks->Warrior (As MP so I can lower lux I hope)

1500 BC:

IBT: Warrior->Granary (Granary in 6, growth in 7).

1475 BC: Lux cab be lowered to 10% which is good as we are running -4 gpt before. Now we are -2 gpt with writing in 2.
Interesting: we cannot go north. We are either on a bay or inland ocean. and there is a 1 square choke. That could be useful someday to keep half the world off the other half (unless we connect to the south as well).

IBT:

1450 BC: Writing next turn; cannot lower science

IBT: Writing->Lit or Phil (Not sure yet).

1425 BC: France got writing this turn too which is too bad. We can trade writing for Horse Back from Maya (which Rome doesn't have).
Trade HBR with America for Mysticism and Masonry (Rome must know some others and won't give as good a price).
It turns out Mayans and French know mathematics, but Rome and America do not. This means I chose wrong. Not only that but Rome and America will trade next turn for sure with them each having a tech the other does not.

I gift America writing and they become gracious. Now they cannot trade. Unlikely for me to get anything for HBR from Rome, but this way we have a chance.

Philo is only 12 turns, so I am going to try for it. France demands all our gold. Fortunately, I just adjusted us so we were not running negative. A turn earlier and we would have either been at war or lost something (Thinking on it, running with a deficit was not very wise of me - it got writing earlier though.

IBT:

1400 BC: Maya picked up Polytheism in the interturn.

IBT:

1375BC: No diplo changes

IBT:

1350 BC: Diplo is unchanged.

IBT: Granary->Worker (growth in 1)

1325 BC: Diplo is unchanged.

IBT: Worker->Pyramids (prebuild)

1300 BC: Yow! another 1 square choke to the north. Have to lower science and MM to get back to positive gold. I started pyramids a prebuild probably for the GLib.
Diplo unchanged.

1275 BC:

1250 BC: Well this year is one of the divisible by 10 years and it felt like 15 turns so I will stop here. Certainly 5 more turns would be too many.

Notes:
My plan was to be the first to Philosophy and choose Lit as our tech so we can switch or pyramids over to the GLib before the Pyramids are built (no palace prebuilds this game).

We have started the long trek to the GLib and have a decent shot at getting it. It will make life easier and give us lots-o-cash.

We have a unit cost of 3 gpt. This is why I didn't go for more units. Lets get the GLib first and then we will have the cash for buckets-o-units.

I just noticed I was mistaken about one choke (it is a lake so no 1 square choke).
 
Back
Top Bottom