AG10 - OCC Conquest (Emperor)

Okay, I got it but I can't play until tomorrow morning.
 
I have no experience with the long road, but I think that the AI will grab the luxuries before we finish the road. Looks like we have to depend on trade in this game.

I think that the Philo/Lit gambit is the right choice here. But we must be aware that an AI may demand Lit from us, getting the Great Library faster this way.

ROSTER (15 turns in peace time, 10 turns when at war):
Aggie
6thgentexan
betazed
Greebley
homeyg--------> up
Microbe--------> on deck
 
Greebley said:
Did you mean to say one warrior instead of worker? 1 warrior scans better than 1 worker.

One Worker. The faster you develop your land, the more production you will have...and you need all you can get!

But you have the Colossus, and moving on to the Glib...good turns so far!
 
Your point on demand of lit is a good one. Perhaps we should go for another tech we can trade as our freebie if we still have sufficient turns to go so that we get lit before our palace build completes by researching as the next tech.

I wonder if they are less likely to demand a tech if you have enough cash on hand for them to demand that? For example, supposing they have a set value to demand (say 40 gold), then they may ask for the gold since we have that much rather than the tech. If they had less than 40 they would always demand the tech. Anyone ever explore this idea?
 
Before I play my turns, I wanted to share an idea about the long road I had last night. If we built the road and the colonies along with it, all we would have to do is position troops on all of the eight squares around each of the colonies to prevent them from simply building a city to destroy them. We would be able to keep our resources longer if we did that...
 
The pyramids IS the prebuild. The problem with not getting it soon is that this is the only prebuild we have. Once the AI gets it there will be no prebuild possible.

The risk of not getting Lit right away is that Pyramids will complete and we won't have anything to prebuild with.

The rist of getting lit right away is that it will be demanded from us by a near civ.
 
Turn 0: No available trades, nothing else to report.

IBT: Maya asks us to leave their territory, I do so.

Turn 1: Workers finish mining oasis, I move them both to the plains below Berlin. I send northern curragh south towards the Americans. I send warrior near Maya north. Send southern curragh north.

IBT: Nothing new.

Turn 2: 1 worker begins roading plains while the other worker begins irrigating the plains. We can lower science still keeping philosophy coming in 5 turns but we now gain 2 gpt.

IBT: Purple warrior comes into view. It is the Inca.

Turn 3: I contact the Inca and find that we are up writing, but they don't have anything we don't already have. Philosophy in 4 turns.

IBT: Nothing new.

Turn 4: Nothing new. Philosophy in 3 turns.

IBT: Maya asks us to leave their territory again, and I do so.

Turn 5: Worker finishes roading plains and helps other worker with irrigation to finish it the same turn. Worker moves to adjacent plains. Philosophy in 2 turns.
Tech update: Inca has nothing on us, we have writing on them
Maya has Mathematics and Polytheism on us
France has Mathematics
Rome has nothing on us, we have HBR on them
America has nothing on us, we have nothing on them

IBT: Nothing new.

Turn 6: Worker begins roading plains, other worker moves to same square. Capital grows in 2. Philosophy comes in 1.

IBT: We get philosophy, I choose literature as our freebie and I begin on mapmaking.

Turn 7: I change capital to build the GL. Worker begins irrigating. Raised science to 60% to get mapmaking in 23 turns. We are not gaining any gpt. Trade France philosophy for mathematics and 54 gold. Traded Rome mathematics, philosophy, and 12 gold for mapmaking. We are now down only polytheism to the Mayans. I didn't trade literature to anyone. I'm going to wait until we are closer to the GL. Began researching construction in 42 turns.

IBT: Capital grows to size 8.

Turn 8. Had to lower science to 50% in order to raise luxury slider to 20% due to unhappiness in capital. Construction now comes in 49 turns. Lower science to 10% to gain 10 gpt. Doesn't affect how fast construction is researched (49 turns).

IBT: I see that the Inca start the Temple of Artemis, so they must have philosophy now.

Turn 9: I trade the Inca mathematics, 66 gold, and 1 gpt for philosophy. We now have at least literature over everyone else. We are now technologically advanced compared to when I picked up the game where we were only moderately advanced. Worker finished road and helps with irrigation, not finishing it this turn.

IBT: Nothing new.

Turn 10: Workers finish irrigation and head over to connect incense (no other squares can be worker on without chopping forests). Capital grows in 8 turns and finishes GL in 18 turns.

IBT: Nothing new.

Turn 11: Find another possible choke with curragh (might not be one, though). Workers move onto incense square.

IBT: Nothing new.

Turn 12: Turns out that the choke is really a choke, Inca can be blocked of with proper unit positioning (it's to far away for now, though). Two workers begin roading incense square.

IBT: Americans begin ToA (who cares?).

Turn 13: Nothing new.

IBT: Nothing new.

Turn 14: Still no one has literature.

IBT: Incan city of Cuzco finishes The Pyramids. French warrior moves next to our border.

Turn 15: Workers finish road and move to next incense square. GL in 13 and growth in 3.

The map hasn't really changed, so I'm not including a screenie (if you want to see one, just let me know).

Here is the save.
 
No idea actually. I used to know what range of years is likely for the pyramids at Emporer level, but I have been playing Deity and have forgotten. I would say that it is 1000 BC - 400 BC?

Edit: Cross-posted.

Edit2: Well played Homeyg. Some good trades to keep us up in tech and clearly going for Lit was right to keep our prebuild.

Ideally we don't ever want to sell lit until we are 1 turn away as it can be lost via cascade.

How many turns to the GLib? Do you remember?
 
Cool! It sounds like we have a very good chance to get it.

I have been trying to figure if caving to a demand for Lit is better if it America (for example) demanding it. I think the answer is unfortunately yes. Even America could get across the sea quickly. It is would be really bad if we get a demand and lose to a cascade, but I don't see any way around it.
 
Preturn: we have 2 warriors..and we are playing a conquest game? :lol:

I create embassy with France: Paris is size 1, 1spt building a worker. She knows Rome and Maya.

IBT France starts MoM - this is the wonder I want.

(1)850BC: Maya has CoL. I sell Writing to Inca for 93g.

I then build Embassy with Maya - size 7, 1 lux, 9spt building ToA due in 7. He knows everyone except America. No AI war spotted.

(2)825BC: ZZZ

IBT America demands Philosophy and he gets it.

(3)800BC: Berlin grows to 9 and GL due in 9 turns. France has Currency.

(4)775BC: I dont see why we are researching so I shut it off and get 3gpt more.

IBT Rome starts ToA and completes Oracle. America starts MoM.

(5)750BC: ZZZ

IBT Inca also starts ToA. Maya/France start MoM.

(6)730BC: I get a French worker+7g by Polytheism.

(7)710BC: France and Maya now exchanged techs.

IBT Maya completes ToA. America completes MoM. :( Looks like we'd have to get Hanging Gardens.

(8)690BC: Start moving the warrior back home.

Establish embassy with Rome: size 6, 1 lux, 5spt. He knows everyone except Inca.

IBT France starts Great Lighthouse.

(9)670BC: Map Making to America for worker and 57g.

IBT Maya demands Literature, I cave naturally. It starts GL immediately, too late buddy!

(10)650BC: Lit has passed around.

(11)630BC: Lit to Rome for worker.

IBT Great Library is completed. I start spearman.

(12)610BC: Philosophy to Inca for worker+17g.

IBT We get CoL and Currency, I switch spear to market.

(13-15)590BC-550BC: ZZZ

We are building market which is important for income and happiness. We then should build a harbor immediately so we could buy resources from AIs, then start building military. But our neighbors are strong, especially Maya. Not sure when we can go on offense. :( I think we should take Maya first as they spread really fast.
 
Ya, a market is the choice build. Have the AI built harbors yet for trade?

Good work on securing the GLib. Not sure the HGardens is worth it for us as it expires and is 1? happiness I would rather go for Leo or Sistine.

The best wonder to my mind is actually Shakespeares. We could try pushing our resarch to there and getting it earlyish. Size 20 would be nice.
 
Greebley said:
Ya, a market is the choice build. Have the AI built harbors yet for trade?

Good work on securing the GLib. Not sure the HGardens is worth it for us as it expires and is 1? happiness I would rather go for Leo or Sistine.

Sistine isn't an OCC wonder, so I don't want it. Leo is probably not either. I suspect we won't upgrade many units (except maybe knights->cavalry).

HG isn't my favorate wonder either. I never build it. Probably not worth. I just wanted MoM very much.

The best wonder to my mind is actually Shakespeares. We could try pushing our resarch to there and getting it earlyish. Size 20 would be nice.

Yes. However, as I look at this game, it seems to be a builder's game now..
 
A builder's game... Yes. But we can build up military as well (we don't want every infra building). I'd go for the Knights Templar by the way!

ROSTER (15 turns in peace time, 10 turns when at war):
Aggie--------up
6thgentexan--on deck
betazed
Greebley
homeyg
Microbe
 
I had forgotten about the Knight's Templar.

I mentioned Sistine because it does the same thing as MoM (+2 happiness instead of +3, I think and costs more shields). I also think Leo is always useful - we will have limited cash and Leo makes our units have a longer lifespan. Knights Templar is clearly superior wonder however and the one to go for.

I personally think that building up first is better than trying the early attack. There is little to gain by the early attack. If we go for the Knights Templar then that determines the timing of our first war to my mind.

Shakespeares would delay our wars some but if we had 8 workers ready to merge into the city when it was built, we would have a lot more shields and gold so the wonder would certainly pay for itself.

Whether Shakespeares is worthwhile I think depends a lot on the path the AI takes. Very often they take the upper path first which means we could get Shakespeare much earlier - I have seen the AI get Democracy before Chemistry, which means size 20 way before Sanitation.

On the other hand, if we can't get it before Mil Trad is researched, then a war using cavalry seems better.
 
Turn 1 (530 BC) I chop a forest tile. A Maya warrior comes from the west into our lands...

Turn 2 (510 BC) Rome starts the Great Wall. The Maya warrior fortifies...

Turn 3 (490 BC) Market->harbor. Lux is still on 20% :( For 100 gold in total I establish embassies in America and the Inca empire. Rome and the Maya know the world. Other tribes do not.

Turn 4 (470 BC) The Maya get 240 gold for 2 workers.

Turn 5 (450 BC) Harbor->archer. We make 15 spt, so an archer isn't the best unit. But we haven't got options to build units with 30 shields :(
The harbor didn't open up the trade routes.

IT: The Maya now send 5 warriors to our lands :eek:

Turn 6 (430 BC) The Maya have Monarchy, while the Romans have Construction. I hope they will trade them soon :)

IT: Now also a galley shows up!! Archer->archer.

Turn 7 (410 BC) I let Berlin starve (size 11), but we have an archer every turn now. With 2 warriors and an archer in the capital plus a warrior just returning home it is getting very dangerous.

IT: The galley sails away and the warriors don't take a straight line to our city!! Archer->archer. We get Monarchy for free, but I don't revolt YET. We also get Construction. Our free tech is Monotheism.

Turn 8 (390 AD) I will produce at least two archers more before I revolt. And of course I see what the Maya are up to before doing anything stupid. The AI has nothing to offer for our techs.

IT: The Maya either surround us or ignore us. 7 warriors are now in our territory. Archer->archer.

Turn 9 (370 AD) :sleep:

IT: Berlin: archer->spear. The Maya pass us and head for a French city west of us.

Turn 10 (350 AD) :sleep:

IT: The Maya declare war on the French and attack Dijon with warriors :eek: Spear->spear.

Turn 11 (330 BC) Forest chopped.

IT: The Maya and Rome sign a MA vs France. The Maya warriors destroy Dijon. Spear->Cathedral. We could use more hapiness to lower lux tax.

Turn 12 (310 BC) :sleep:

IT: Rome demands Montheism and I decline. They back down!

Turn 13-15 (290-250 BC) :sleep:

No tribe gives us enough for Monotheism. I didn't choose to go on a science run towards Theology, which I could have done. Let's keep in mind that we want the Knight's Templar. I forgot to revolt to Monarchy. We may want to disband the curraghs when we know the world.
 
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