IHT: We need oil and the Chinese have two resources, but not hooked up. I will sell Refining to my friends, but will include a MA vs the Hittites, as an extra insurance that they won't betray us.
-America gets refining for 114 gpt, 157 gold and an alliance vs the Hittites
-China gives us fascism, 13 gold for refining and a MA vs the Hittites.
-England gives us Dyes, Saltpeter, 15 gpt and 30 gold for Refining.
-The Greeks pay marketprices (42 gpt and 30 gold for Refining and alliance vs the Hittites).
The Maya don't get anything, because they are very backward.
Turn 1 (1280 AD) Greece gets Atomic Theory for 168 gpt and 30 gold. America gets Atomic Theory for 131 gpt and 150 gold.
Galleons are filled with troops...
IT: We finish the Intelligence Agency. The Hittites move Galleons SE of our borders...
Turn 2 (1285 AD) More troops are shipped.
Turn 3 (1290 AD) We are almost ready with the improvements of our lands. I'm going to merge more workers. Science now to 20%, Mass Production still in 1. 1287 gpt...
IT: England and China sign a MPP. The Hittites land 4 cavalry near Norwich, which is on the little island.
Mass Production discovered. Motorized Transport is next (in 4 at 100% science).
Turn 4 (1295 AD) We drop our troops on a mountain SE of Nuremberg.
Turn 5 (1300 AD) I renew the incense deal with China for Gems and 31 gpt.
Artillery redlines an infantry, rifle and cavalry in Nuremberg. Three cavs
autoraze the city. Artillery also softens up the defense in Heidelburg, but we haven't got enough cavalry to take that city. More troops land on the same mountain.
IT: The Hittites manage to take Norwich with four cavalry. Four other Hittite cavalry don't succed in killing even one infantry on the mountain. The counterattack of the Hittites isn't fierce. They appear to be afraid to attack uphill.
Turn 6 (1305 AD) Two cavalry
take Norwich from the Hittites. Artillery redlines four defender in Berlin. But one survives, because we only have three cavalry close by. More troops are in position now though.
IT: We renew the Gems - Spices deal with America.
Turn 7 (1310 AD) Artillery redlines 4 defenders in Berlin and 5 cavalry are needed to
take Berlin. It already has two Hittite citizens, who riot.
Science to 90%. Motorized Transport in 1. To prepare for Tanks I now buy
Oil for Steel and 400 gold from China.
I try to plant a spy in the Hittite capital and fail. A number of Galleons is upgraded to transports for a total of 2250 gold.
IT:

At least 30 cavalry attack Berlin. They manage to kill 3 infantry. But the city holds. We get a Scientific Great Leader when we discover Motorized Transport

Next is Flight, in 5.
Turn 8 (1315 AD) Hmmm, we need rubber as well. And that is not ours yet...far from it. I manage to redline a number of infantry close to Berlin. The Hittites have 40 units close to us, but most cavalry is severly wounded. Galleons are upgraded to transports and next turn they will cross the ocean.
IT: Now the Hittites throw 15 units at us, mostly infantry. They all die for a good cause.
Turn 9 (1320 AD) Artillery redlines the troops outside Berlin and cavalry kills a couple of them.
IT: China and the Hittites make peace

The Hittites again attack Berlin with 15 cavalry, but they don't succeed in killing one infantry, while they lose 7.
Turn 10 (1325 AD) America gives us 262 gpt and 1700 gold for Cumbustion.
IT: The Hittites kill two rifles in the counterattack, but the number of Hittite units is getting lower.
Turn 11 (1330 AD) War hapiness is over, Seoul riots. Berlin's borders expanded after rushing some culture. New troops arrive in the city. We are now going to take some other cities... Artillery fire and two cavalry are needed to
take Konigsberg. The rest of the troops is used to kill Hittites close to our two cities. Next turn the invasion of the Saltpeter and Rubber city starts...
IT: 4 cavalry of the Hittites retreat vs our infantry in Konigsberg. China declares war on the Hittites, due to a MPP.
Turn 12 (1335 AD) Science to 70%. Flight stil in 1. Troops are sent to a hill from where they can take two cities.
IT: A massive attack on Kongisberg with at least 20 cavs almost bring the fall of that city. But we manage to hold it with two cavalry left. We lost 3 infantry, 3 rifles, 2 cavalry and a guerilla.
We disover Flight and our free tech is Fission. Next tech is Computers. War weariness hits.
Turn 13 (1340 AD) Luxury goes to 10% and I rush the UN with our SGL.
We have three sources of Uranium.
Heavy artillery bombardment redlines defenses of Munich and Hamburg. We need 14 cavalry to kill 8 infantry, but we take
Hamburg and Munich. This mean that we control another Uranium, Saltpeter and Rubber when our borders expand.
IT: A lot of retreating troops of the Hittites, we are spread thin now and I rush an airport for easier transport. Two Hittite cavalry land on the little island, next to Taegwon.
Turn 14 (1345 AD) Regrouping. The two Hittite cavalry units near Taegwon are killed. Fresh troops sail to our new cities. Again I fail when trying to plant a spy.
IT: Not a lot of Hittite troop movement. Hamburg and Munich end resisting, but riot now. They should rush culture improvements asap. Airport finished in Konigsberg.
Turn 15 (1350 AD) Mop up a few cavalry units in our new lands. The infantry are redlined and left alone, because I'm afraid that they will kill our cavalry. 3 airfields created in our homeland (with non-native workers). These are very cheap and very practical to transport troops. I fly three infantry over to Konigsberg.
Two transports are on their way to Konigsberg. I would like it very much when we only take the German cities from the Hittites. But next player is free to choose otherwise. Bremen has ivory! The last interturn was very relaxed, but I fear that the Hittites still have a lot of troops. Don't spread our troops too thin, defend those former German cities well! Manhattan project is a prebuild for SETI. We want that wonder and after that we should research Miniaturization to get the Internet. Remember that we still have 10 turns in MA's vs the Hittites. Also: don't starve or raze cities needlessly!
1350 AD save