AG7 - Revenge of the Democracy

I am back. Got it. Will start palying tonight. Will finish and post 24 hours from now.
 
IBT: Rampaging France destroyed the Russians. France and Japs sign a MPP.

610 AD: NY Library -> Uni. Attack Erdu. No loss but short one unit to take it. :mad:

IBT: Babs want peace. No way. No counter attack.

620 AD: Capture Erdu for the loss of one MDI.

630 AD: Just defend against Babs. Kill two knights.

640 AD:

IBT: Jap asks for TM and 100G. I give in. We learn PP and start on Demo.

650 AD: PP, WM and 600 G to France for ToG. PP, WM, 1600 G to Japs for Magnetism. France has Steam Power and Nationalism. Japan does not have either. We could do a Democracy run in 8 turns without running any loss. That should give us another tech to do some deals and also leave us with about 3000 net cash to do more deals. It will cost us about 3500 G. As for benefit we get to go to Demo 42 turns earlier. It is worth it so I am going for it. Also wasn;t this a req for this variant anyway?

Jap muskets are running thru our territory. Cannot do anything about that now.

I also decide that we have pushed this war with the babs as far as possible. We do a deal with hammi. He gives 4 G, WM and MT for it.

660 AD:

670 AD: Well, I had to try it. Seeing that France is way from out territory I decide to steal from France safely. Success!!!! [party] I take Steam Power. Yes we have two coal in our territory. Start rr immediately.

IBT: Renew Horses for Gems and 5GPT deal with France.

680 AD:


IBT: France wants to sign a MPP and RoP. No thanks.

690 AD: France has Industrialization. Steal again. [party]. Change a bunch of Uni builds to Factories.

700 AD: More RR.

Noone is up any essential tech on us. Japs are up Nationalism. France is up Nationalism and Econ. We can easily get Econ, a lux and some gold for Steam power from Japs.Do not know whether it is worth it.

I have almost emptied the treasury for the next player, but hopefully that was money put to good use. When Democracy comes in in another 3 turns we can do some more deals.

The Save.
 
microbe said:
betaze, you played an old save. :(

You should start from 700AD. Did you pick up or Mark uploaded a wrong save?


Oh Jeez! How dumb of me. :wallbash: I picked up the wrong save.

EDIT: If the next person wants to take up the old 700 AD save go ahead. Otherwise I will play the old save tomorrow. However, it is interesting to see the different game states at the end of the two 10 turn periods.
 
microbe said:
Sorry to see things messed up..can you play again? Hopefully your luck is still there. :)

See last post above. I will play again tonight and post tomorrow.
 
microbe said:
For your turnset: stealing two techs was great, but if it had failed we would probably have to fight both France and Japan, which is really bad.

IMHO, that is not entirely correct.

If there is a war between France and us then the first thing that we can do is sign a MPP with Japs. Remember a MPP is triggerred only when an offensive action is taken. Since in this case of stealing France would have declared on us we could still sign a MPP with Japs since we would not have been in a war with Japs. Then France would have started a almost phony war with us. They would have landed a few troops here and there. We would have killed all but one and when the last one attacked us that would have triggered a war between France and Japs.

This would not have been all that bad.

IMHO, right now France and Japs are at peace and all wars have subsided. With France's size she is going to speed up in tech. The only way to slow her down would be to get her to fight a war with Japs. Otherwise with our broken rep and a single tech leader it will be increasingly difficult to keep up in tech.

These are the thoughts that I was thinking when I did the tech steal. Anyway, the point is moot now since with demo coming in we will not need the steals anymore.
 
Very unimpressive turns. Nothing much just wait for Demo to come in and then revolt.

IBT: France takes Ashur.

710 AD: Cincinatti founded. We take Akkad.

IBT: Japan declared on the English. France declared on the English.

720 AD:

730 AD: France destroys Babs.

750 AD: Renew silks deal with Jap. We get 25gpt for it now.

780 AD: Demo comes in. Demo and 2700 G to France for Steam power. Jap is up only Nationalism and Econ and has nothing to offer for steam power or Demo. I revolt immediately and draw 9 turns of anarchy. :cry:

790 AD: zzz

800 AD: zzz
 
-Aggie (out until 06/05)
-Yom (CD gone bad)
-Stapel ---- (dont know where)
-microbe
-Mark1031 --
-betazed -- just played

I'm not sure what the roster needs to be now. Only 3 people seem to be able to play atm. I could take it tonight, but Aggie is back in 3 days..
 
Just when I thought I had gotten conquests working again, it turns its back on me! I'm really sorry for this guys, but I've got to drop out of this and all other SGs until I order a new conquests cd. Good luck on the variant.
 
Well, I played another 10 turns.

Whoever can/want to play just do it. No pressure.

preturn: damn it, looks like I'll spend 7 turns in anarchy. :cry:

I switch min research to Electricity.

France's culture is worrysome. I think it's more than double of any civ.

IBT England and France sign peace treaty. London razed by Japan. So much for Sun Tzu's.

(1)810AD: France has Medicine, Japan has Steam Power.

I get Economics/Music Theory from England by Magnetism/Steam Power.

Is America really industrious? I need 12 workers to rail one tile!

IBT Japan destroyed England.

(2)820AD: ZZZ

(3)830AD: ZZZ

IBT volcano erupted, and one French city pretty close to its core is destroyed! :lol: I remember during one of my solo games before I saw Paris was destroyed by volcano too.

(4)840AD: ZZZ

(5)850AD: Found memphis.

IBT We lost deal for ivory. 2 cities riot. France has Free Artistry and starts Shakespears!

(6)860AD: ZZZ

(7)870AD: We are democracy! I set max to Electricity due in 12 with -143 deficit. :(

We are seriously short of infra. With democracy we aren't likely to have a military win, so I rush some libraries and temples.

With democracy we can rail a tile with 3 workers. :D

IBT renew horses for gems+9gpt from France. France builds Smith's.

(8-10)880AD-900AD: just railroading.

Electricity in 8 turns. Not sure if we can get it first. No ToE prebuild either. All core cities are building universities.
 
got it will play today or tomorrow.
 
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Summary: Went back to war with France because of unsuccessful steal (I was hoping for this but would have taken Industrialization). Got Japan in for 20. Took all French holdings on our half continent Including Sun Tsu's. Details tomorrow.
 
Preturn: I notice that France has several cities on our side of the continent that I would like. They are in anarchy, we provide their only horse, we are buffered from them by Japan and they are huge and have the potential to win culturally. Also, the cities they have on our side should not have many French citizens yet so we should grab them now. Also, they have industrialization which I would like. I decide to start some trouble. Attempt immediate steal, and get worst of all possible results, fail but no declaration. Not enough cash for second attempt. Science to 0. Switch most Univs to Cavs (so anti intellectual and I’m a professor).

910: Attempt immediate steal and… Joan declares. Sign Japan for WM and 280g. 6 Cavs storm out of Nineveh to take Babylon. Lose 1, 2 retreats. Worker teams start to rail to the front lines. Get enough rail down to bring all the cavs in the core to strike Ashur and take it losing 2 cavs.

920: Minimal counter. A few LBs, rifles and muskets approach Ashur. I think they sent all of their cavs home or lost them in the England war. French stack of 2 LB 3 Rifles and 1 musketeer move next to Ashur. Lay more rail and manage to get a couple of muskets in for defense. I know attacks increase WW but I had to rest the cavs.

930: Withstand attack at Ashur. Japs pick off a couple of rifles for us in our territory. Cavs recovered and new cavs from core are ready for our advance. Destroy the remaining French troops in our territory. Move on to take Samarra with no losses. Move stack of 7 cavs toward former English territory. More railing.

940: Take Potiers with one loss. Rail. Move some rested cavs up into English territory for attack on York. WW sets in. Science to 40 and Lux to 20.

950: IBT. Japs make failed assault on York. Thanks. Take York losing 2, retreat 2. Found LA

960: Rest and move troops for assult on London. Military rail to most cities complete. Send some worker groups back to work the core. French land a single cav near Washington. I’m scared.

970: We take London and the lone cav by Washington loosing 1 cav and we remove the French blight from our side of the world. I’ll miss the chocolate crepes though.

980: Distribute troops around and switch back to infra in the core. Buy a few temples for the culture and to fill in space.

990: French land a stack of 1 cav, 1 rifle and 1 musket near Washington and we destroy it.

1000: zzz

Summary: We did better than I expected and got every French city this side of Japan. Japs got nothing but a headache. It’s almost too easy once rails come in. We have 10 turns on our alliance with Japan. Elect. Due in 9. We should make peace ASAP. Can’t get a full tech yet even taking all of those cities and breaking our alliance. Maybe there will still be an electricity trade available, France was in anarchy for a couple turns. French are a Republic and Japan is Fascist so according to the rules we must embargo Japan once the alliance ends but I don’t think we have to declare on them this war since it was already started (they were Demo and France Anarchy when it started). There are some fortified French workers to give back when peace is made. Also, I noticed that some workers from dead civs were working so I got all of them working, is this allowed?

Note to next player: There is a settler fortified in --- that could be used to poach the ivory near ---. I would put up enough cheap culture in our new cities and in our core to try to catch up to France and then go for space. I think we can still get TOE->Hoover and as long as we prevent a culture win we should have smooth sailing. I would try to get indust first to put up the factory/coal plant then pre build somewhere.
 
Well, we are obviously playing too well to seriously test this variant :o I see that we have 11 turns left in our alliance. I will respecvt those, but hope that Japan makes peace before that. I then obviously will go for a embargo vs Japan.

-Aggie------- up
-Yom (CD gone bad)
-Stapel------ on deck
-betazed
-microbe
-Mark1031-- just played
 
IHT: I up the science tax to 50% and Electricity is now in 7. I also start a ToE prebuild in Houston.

Turn 1 (1010 AD) I MM Washington to get more shields. Settler is sent to ivory site.

IT: France drops off 4 units. A rifle and 4 cavs.

Turn 2 (1020 AD) First elite cav takes out the rifle, no leader. The 2nd elite cav kills a cav and we get a leader. This is immediately turned into a cav army. A 3rd elite cav is killed and a 4th kills a cav, no leader. An elite musket kills a redlined cav. No leader.

IT: Again 4 units dropped in our core... A lot of border expansions :)

Turn 3 (1030 AD) Cleveland founded. We now have ivory! Luxury goes to 0%, science to 80% (Electricity in 2).
We achieve our first leader victory and therefore the Military academy and Heroic Epic can be built.

Turn 4 (1040 AD) Science to 70%, Electricity in 1.

IT: We discover Electricity.

Turn 5 (1050 AD) I choose for Industrialization as next tech (in 9). We should be able to trade for Medicine with France in the peace talks. We are the first with Medicine and Japan wants to give us Natiomnalism and 450 gold for it. I decline.

Turn 6 (1060 AD) Nothing much, except for railroading.

Turn 7 (1070 AD) France now has Electricity :(

Turn 8, 9 (1080, 1090 AD) Railroading...

IT: Heroic Epic finished in Washington, Babylon riots.

Turn 10 (1100 AD) More railroading.

I wasn't able to do anything. We still have a turn left in our alliance with Japan, but we should end it and make peace with France. Also: we shoulsn't make deals with Japan and even include an embargo.
Japan has Industrialization, but that is too bad. We can not buy it. But we have it in two turns now.

No pics...nothing changed, except for a new city with ivory and a lot of railroads.
 
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