AG9 - OCC Conquest (Monarch)

Just wanted to say you guys are doing a great job on this OCC. I just tried one for the first time using Portugal and going for a culture victory(lol won 2 turns before Persia got the space race!) Well anyways, some of you sounded unsure about a couple of things, and I hope you don't mind me chiming in. Some of the most important OCC wonders to me were:

Maloseum - extra cathedral!
Chivalry wonder (req NO iron!)
Shakeys theater - free hospital and lots of happiness.
Science wonders - you can LEAD in tech with these.
UN - hopefully you can win before then...

You can't get any water wonders...so this should be interesting as you are going conquest. LOL helicopters and airfields!

Any culture buildings should be important for you, as the more you have, the larger your city boarders will get - so you hopefully won't need to worry about anyone stealing your iron colonies anymore.

Monarchy was my government until Democracy, the point really being to maximize happiness

Anyways, aisde from not ticking off Persia (it was them and me on a decent sized continent) I focused on keeping a constant WLTK day to maximize production.

I will have to try a conquest OCC game soon. This game looks like a lot of fun!
 
Keich, you are right about the wonders for OCC cultural victory, however this is not a traditional OCC. We are aiming for an early conquest (within Middle Ages) win so we do not want to build wonders unless it will help that goal.

The most important early wonder you seem to forget: Colossus. Unfortunately we cannot build it without being coastal. It would have greatly helped our economy and unit upkeep.

Knights Templar is indeed nice, but when we have Ansar Warrior I'm not sure we want to build anything else. ;)

If we cannot finish the game with our UU, we are basically screwed.
 
Colossus is definatley a water wonder.

I understand that your priorites are going to be very different. However, I am not convinced that you will win this game before Flight. There are bound to be a FEW islands out there...well, cross that bridge when you come to it right?

Anyways, GOOD LUCK!
 
We are very resesarch poor. I drop it for a scientist. We are at even food and are making 20spt. Spend the 98g for the embassy in Germany. Berlin is at size 8 working on Sun Tzu's, 10SPT, +1FPT, 2 lux, 40%science, protected by 6 spears.

410-1 Horse--Horse

420-2 Kill an archer and a spear in Chittagong. Kill off a barb camp. Found a dyes colony near Germany. Peace deal is up so I go to renegoitate to straight peace but Greece is offended with the idea. They want 70g to stay at peace. Not the best time to start the war but now I am stuck.

IBT...no attack

430-3 Horse--Horse Kill Archer near Ephesus. Positioning troops to get 3 towns in one turn for Army.

Lose one MDI and a horse retreats.

440-4 moving troops

Germany joins the Greeks against India. Lose 2 MDI.

450-5 Horse--Archer. lose a horse but kill 2 hoplites in Eretria. It will fall next turn.

Greeks complete the lighthouse.

460-6 Arche-r-Archer Kill 3 invading units and a Greek settler pair at the price of a horse.

Lose 2 horses but two Greek MDI are gone.

470-7 Archer--Horse Lose another archer and horse but pillage the Greek iron and kill another MDI.

Greece loses another MDI and an archer.

480AD-8 Kill two more invading Greeks.

Kill an MDI and 5 archers but lose one of my Pillaging MDI.

490-9 Horse--MDI. Eretria is still there but colony is established on another iron.

500-10 Another pair of Greek archers die.

Two more greek MDI and an archer die before our pilliger dies. Barbs take our iron colony.

510-11 MDI-Horse Kill 2 hoplites in Eretria but an MDI remains.

Greeks ask for peace...we could get Eretria or Engineering but not good enough for our army.

520-12 Chittagong down to an archer. but no one left to attack. I was holding out for Chittagong, Eretria a third city for peace from India.

530-13 Kill a Hoplite attempting to pillage our horses.

Horse defending horse dies.

540-14 Kill another Greek MDI Monotheism arrive and Chivalry started at 22 turns at -18GPT & 1183 in the bank.

550-15 Horse--Horse. Eretria finally hit size 2. Unfortunatly we are not close to getting two more. Our MDI near Chittagong is trying to heal and avoid some Greek archers. There are a pair of German archers there also. The stack of slaves outside Mecca is to keep them from showing up on the Diplo screen.

This was a disappointing set of turns. I focused too much on setting up to take 3 towns and did not take the fight to the Greeks like I should have. The large land area is starting to work against us. The other civs have the size to outproduce us. We may need to invest in some pikes to have some added protection in the field.


P.S. I 'm attaching the game since I cannot get to the file server.
 
preturn: we are at war with both India and Greece? I sign peace with India and get Engineering for 35g.

Why do we have a scientist with max sci? Fire it chivalry still in 21 turns.

I then sign MA with India vs Greece for 20gpt (our income with sci 0)+40g.

Switch Mecca to spear.

IBT our spear defeats MDI and archer!

(1)560AD: cats bombard, horse kills MDI and promotes. Horse kills archer losing 1-hp. Elite archer kills reg archer.

There is a hoplite that will pillage our horse this turn. Nothing we can do about it but it lost 1-hp to cat.

Elite MDI kills hoplite in Eretia. One horse retreats, the other kills hoplite and redlines. An MDI on top.

IBT: MDI attacks our elite MDI on the iron and loses. The hoplite retreats instead of pillaging the horse!

(2)570AD: Greece rushed another hoplite in Eretia!

Bombard and kill an archer. We don't have enough offense!

I MM to have max commerce now we can research Chivalry in 18 turns instead of 22!

IBT Our elite MDI is killed. :(

(3)580AD: Our border expands.

Kill two archers, move 4 cats toward Eretia. We have to get iron.

(4)590AD: move injured sword to protect the horse as another hoplite approaches.

IBT Greek MDI dies when attacking our cat/horse on iron.

(5)600AD: horse retreats from hoplite.

(6)610AD: We lose 2 horses and take out Eretia. Immediately create colony - nope, it's now in our border! MDI is ordered immediately.

Crap, I just find that we have a stack of units fortified on a colony. Wake them up immediately.

IBT India MDI kills Greek archer, Germany captured a town from India. Greece drops a reg longbow.

(7)620AD: movement.

IBT MDI defeats an archer from Rhodes.

(8)630AD: the hoplite tries to pillage us again. I bombard it to 1-hp and kill by a horse.

I hold on attacking more cities as I still want to creat an army, so no attack until we can make it.

(9)640AD: Upgrade a pikeman.

IBT Germany asks us to leave. We lost our dyes.

(10)650AD: ZZZ

(11)660AD: ZZZ

(12)670AD: ZZZ

(13)680AD: ZZZ

IBT India and Greece sign peace.

(14)690AD: I sign MA with India again by 20gpt. We'll have Chilvary in 7 turns with 90 sci.

Kill a Greek archer chasing my MDI (I lured it into open).

We create a wines colony.

I kill a hoplite in Herakleia, leave only one defender there.

(15)700AD: Greece rushed another hoplite in Herakleia!

India has Chivalry!

We can buy it with 200g, and we have 3 turns to go. We can either wait until then (save about 60g to be used for upgrade) or buy it now. I suggest we do it now.

To next leader:

The plan is to take Herakleia, Ephesus and Rhodes at the same time to make the army. We are not in a hurry, just make sure we have enough forces there! These hoplites are tough! They should only have 2 hoplites in each town, and we need at least 5 attacking units to be sure (if horses, we need more than 5), the more the merrier. So take your time to build up. I think to be sure we'd better build some AW.

AG9-700AD

This is the field:

AG9-700AD.jpg
 
Germany is getting huge. If knock down Greece during our GA, what do we do next?

If we either MA with Germany against India, or MA with India against Germany, there will be one big AI left that we have to fight ourselves. It would be really tough.

Another way is to keep balance among the AIs and only give them strike when we get a tech lead. That means we'd have to go for self-research and get all the scientific wonders. Totally different way of playing.
 
I think it's vital for us to keep the AI's fighting. We should be able to take two civs out and crush the remaining civ. It will be tough however. But I have full convidence that the GA and later rails and artillery will give us deciding advantages.

I would go all out war in the GA and then decide what to do next.In hindsight it might have been better to take out civs that were severly hurt by us. We once had Germany on it's knees.
 
Sorry about the people near Germany. I was holding out hope the could attack Germany. The Scientist was taking a turn off or Research. We were at max food and any shields over 20 were wasted.

Good Luck Grimjack!
 
India will get its GA too. Their 5-hp resourceless War Elephant is the most worrysome. So I think we should turn to it as soon as possible. It's very good that Germany is fighting it, and seems winning, but the tide will turn over since India has WE now.

We have to get that Ansar Warrior army. Not only could it capture a city by its own, it could also pillage 6 times in one move! With this we can really cripple the AI during a war and the mission might be possible.
 
Originally posted by microbe
We have to get that Ansar Warrior army. Not only could it capture a city by its own, it could also pillage 6 times in one move! With this we can really cripple the AI during a war and the mission might be possible.

6 times? but it only has 3 moves. :confused:



Or has pillaging been revamped in C3C? Never heard of that, though...:hmm:
 
6 times? but it only has 3 moves. :confused:

Yes in C3C army gets one free pillage for each move.

So an AW army will have 4 moves, and get 4 free pillages. It will work like this:

pre-rail (4): pillage, move, pillage, move, pillage, move, pillage, move

post-rail (6): pillage, pillage, move, pillage, pillage, move, pillage, pillage
 
I see it, and will try to play tonight.

I suspect I will take the punishment to Greece and eliminate them together with the Indians. There is no way hoppies can withstand both elephants and Ansars.
Then plan is to keep India and Germany at war until such time as we can do something about it. Ideally, we would strike out Germany, and then pounce on India when their Elephants is a long way from home.

Grimjack
 
It is the plan of least resistance :)
 
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