This is a great mod. Anyone know if this has been updated since the Dutch Fluyt crash. Thanks.
Wait, what sort of changes are we talking about now? A change log would be nice if you do have one in your records.I made patch for Dutch Fluyt. Just DL Dutch Fluyt INI beneath main DL section. Anyway when change Dutch Fluyt INI everything should work fine now and I tested and all units works.
I also made many changes in biq in reducing corruption and few other stuff. I will make bigger version of this with many new stuff soon but now I need to finish modifications on WWII scenario which will take some time.
Great scenario, I really enjoy playing it, but i wonder why i can't build any temples in the new world, even though i have quarry. Is it supposed to be like that?
I downloaded this scenario but I cannot play. Please help. There is an error msg: "Missing entry in "text\Pedialcons.txt": ICON_BLDG_Navigation_School"
I noticed my overseas colonies don't seem to have a trade network with the mainland, even with harbours everywhere. Will there be techs to allow this network to function? Otherwise, the colonies won't be able to contribute much...
Correction: they won't contribute, period. I can't even build a temple/church...
Colonies can produce gold, silver, spices etc... improvements that produces treasure which you need to return into your capital to get gold and VP.
I disabled trading across water to make turns faster.
Temples and most of city improvements need quarry to be build.
Well done Nexxo, this looks great
Btw Thessalonika should be where you placed Skopje, the latter being further to the north![]()