It's easy to check, you can reload the last turn and open the WB to see where the city in question is in its building of a warrior.
Coincidence and anecdotes are interesting.... but if someone really wants to prove this, I think code is needed. If this really is a function in the game, that an early (only?) declaration of war against an AI will run a piece of code that inserts a warrior into the threatened city.... then I want to see it.... especially as the few times I have been in this position, it hasn't happened in my game.
Yep, as mentioned the real solution is to check on world builder. Remember you can pop in and out as much as you like. It may spoil some of the game for you, but if you are checking for cheats then I'd think that would be better than wondering. If you suspect something is up, hop in to world builder and see what the situation actually is. You can then exit out and continue playing.
Anecdotes that can't be proven!
You have to admit Azzaman333, it's hard to accept such things as true without any facts to support them, especially when we are expressly told that there is no such cheating in the game.
If someone can dig up something in the SDK, I'd be persuaded.
I once played a game on Noble. I was a small crowded map and Huayna Capac was right next to me. So my warrior declared war and entered his territory. This was Turn 4. He had a quecha outside of his city exploring and another quecha already in his city.
Obviously this was cheating? Unless if he had a goody hut in BFC and it popped a quecha.
i know, that ai knows about resources before they are revealed. that´s cheating , ain´t it?
i know, that ai knows about resources before they are revealed. that´s cheating , ain´t it?
Now please, not that unfounded rumor again. Where's your proof?
Maybe the alternate position had more trees that the city placement AI wanted you to cut down?
Now please, not that unfounded rumor again. Where's your proof?
The AI *did* know about hidden resources in Civ3. This was one of my main gripes with it, so I tested specifically this question extensively when Civ4 came out.
The testing method was easy yet effective: Make a cross-shaped island with four identical branches. In one of these branches, hide a resource. Place an AI city in the middle and of the island and give the AI an additional settler. Then play a few turns and see where the AI founds its second city. If it can see the hidden resource, then it will settle in the branch where it's hidden. If the AI can't see the resource, then it will either randomly select one branch, or always head in the same direction no matter whether the resource is there or not.
Much to our surprise, the settler *always* preferred the branch with the hiddne resource, so we were very very alarmed. Firaxis specifically claimed that the AI would *not* be able to see hidden resources, yet our test showed clearly that it did. This called up Soren, who took a look at the code and figured out that we discovered a bug: The AI didn't see the resource itself, *but* when it calculated the best spot for settling, it could see the bonus yield of the resource, hence it always went in the direction of the resource. Needless to say, the problem was fixed in the next patch. Afterwards, no one has ever been able to demonstrate that the AI knows about hidden resources - because it doesn't.