Hi All,
Although I don't post I have learned much from those who do.
But today I wanted to relate an experience I had yesterday--This to give solace to those who are frustrated by being slapped down by the AI in a manner that can only be described as highly unlikely.
Apparently, when you start to pull ahead sufficiently the AI will cheat rather than have the balance of the game be a foregone conclusion and complete bore. And while I appreciate the intent, the result, at least for me, is to make playing additional games uncertain.
What happened was that I was just beginning to take over when my neighbor, who had been on pleased terms, suddenly attacked with a massive wave of troops that I had not known he possessed (spies).
This was just too much, as I knew that even if I managed to survive the onslaught my economy would be trashed to the point where another civ would take over.
What I did was to use the World Builder to place one invincible defender in each of the three cities that would bear the brunt of the attack. What I discovered was that the AI kept spamming units apparently without end. In each turn more units (by twice) were spammed than he had cities to spam them from.
Apparently, once the directive was initiated the AI would not stop until I was taken down a peg or two. Had I taken the hits it would have presumably stopped. But since it could not win it just kept sending units to certain annihilation, though the random events popup begged for a cease fire based on mercy shown by troops (not in this game).
The only way I was able to stop this was to again use the World Builder to place Modern Armor at the gates of his cities, which were quickly takenthis to examine his production capabilities. What I found was a moderately protected group of cites that had not drained past production and had no apparent way to produce the units that appeared.
As a final gambit, the AI blew up a mine and a town (random event).
Dennis
Although I don't post I have learned much from those who do.
But today I wanted to relate an experience I had yesterday--This to give solace to those who are frustrated by being slapped down by the AI in a manner that can only be described as highly unlikely.
Apparently, when you start to pull ahead sufficiently the AI will cheat rather than have the balance of the game be a foregone conclusion and complete bore. And while I appreciate the intent, the result, at least for me, is to make playing additional games uncertain.
What happened was that I was just beginning to take over when my neighbor, who had been on pleased terms, suddenly attacked with a massive wave of troops that I had not known he possessed (spies).
This was just too much, as I knew that even if I managed to survive the onslaught my economy would be trashed to the point where another civ would take over.
What I did was to use the World Builder to place one invincible defender in each of the three cities that would bear the brunt of the attack. What I discovered was that the AI kept spamming units apparently without end. In each turn more units (by twice) were spammed than he had cities to spam them from.
Apparently, once the directive was initiated the AI would not stop until I was taken down a peg or two. Had I taken the hits it would have presumably stopped. But since it could not win it just kept sending units to certain annihilation, though the random events popup begged for a cease fire based on mercy shown by troops (not in this game).
The only way I was able to stop this was to again use the World Builder to place Modern Armor at the gates of his cities, which were quickly takenthis to examine his production capabilities. What I found was a moderately protected group of cites that had not drained past production and had no apparent way to produce the units that appeared.
As a final gambit, the AI blew up a mine and a town (random event).
Dennis