AI keeps cities with size 1

Wait A Second! No Razing!!!!!!!!!!!!!!!!!!!!!!

EDIT: That was all in Caps before, because this is very exciting! Great job my man!
 
WTH? Is this real? Are there more possibilities? Kill the 31 civ limit and you are my hero!
 
Skyer2, thank you very much! :thanx: :thanx:
Tomorrow I test this patch.:) Now if anybody here in the forums can post for you a safegame file with the AI razing a city bigger than size 1.
 
:drool: I just realized the possibilities.

You know, there's just something unsettling about the combined images of a drooling Pope, and I'm not even Catholic.:hmm:

@Skyer2 - many thanks. I look forward to giving this a test drive :thumbsup:

Best,

Oz
 
That's awesome! Are there any crashes or anything? If not, Skyer2, you are a genius! Try overriding the 31 civ limit, or 5 culture barrier. If you can do it, you will become a god of CFC, :lol:.
 
If it works, that's AWESOME!!!!!!!!!!!

If you could hack the editor, "Civ3ConquestsEdit.exe", to eliminate some of the limitations, this would be the best week of Civ3!!!! :drool:

Thank you for doing this. :D :thanx: If you find a way to make the patches work, it would be wonderful!
 
What's the limitations? People wrote about 31 civ limitation. What is it?
 
First turn
 

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So, if it doesn't work for you - something wrong is in your version of Civ or in your usage of patch.
 
About the 31 civs limit:

The editor has certain limitations, that are horrible; would be great to increase the limit:

- maximum of 31 civs allowed :sad:
- maximum of 255 city improvements allowed :sad:
- maximum 5 culture groups allowed :sad:

You probably know what means civs and city improvements. Culture groups are those things that in the regular game are "European", "Asian", "Mediteranean", "Middle-Eastern" and "American". Every culture group has its own city graphics, and civs in the same group get a very small trade bonus.
 
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