You set it down after talking with Pit.
Code:
<!-- It noteworthily affects how much tolerance the AI has where it feels ready to grow -->
<!-- Reduce to make the AI more sensitive to gold concerns and increase for more reckless behavior -->
<!-- This may be rather interesting to convert to an AI personality matter or at least give a personality based modifier eventually -->
<!-- Original Value was set to 50 - I've adjusted to 40.-->
<Define>
<DefineName>SAFE_GOLD_PERCENT</DefineName>
<iDefineIntVal>40</iDefineIntVal>
</Define>
Maybe it could be increased to 60 to even 70, as AI builds more buildings - upgrades and chain requirements now.
As experimental game you could set it to 100, but optimal value is above 40 and below 100 most likely.
I'm watching my civ on autorun and it doesn't use processes.
This is Blitz/Small/Noble AI autoplay.
One of AIs got to Tribalism at 100th turn.
It seems like all of them reached it around that time.
I test it with all combat mods, complex/developing/negative traits and with out pure traits.
I have tech trading/brokering/TD/WFL on too.
They should be right on beginning of Ancient era.
By the way map generator was bit weird as it placed two AIs right at each other.
After 200th turn AI started using research process, but I looked into their cities, and they had only several unbuilt buildings, they weren't even that necessary.
You need chipotle cheat in civ4 ini, and then press ctrl+z.
There is something called like "leader personality", it isn't tied to any traits.
That is even if I disable all traits some AIs will expand slower and others will expand faster.
It seems like it slowed down game - in Classical era near 300th turn (should be Medieval era for tech leader by now) average turn time is around 2 minutes (Small Pangea, 6 Noble AIs, Blitz speed).