That's an interesting idea Joseph and I can see what you mean. At least some forms of change in Civics might/should not cause anarchy or unrest though others would.
Changing Government Civics should, while changing Agricultural possibly shouldn't, for instance. Though this might be a better fit in another thread, ideas and discussions perhaps, or an own thread.
Nice work Koshling, as usual. I'll restart my game with SVN and see how the differences play out.
Cheers
Changing Government Civics should, while changing Agricultural possibly shouldn't, for instance. Though this might be a better fit in another thread, ideas and discussions perhaps, or an own thread.
Nice work Koshling, as usual. I'll restart my game with SVN and see how the differences play out.
Cheers