skdyer
Chieftain
Though I've been playing CivIV BTS for quite a while now I am VERY inexperienced with Air combat. I've been pouring over the forums and various air combat write-ups to see if I can get to the bottom of what seems to be a very strange mechanic.
My questions is this: Why the heck can't you actively engage in air-to-air combat? More specifically, I want to tell my fighter to go clear out other fighters that are guarding a city so that I can bring in my bombers to pound the city. Now, I realize the only way to do this is to send in a fighter on a bombard or combat mission and hope they get intercepted. This seems like a very strange way to engage in air-to-air combat since as the opponent's fighters becomes more damaged the chance of them intercepting you and thus you being able to engage them in air-to-air combat is reduced?!
This was summarized nicely in an old apolyton post that no one ever responded to:
(quoting "Ari")
"A 70% damaged fighter on defense is in some ways more threatening than one at full health. Full-health fighters will always intercept, and so you can throw your own fighters at them until you have air superiority (all defending defenders are dead). A damaged fighter, on the other hand, can "evade" attempts for you to kill it, since there's no direct way of attacking it, and thus still threaten your super-vulnerable bombers (and a 70% fighter is still quite capable of shooting down a bomber). Slightly unrealistic, and counterintuitively weird, it seems."
For some reason this bugs me more than ANYTHING else in CivIV because it seems like it would be so obvious how to implement this the correct way and so strange for the programmers to intentionally design this in such a completely non-intuitive way.
Does anyone have insight on this? Can anyone think of a reason why they may have designed air-to-air combat like this...perhaps because of a balance reason or trying to model some element of real life air combat? This just doesn't make sense to me at all and is so out of place when virtually all other elements of CivIV seem so thoughtful and well designed.
My questions is this: Why the heck can't you actively engage in air-to-air combat? More specifically, I want to tell my fighter to go clear out other fighters that are guarding a city so that I can bring in my bombers to pound the city. Now, I realize the only way to do this is to send in a fighter on a bombard or combat mission and hope they get intercepted. This seems like a very strange way to engage in air-to-air combat since as the opponent's fighters becomes more damaged the chance of them intercepting you and thus you being able to engage them in air-to-air combat is reduced?!
This was summarized nicely in an old apolyton post that no one ever responded to:
(quoting "Ari")
"A 70% damaged fighter on defense is in some ways more threatening than one at full health. Full-health fighters will always intercept, and so you can throw your own fighters at them until you have air superiority (all defending defenders are dead). A damaged fighter, on the other hand, can "evade" attempts for you to kill it, since there's no direct way of attacking it, and thus still threaten your super-vulnerable bombers (and a 70% fighter is still quite capable of shooting down a bomber). Slightly unrealistic, and counterintuitively weird, it seems."
For some reason this bugs me more than ANYTHING else in CivIV because it seems like it would be so obvious how to implement this the correct way and so strange for the programmers to intentionally design this in such a completely non-intuitive way.
Does anyone have insight on this? Can anyone think of a reason why they may have designed air-to-air combat like this...perhaps because of a balance reason or trying to model some element of real life air combat? This just doesn't make sense to me at all and is so out of place when virtually all other elements of CivIV seem so thoughtful and well designed.