If the program could focus on less pillage and more city attack that would help more then one might realize.
yeah. i'm playing an SG now where bismarck and cyrus (with brennus as cyrus's vassal) are my neighbors. i'm at friendly with both, they were at pleased. i had DPs with them both. bismarck started showing "we have too much on our hands." i didn't want to get into a big fat mess, so i told cyrus "you're a great guy, but ..." and cancelled our DP, so that i'd not have to go to war, since i figured bismarck would declare on him, and not cross the ocean for his war.
the good news is, the AIs did fight. bismarck declared on cyrus, even at pleased. it was the first AI war of the game i think, we'd had one with brennus, and cyrus declared on us, but no AI ones.
the bad news is, it was the typical "pillage stuff, a city or two changes owners maybe up to four times but ends up back in the same hands at the end" type war. and that was particularly bad since i wanted to profit from the war while staying safely out of it ... i had my combat settlers ready and waiting for any open spots that appeared, praying that they'd raze cities!
the other continent has serious culture pressure issues. at least one city has flipped culturally, and it looks like 2 more will soonish i think. but they never fought, even before i met them, no "you declared war on us" shows up on the diplo screen for any of the 3 of them.
sometimes i do see effective AI vs. AI wars that lead to serious takeovers of territory, once in a while complete eliminations. but, all too often, it's this type of little squabble really, more than an all-out war.
mind you if i'd not seen it coming to be able to break the DP pre-emptively, and i'd had to actually fight in it, i'd likely be glad it was the type of war that was over quickly. i wasn't ready for a war at the time

. and i really do like the new options we have to manipulate them into wars and stuff. but it would be more exciting if they'd start stuff up more between themselves without me encouraging it.