It is stated implicitly as: The AI will now seek all paths to victory.
Currenlty the AI seeks NO path to victory, which is a major part of the problem. Seeking a victory also implicitly includes preventing opponents from grabbing the victory before you can get there. Victory is a zero-sum commodity. In order to gain it, none others must gain it.
More accurately, the AI attempts to build spaceship parts quickly. That is NOT EVEN CLOSE to pursuing a spacechip victory. Harmlessly building parts when someone else is obviously much closer to launch (let alone some other victory) is a LOSING strategy.
Semantics you might say?
In my humble opinion, this is one reason why AI v. AI conflicts seem so offensively low... the AI will let their neighbor blast all the way into space, but come attack an island of mine. Which is the opposite of pursuing any path to victory.
Ignoring their neighbors at these critical endgame statis positions proves they are not aware of "victory conditions" at all. Not being aware of the victory conditions prevents you from pursuing any of them.
- O
PS: In short, the AI doesn't play DEFENSE against other victories... correct that, and it would be no big deal they only seek to go to space.